Liberation
The third holiday is the specific Italian one. On April 25th each year, we celebrate the liberation of our country from the nazi-fascists, that happened at the end of World War II on 1945. While thinking how to celebrate this national holiday, I thought of what could mean to break free of something in Magic terms. Pacifism and likewise Auras came to mind, as well as Curses (negative enchant player). How can you break free of a Curse or make your creature break free from being pacified or Arrested? That's the question this round.
If you want to know more about this Italian holiday, check out this Wikipedia page.
Main Challenge - Design an instant or sorcery card that can destroy an Aura an opponent controls that's enchanting you or one of your creatures.
Subchallenge 1 - Your card has a keyword ability, keyword action, or ability word.
Subchallenge 2 - Your card's mana value is 3 or less.
NOTE: As the guidelines state, starting this round you are expected to use the latest wording changes in Strixhaven, since the set prerelease has passed. Using the previous wording WILL get you Quality deductions. There are multiple changes in Strixhaven that you are expected to use now, none of which functional, as detailed here. The cards themselves show even more changes:
• "converted mana cost" is now "mana value".
• If the library has already been mentioned in the rules text, "shuffle your library" is now "shuffle" and "on the top of your library" is just "on top" (see Campus Guide). I also expect "on the bottom of your library" to become just "on the bottom" under the same condition.
• "Activate this ability only any time you could cast a sorcery." is now "Activate only as a sorcery." In addition, "Activate this ability only any time you could cast an instant." has been shortened to "Activate only as an instant." I guess the instant one is relevant for some older cards.
• "can't attack you or a planeswalker you control" is now "can't attack you or planeswalkers you control".
• "Whenever CARDNAME enters the battlefield or leaves the battlefield" is now "Whenever CARDNAME enters or leaves the battlefield".
• Instead of removing counters and putting that many somewhere else, now we just say "put its counters" (see Spiteful Squad).
• "Activate this ability only if..." is now "Activate only if..." (Brackish Trudge, Kelpie Guide, The Biblioplex)
If I realize more changes are there while playing Strixhaven limited online I will add them here.
First comment: I absolutely hate the Mystical Archive after just two drafts, the first of which I won thanks to double Cultivate AND double Putrefy (picked when I was already in Witherbloom), cards that I shouldn't have been able to pick in Strixhaven, they're not in the set after all.
April 24th: today I've lost to an opponent with double Doom Blade. I keep hating the Mystical Archive more and more, both when it helps me and when I lose to cards from it.
bravelion83 wrote: ↑3 years agoYes, convoke counts. It's a keyword ability. You can find the whole list in that Wiki page, the same for keyword actions and ability words.dangerousdice wrote: ↑3 years ago"Subchallenge 1 - Your card has a keyword ability, keyword action, or ability word."
convoke counts for this, right?
DEADLINES
Design deadline: Tuesday, April 27th 23:59 EDT
Judging deadline: Friday, April 30th 23:59 EDT
RUBRIC
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
void_nothing
Venedrex
PLAYERS
@dangerousdice
@Flatline
@Ink-Treader
@netn10
@slimytrout
@StonerOfKruphix
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link in my signature. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.
BRACKETS
This is the versus round. Players are divided into three head-to-head matchups, each judged by two judges. In each matchup, the player with the highest combined score will advance to the final round.
Judge: Venedrex
netn10 vs. slimytrout
Ink-Treader vs. StonerOfKruphix
Judge: bravelion83
Ink-Treader vs. StonerOfKruphix
dangerousdice vs. Flatline
Judge: void_nothing
dangerousdice vs. Flatline
netn10 vs. slimytrout