Design five Nephilim creature cards, each having different four-colored mana cost and four color identity.
There a two contestants below, each with each submission. The poll will run for five days. Choose the submission you find the best in both overall quality and fullfillment of the challange.
As always, you can vote - and you are encouraged to - even if you did not participate in this month or any CCL. In the same vein, any written reviews are greately appreciated.
###bravelion83 wrote: ↑3 years agoNephilim of the Clouds
Legendary Creature — Nephilim (R)
Flying
When Nephilim of the Clouds enters the battlefield, look at the top four cards of your library. You may put one of them into your hand and exile another one. Put the rest into your graveyard. You may cast the exiled card for as long as it remains exiled. (You still pay its costs.)
When it awoke, the sky trembled with unknown possibilities.
3/3
Nephilim of the Dark Roots
Legendary Creature — Nephilim (R)
Flash
When Nephilim of the Dark Roots enters the battlefield, if it's your turn, search your library for two land cards, reveal them, put one onto the battlefield tapped and the other into your graveyard, then shuffle.
When it awoke, the earth shook.
3/3
Nephilim of the Blood Light
Legendary Creature — Nephilim (R)
Haste
When Nephilim of the Blood Light enters the battlefield, it deals 2 damage to up to one target creature, 2 damage to up to one target planeswalker, and 2 damage to up to one target player. You gain 2 life.
When it awoke, blood and light fused in a single entity.
2/2
Nephilim of Rage
Legendary Creature — Nephilim (R)
Trample
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Nephilim of Rage.
Whenever you draw a card except for the first one you draw in each of your draw steps, put a +1/+1 counter on Nephilim of Rage.
Whenever a source you control deals noncombat damage to an opponent, put a +1/+1 counter on Nephilim of Rage.
When it awoke, an echo roared throughout the city.
2/2
Nephilim of Nature
Legendary Creature — Nephilim (R)
When Nephilim of Nature enters the battlefield, choose two—
• Create a green 2/2 Elf creature token with trample.
• Create a white 2/2 Human creature token with vigilance.
• Create a blue 2/2 Merfolk creature token with "This creature can't be blocked."
• Create a tapped black 2/2 Zombie creature token.
When it awoke, all the citizens, alive or dead, did too.
1/1
slimytrout wrote: ↑3 years agoIrx, Darkmind Nephilim
Legendary Creature - Nephilim (R)
: Target player discards their hand, then draws that many cards minus one.
Its twisted thoughts conjure an edifice of madness.
4/4
Ast, Traitortongue Nephilim
Legendary Creature - Nephilim (R)
Haste
Whenever Ast, Traitortongue Nephilim attacks, reveal the top card of your library. If it's a land card, put it onto the battlefield under target opponent's control. Otherwise, you may cast it without paying its mana cost.
Its bewildering speech conjures total disorder.
4/4
Olv, Purehate Nephilim
Legendary Creature - Nephilim (R)
When Olv, Purehate Nephilim enters the battlefield, destroy target creature, target artifact, target enchantment, and target land.
Its malevolent gaze conjures the end of all things.
4/4
Qux, Ragecaller Nephilim
Legendary Creature - Nephilim (R)
At the beginning of your upkeep, create a token that's a copy of another random nontoken creature you control. It gains haste.
Its barbaric cries conjure violent upheaval.
4/4
Ewn, Allswallow Nephilim
Legendary Creature - Nephilim (R)
Sacrifice a permanent: Choose one —
• Put a +1/+1 counter on Ewn.
• Exile target card from a graveyard.
• Tap target permanent.
• Each opponent loses 1 life and you gain 1 life.
Its glistening teeth conjure descent into the abyss.
4/4