New Challenge Every Day - April 3rd: Drakes

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void_nothing
Look On My Sash...
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Post by void_nothing » 1 week ago

Today's Challenge: Drakes

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
JovialJovian 7 (+7)
AntGamerG0D 5 (+5)
Ink-Treader 3 (+3)
netn10 2 (+2)
Lorn Asbord Schutta 2 (+2)
OneAndOnly 2 (+2)
void_nothing 1 (+1)
YoTed 0 +0)
LandellXil0cent 0 (+0)
shullz 0 (+0)
.::Note of the Day::.

.::Yesterday's Submissions::.

Modal spells or abilities
Ink-Treader wrote:
1 week ago
Vote: JovialJovian, netn10

Saint's Binding 2WW
Enchantment (U)
At the beginning of your upkeep, choose one. If you have half or less of your starting life total, choose both-
-Return each card exiled with Saint's Binding to the battlefield under its owner's control, then exile target nonland permanent until Saint's Binding leaves the battlefield.
-You gain life equal to the mana value of a card exiled with Saint's Binding.

IIW: Best from a bad position (a comeback card)
OneAndOnly wrote:
1 week ago
Just pretend my submission was legendary, folks.
.
Votes: AntGamerGOD, JovialJovian
.
Karametra's Cornucopia -- 1WWGG
Sorcery {R}
Buffet -- Beginning with you, each player chooses one:
* Put a +1/+1 counter on each creature you control. Each other player puts a +1/+1 counter on target creature of their choice.
* Gain 5 life. Each other player gains 3 life.
* Return a card with mana value 5 or less from your graveyard to your hand. Each other player returns a card with mana value 3 or less from their graveyard to hand.
* Search your library for a land card, put it onto the battlefield, then shuffle. Each other player creates a Treasure token.
.
Next: Inside Out
shullz wrote:
1 week ago
@netn10: Congrats!

Votes: JovialJovian, Lord Asbord Schutta



IIW: Mill and Discard on the same card
AntGamerG0D wrote:
1 week ago
Votes: netn10, JovialJovian

Colliding Moon {1}{R}{R}
Sorcery (R)
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more:
• Colliding Moon deals 3 damage to each creature and planeswalker.
• Until the beginning of your next upkeep, nonbasic lands are mountains.
• Discard two cards, then draw three cards.

IIW: Cosmic/Space themed creatures
YoTed wrote:
1 week ago
Vote: antgamergod, lord asburd schutta



IIW: Elementals
JovialJovian wrote:
1 week ago
8 votes? Wow! That's what I call a triumphant return!

Redlight Lacerator B
Creature - Human Assassin (R)
Spree (Choose one or more additional costs.)
Flash
+XR: As Redlight Lacerator enters the battlefield, it deals X damage divided as you choose among up to X targets.
+2B: As Redlight Lacerator enters the battlefield, destroy each creature that was dealt damage this turn.
+1: Redlight Lacerator enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
1/1

vote: AntGamerGOD, OneAndOnly

IIW: Moxen
LandellXil0cent wrote:
1 week ago
Votes: JovialJovian, AntGamergod

Reflect Regret
Enchantment - Aura Curse (R)
Enchant player
When Reflect Regret enters the battlefield and at the beginning of the enchanted player's upkeep, choose one that hasn't been chosen:
  • Enchanted player loses 1 life for each creature card in their graveyard.
  • Enchanted player discards two cards, draw two cards.
  • Gain 2 life and the enchanted player creates a 2/2 black Zombie creature tokens with decayed.
  • Enchanted player gets a regret counter. Exile Reflect Regret and return it to the battlefield enchanting an opponent without a regret counter.
At the beginning of each player's upkeep, if each of your opponents has a regret counter, choose one permanent you control of each permanent type. Sacrifice the rest. Exile Reflect Regret.
(The controller of this enchantment chooses modes. The initial controller is the player that cast it.)
"For all the pain he caused, I'm surprised he's still alive. That kind of burden kills most men." -Brach Zy

IIW: Card name is a song name
netn10 wrote:
1 week ago
Thanks everyone! That was a great month :) Also very good submissions!

Votes: OneAndOnly, JovialJovian

Ask for Peace 1U
Instant (Uncommon)
Escalate 1W
Choose one or more -
* Exile target creature, then return it to the battlefield tapped under its owner's control.
* Put a stun counter on each creature you don't control.
* Put target spell on top of its owner's library.

IIW: A card for a "Ask for ___" cycle (One color with escalate cost of another color)
Lorn Asbord Schutta wrote:
1 week ago
Votes: Ink-Treader; voidnothing

Bribery and Propaganda
Sorcery (U)
Choose one —
• Gain control of target creature with mana value 4 or less until end of turn. Untap it. It gains haste.
• Exile a creature you control, then return it onto the battlefield under your control.
Entwine (Choose both if you pay the entwine cost.)


IIW: white instant caring about toughness
Komandon wrote:
1 week ago
Votes: JovialJovian , Ink-Treader

Ugin's Command 6
Sorcery (rare)
Choose two —
  • Manifest top two cards of your library
  • Put a +1/+1 counter on up to four colorless creatures.
  • Colorless spells with mana value 6 or more cost 2 less until the end of your next turn.
  • Gain 1 life for each nontoken colorless creature you control.
IIW: mana from deserts matter.
void_nothing wrote:
1 week ago
Votes: Ink-Treader, AntGamerG0D

Become the Fallen 5BBB
Sorcery (R)
Destroy all planeswalkers your opponents control. When you do, choose one -
• Put target planeswalker card from a graveyard onto the battlefield under your control.
• You gain 2 life for each card in target opponent's graveyard.
• Target opponent loses 1 life for each artifact, creature, enchantment, and land they control, then sacrifices an artifact, a creature, an enchantment, and a land.

IIW: ___, Lord/Lady of ___
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ink-Treader
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Post by Ink-Treader » 1 week ago

Vote: JovialJovian, netn10

Mistwing Drake 3U
Creature - Drake (C)
Flying
T: Target creature without flying gets -4/-0 until end of turn. Activate as a sorcery.
Last gasp U (You may pay the last gasp cost and exile this card from your graveyard to activate one of its abilities.)
2/2

IIW: Last gasp (cost) (You may pay the last gasp cost and exile this card from your graveyard to activate one of its abilities.)

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OneAndOnly
Posts: 2355
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Post by OneAndOnly » 1 week ago

Votes: Ink-Treader, netn10
.
Rich Flex -- (2/R)R
Instant
Choose two --
* Create a Treasure token;
* Create a tapped Treasure token;
* Destroy target artifact;
* Destroy target artifact creature
.
Next: Palindromes

AntGamerG0D
Posts: 244
Joined: 3 weeks ago
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Post by AntGamerG0D » 1 week ago

Votes: OneAndOnly, shullz

Symphony Horde {3}{U}{U}
Creature — Drake (U)
Flying
Whenever you cast Symphony Horde, create a 2/2 blue Drake creature tokens with flying.
Compose {1}{U} (You may cast this spell for its Compose cost. If you do, exile it as it resolves. You may recast this spell for its mana cost for as long as it remains in exile.)
2/3

IIW: Spells with mechanics themed around Art or Music

YoTed
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Joined: 5 months ago
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Post by YoTed » 1 week ago

Vote: Ink-Treader, Void_Nothing



IIW: Insect Planeswalkers or Commanders.

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shullz
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Post by shullz » 1 week ago

Votes: Ink-Treader, netn10

@YoTed: At first had similar ideas for the challenge today, but was too lazy to photoshop a lizard head on the drake meme.



IIW: A split card with different keyword abilities for each half.

Komandon
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Post by Komandon » 1 week ago

Votes: netn10 , OneAndOnly

Streambreath Drake 2UR
Creature — Drake (rare)
Flash
Flying
When Streambreath Drake enters the battlefield, counter target red or blue spell. If a spell is countered in this way, exile it instead of putting it into its owners graveyard.
2/2

IIW: A card named after a metal that hasn't been used yet.

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Lorn Asbord Schutta
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Post by Lorn Asbord Schutta » 1 week ago

Votes: JovialJovian; shullz

Diving Drake
Creature — Drake (C)
Flying
Return tapped Island you control to its owner's hand: Exile Diving Drake. Return it to the battlefield at the beginning of the next end step.
Some drakes learned to hide from dragons inside periodic floods.
2/2

IIW: White tutor

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LandellXil0cent
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Post by LandellXil0cent » 1 week ago

Votes: Lorn Asbord Schutta, Komandon

Is it A Drake or Dragon?
Sorcery (Un-U)
Choose a creature with flying on the battlefield, flip a coin. If the result is heads, that creature gains Dragon as a creature type. If the result is tails that creature gains Drake as a creature type. Repeat this process for each creature with flying on the battlefield.
Dragon creatures gain ": This creature gets +1/+0 until end of turn."
Drake creatures get +0/+1 and gain "When this creature dies, draw a card."

IIW: Artifact-Computer
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

netn10
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Post by netn10 » 1 week ago

Votes: OneAndOnly, Lorn Asbord Schutta

Leafdrake Yearling GU
Creature - Drake Plant Mutant (Common)
Graft 1 and a ward 1 counter
Flying
2GU: Put a +1/+1 counter and a ward 1 counter on Leafdrake Yearling.
The Simic Combine's reputation was tarnished due to their betrayal in the Phyrexian War. To rehabilitate themselves, the Simic initiated Project New Leaf, a collective effort among the various Combine Clades to engineer the cutest pet in hopes that it would become a household staple.
0/0

IIW: The Simic Pharmacy/Beauty-Care side

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JovialJovian
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Post by JovialJovian » 1 week ago

Crownwaters Fisher 3U
Creature - Drake Jellyfish (U)
Flying
When Crownwaters Fisher attacks, you may pay G. If you do, untap up to one other target creature, that creature gains reach until end of turn and blocks Crownwaters Fisher this combat if able.
Crownwaters Fisher can't block creatures without flying or reach.
3/4

vote: shullz, OneAndOnly

IIW: Fblthp is lost again

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void_nothing
Look On My Sash...
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Post by void_nothing » 1 week ago

Votes: AntGamerG0D, Lorn Asbord Schutta

Hollow Wyvern UB
Creature - Drake Shade (R)
Flying
1U: Hollow Drake phases out.
B: Hollow Drake gets +1/+1 until end of turn.
1UB, Pay 1 life: Draw a card. Activate only if Hollow Wyvern attacked and wasn't blocked this turn.
1/1

IIW: The Izzet utilities/power generation side
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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