Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
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Weekend can't come soon enough.
RattingRots 27 (+0)
bravelion83 26 (+1)
netn10 24 (+2)
void_nothing 23 (+1)
Koopa 22
slimytrout 22 (+2)
Gateways7 22 (+3)
Sagharri 16
Henlock 14
wizyard 3 (+3)
kwanyeegor-ii 3
FoilSquared 3
Legend 1
marioguy3 0
bravelion83 wrote: ↑4 years agoVotes: netn10, wizyard
Longing for Love
Enchantment — Aura (R)
Enchant an unpaired creature you control
Enchanted creature has soulbond.
When Longing for Love enters the battlefield, you may pair enchanted creature with another unpaired creature you control.
Whenever enchanted creature or the creature it's paired with becomes the target of a spell or ability with a single target, if that spell or ability could target the other creature, copy it. The copy targets the other creature.
NotesShowHideSee yesterday's card (Hunt for Knowledge) for inspiration.
If you don't want to go back, I'll repeat it here: it's the song "The Suffering" by Lagwagon, from their latest album "Railer", that just came out last month. The song is built around a speech by Bertrand Russell where he talks about the three passions that have governed his life, and I feel like they also govern my own life.
This is the second passion of Bertrand Russell's life (and mine). Hunt for Knowledge (yesterday's card) was the first.
This is a cycle of four cards: the three passions of Russell (and mine) plus a fourth card that puts them all together. I've already designed all four of them. This is card 2/4 in the cycle.
In each of the four cards I'm intentionally trying to push the boundaries in different ways. If you've read my posts in the MCC discussion thread, I'm trying to learn to do what Icarii (and others, but in that thread I was talking with him) usually do. I'm a person that naturally always plays in his comfort zone. I have to learn to venture out of it, and this four-card cycle is my current attempt.
Today I'm trying a new use for soulbond. The fact that the last ability also triggers from your opponents (not just you) targeting either creature is totally intentional. It's meant as the risk of playing this card. There's no room in the M15 frame for either soulbond's reminder text, or flavor text, which would be:
"Don't worry, darling. We're in this together!"
RattingRots wrote: ↑4 years agoI like almost all of these conceptually, but a lot are a bit too overpowered IMO. I might try to comment on some more if I get time.
Votes: slimytrout, Gateways7 (EDIT: Thought about this some more and I don't think it's OP)
Educated Guess
Sorcery (C)
Return up to one target instant card from your graveyard to your hand.
Draw a card.
EDIT:notesShowHidenetn10- basically echoing slimytrout. This card is ridiculously strong. I think it's probably too good even at 1UR.
Rithaniel- I think five soldiers is too many at this cost. The flexibility of being able to just use this to end the game if your opponent is at low life or you have other creatures, and also gets to just make 5 tokens for five and put you way ahead inn the life total race in all other cases (which is likely above rate even just for that scenario).
wizyard- This is costed fine. I think the ability requiring exactly 3 colors could create some frustrating situations. I get trying to specifically reward three color strategies for shards, but I think the tradeoff is probably too steep.
slimytrout wrote: ↑4 years agowizyard, gateways7
hm: netn10. I love the name, but the card is busted as hell. Absurd with snapcaster in basically all formats. Think about how much stronger Electrolyze is than Twin Bolt, and then picture a card that's that about much stronger than Lightning Bolt.
Scrapyard Shaman
Creature – Goblin Shaman (R)
Nonland cards in your hand have cycling .
"Trash, garbage, rubbish… SHINY!"
2/2
marioguy3 wrote: ↑4 years agoVotes: wizyard, Rithaniel
Polar Vortex
Legendary Enchantment (Mythic Rare)
Shroud
Lands don't untap during each player's untap step. Whenever a land you control becomes tapped for mana, it taps for colorless instead.
Activated abilities of artifacts you control can't be activated.
netn10 wrote: ↑4 years agoVotes: Rithaniel, void_nothing
By The Book
Instant (Rare)
Return all creatures to their owners' hands. Players can't cast creature spells this turn.
Addendum — If you cast this spell during your main phase, instead return all creatures your opponents controls to their owners' hand. You opponents can't cast creature spells until your next turn.
The law is always fair, but its consequences aren't.
Rithaniel wrote: ↑4 years agoVotes: bravelion83, slimytrout
Winds of Death
Sorcery R
Each player chooses a card in their graveyard. Exile all cards not selected this way from that your opponent's graveyards. Each other player returns the card they selected to their hand.
"Winds are difficult to read. A breeze might be a soul leaving this coil to join the afterlife, or it might be a soul seeking a new body."
—Yuasha, Skara soothsayer
void_nothing wrote: ↑4 years agoVotes: Rithaniel, Gateways7
Damning Voice
Instant (C)
Exile target enchantment, planeswalker, or Angel you don't control. Its controller loses 1 life.
"Mourning alone is agony. That is why I punish you: So I have your tears for company." - Caligina, fallen archangel