darrenhabib wrote: ↑3 years ago
I've started brewing a deck with
Neyith of the Dire Hunt at the helm, and I remembered this thread and so searched for it to see if there were any goodies I could apply to my build as they obviously have synergy together.
Neyith of the Dire Hunt feels like a slam-dunk for your deck. Of note you could name "Dragons" for
Frontier Siege if wanting to get value out of your flying creatures..an option anyway.
I noticed that you don't have a primer tag, and we auto-include those that already had primers on MTGSalvation who request it. Do you want to be added to the primers?
So, despite their similarities, Neyith is much more of a board control card than a pure aggro card. The card draw + 3 mana for a power doubling activation and the lack of granted haste changes quite a bit on how you want to approach the deck. I suspect a Neyith deck will be slower but have tons of options for luring enemy creatures and such. However, if you try to build it for straight aggro, it will probably be worse. So, in subtle ways, the two cards pull in different directions.
I never really had a primer tag, but I also never felt there was a need for it. However, you can raise it up for submission if you like... I simply never saw the point.
Lastly, I'm revamping the antiquated portions of the deck. A little bit of the ramp package was definitely in need of an update. Here are my plans for post-Jumpstart. The cards cut are either underperforming or the most antiquated and outdated parts of the deck by now.
-
Sylvan Scrying (basically only ever gets tomb and very rarely cavern)
-
Nature's Lore (double ramping starting turn 1 is much more important now)
-
Ignite the Future (it was usually just a worse harmonize)
+
Elder Gargaroth (not amazing, but it's like putting something close to harmonize on an attacker. Plus, it increases beef count making the deck more consistent. Situationally good against the rare aggro deck from the opponent)
+
Arbor Elf (1-drop. I have 10 forests and 8 fetch. This will rarely be bad and sometimes amazing)
+
Overgrowth (dedicated 3 drop ramp but it adds a lot of mana and doesn't slow you down when playing it late)
BM build ONLY
-
Hellkite Tyrant (In more competitive tables this creature's benefits are immensely situational)
+
Allosaurus Shepard (it does miss on important red creatures, but it does permit the card draw to be safe and it allows my interaction to go through)
It seems like I'm accepting more and more suggestions from a certain person (jaishivajaj) who views this thread often. His suggestions in retrospect were more than simply pretty good.