Creatures and Spells
Approximate Total Cost:
Some construction/gameplay thoughts:
- The deck tries to accomplish what it can via creatures and spells. This is particularly visible in the ramp section, which eschews rocks just about entirely. The Familiar has been an all-star. This was brought to my attention early on by pokken.
- One-drops are nice. You play one, you play Raff, and turn three you're good to go. Running all the one-mana body making spells I could find, and some one-drops of various levels of usefulness.
- The deck likes to operate at instant speed, so there's a bunch of interaction, and then some cantrips to sink value into if there was no need to interact. Typical draw-go stuff.
- Once enough bodies have been amassed, try to clean up with some pump. So far I've seen Cathars' Crusade just about every game, so I have little data on how the others perform. Jazal was good the one time I saw him.
- There are some fun mini-synergies in here. Some of the filler chumps sacrifice for effects, and can get picked up by recursion spells (which are primarily meant to ramp). Ramping via recursion spells means running as many fetches as possible, which in turn works nice with Felidar Retreat. I run the soul sisters, which in turn fuel Archangel of Thune.