Esika, Legendary Nonsense

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Tevesh
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Post by Tevesh » 4 years ago

This is supposed to be my bad deck.

I found that any of my other decks tend to beat the crap out of newer players, even if they're not that tuned just because I got a lot more game experience and deck building understanding. I've created a deck that has intentional poor mana base, curve and filled it to the brim with Legends. All it does is play Haymakers all day. I get to play with stupid cards, newbies get a chance to win and if left alone the deck will churn out absurd, obnoxious fatties all day - giving me a shot at winning even against good players with good decks.

The deck has gone through many Commanders: first, Progenitus; then Jodah, Archmage Eternal and now Chad Robot. And if this is supposed to be my big stupid deck, then the biggest dumbest should be helming the deck: Progenitus. And naturally, as soon as I made that decision Kaldheim decided to give me something more in-line with dropping bombs all day: Esika, God of the Tree. Though to be honest, I don't plan on casting her on her God side, bridge all day!
Hail Hydra

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Last edited by Tevesh 1 year ago, edited 44 times in total.

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Tevesh
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Post by Tevesh » 4 years ago

First change with the new site:
Changes 08/10/19

New Commander

Old Commander

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Chad Robot seems to be a better fit; the deck tries to Ramp and he'll let me play multiple of my ridiculous men.
Last edited by Tevesh 4 years ago, edited 1 time in total.

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Post by Tevesh » 4 years ago

First change with the new Commander:
Changes 10/07/19
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Faeburrow comes down earlier, swings in and can make me mana. That's important if I need to cast my non-Creature spells. Goreclaw was good, but she didn't really impress me. She was a cost reducer that happened to have a body. Faeburrow will also let me activate Golos, Tireless Pilgrim easier.
Last edited by Tevesh 4 years ago, edited 1 time in total.

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Post by Tevesh » 4 years ago

Whitey for Whitey:
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Sisay was actually pretty difficult to activate and use, I figure Kenrith will be much easier and can do absurd %$#% with all of my silly Legends resting in my Graveyard.

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Post by Tevesh » 4 years ago

This deck lets my memes not be dreams:
Changes 11/15/19
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Rebirth is utterly backbreaking when it goes off, if I have a full 'yard and if I have a Legend of some kind out to be able to cast it. That's a little too many maybes. Each time Rebirth resolves has been glorious; unfortunately, there have been times when it has sat in my hand, staring back with a shrug when I needed something. Apex Altisaur is meme-y, which is kind of the point of this deck. It's another Permanent to hit off of Selvala's Stampede, it is another Creature for Lurking Predators, it's another link in the Birthing Pod chain and it is another Wrath that somehow doesn't hit my own Creatures. The deck's design is to hit the reset button anytime it doesn't like the board state, so this Altisaur works, plus it's a big, lumbering Dinosaur.

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Post by Rumpy5897 » 4 years ago

I guess me wincing when I look at the curve and amount of ramp is the deck working as intended, right?

I guess the extra land drop dudes are good because you can also get lands off Golos flips?
 
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Post by Tevesh » 4 years ago

Rumpy5897 wrote:
4 years ago
I guess me wincing when I look at the curve and amount of ramp is the deck working as intended, right?

I guess the extra land drop dudes are good because you can also get lands off Golos flips?
The deck might actually be less casual than I thought, it has a terrible mana base but every turn it lands a haymaker of 'Deal with It' Pixelated Sunglasses Emoji. Having a terrible mana base is to make sure I can cast all of my spells; it also means that I've decided to to skip all Triple Mana cards that the deck would probably like, like all of those delicious Triple White Wraths. I don't know, I just get a kick of playing a big effect, have the table scramble to try to deal with it and then do it all over again next turn.

The extra land drop dudes are there so that my Lairs and the like can hit. I actually very rarely activate Golos, I'm having too much fun playing cards from my hand. I do cast him occasionally, but the guy in the chair is just an excuse to play 5 colour Goodstuff. Progenitus was there was a wincon of 'If I get to ten mana, I'm going to end this game' but he was bulky and not really that good. Jodah, Archmage Eternal seemed a lot better but was less in the spirit of the deck of playing this against newbies with all of my haymakers with his cost cheating. Golos seems like a good middle ground to fetch me lands to fix my colours and I don't activate him.

And my change:
Changes 11/16/19
Approximate Total Cost:

It's disappointing that the Weatherlight isn't a busted, broken card for how important it is in Magic's lore. Oh well, I'm sure the Great Henge will do.

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Post by Tevesh » 4 years ago

Well, they do say RTFC is a power play:
Changes 12/11/19
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I didn't think Fires would be that great but considering how many land-based Ramp I have in the deck, I do hit five to six lands without much help. Cheating costs is how this deck operates. Sure, I might not be able to cast more than two spells per turn, but that'll matter with what, two cards? Maelstrom Wanderer and Sunbird's Invocation? Otherwise I'll have mana open to abuse any sort of activated abilities. Fires counts as Ramp via cost cheating, so I needed to find the least impressive Ramp spell and I settled on Recross. Sure, it's nice to have it continually recur but I rarely got three or more hits, even though my average CMC is 5. I'm also spending mana to do so and there are times when it not being a permanent meant I couldn't cheat it into play or the like. Fires is literally fire and forget it. I think this will do well, especially since this deck already does not interact on other people's turns with spells.

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Post by Tevesh » 4 years ago

Kind of disappointing that this is the silliest thing in new Theros to add to my silly deck:
Changes 01/24/20
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I do like the Galleon and I really don't mind how clunky it is to get off but being able to repeatedly recur Play of the Game is kind of lame. Dryad goes in for fixing and ramp so that I can play my silly stuff faster.

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Post by Tevesh » 4 years ago

Welp, I really want to add Jegantha, the Wellspring to this deck, which means a whole bunch of cards are going to have to leave to abide by that Companion rule.

Some of those choices are going to be easy but there's a whole bunch of random cards I'm going to miss, like Lifecrafter's Bestiary for Oblivion Stone, Dawnbreak Reclaimer for Austere Command and Selvala's Stampede for Lurking Predators.

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Post by Tevesh » 4 years ago

In preparation for Jegantha, the Wellspring, I'm making some changes:
In retrospect, Heartwood Storyteller should've always been here. Reki was slow and frequently would get killed before I got one card off of him, much less enough to call him a draw engine. With Heartwood, I'll at least cantrip if someone Wraths or pops him. The deck is supposed to have group hug elements to help newbies play along with this deck.

Swordtooth also leaves but Dryad of the Ilysian Grove helps me Ramp and mana fixes me. I'll miss the Swordtooth but sacrifices must be made for the Companion. I decided to go with Burgeoning, as that'll help mitigate all of my ETBT Lands. Plus it will be fun to play Lairs at 'no cost' if I can just bounce a Land that'll be coming back down right away.

I really like Harvester, it puts in some serious work but I am much more fond of Kokusho, the Evening Star. Card draw will have to come back in and so the dirty Pervert makes a reappearance in the deck. Since he left Smothering Tithe became a thing, so I might be able to get some value off before he gets blown up before my turn cycle. Plus the incidental lifeloss is funny, along with the group hugish theme.

Lifecrafter's really helped me smooth out my draws and occasionally turned all of my dudes into cantrips. Unfortunately, it's got to go in favour of Oblivion Stone. O-Stone is just too damned handy. In its place comes Phyrexian Arena who'll get me those draws.

Into the Wilds is fun but whiffs all the time, it's a no contest when put against Oracle of Mul Daya. Since this is my janky, unyieldly of a mess deck, I'm putting in Revel in Riches as a way to generate mana and who knows, maybe even a win? There's also a synergy with the aforementioned Smothering Tithe.

Journey to Eternity has to go as I value my flexible Wraths like Pernicious Deed far more than the hoops Journey puts me through. I did think of using Animate Dead but again, this is the fun deck so I went with a pet card of mine that rarely gets played. I'd like to see why with Diabolic Servitude. The deck is all about haymakers anyway, so anything I bring back is going to be nice and I can theoretically keep doing that.

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Post by Dragonlover » 4 years ago

If you're planning to companion Jegantha you can't run Phyrexian Arena, Heartwood Storyteller or Seizan, Perverter of Truth, they all have double colours in the costs.

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Post by Tevesh » 4 years ago

Dragonlover wrote:
4 years ago
If you're planning to companion Jegantha you can't run Phyrexian Arena, Heartwood Storyteller or Seizan, Perverter of Truth, they all have double colours in the costs.

Dragonlover
Oh %$#%, I completely misread the card. I thought that the deck couldn't have the same mana cost; i.e. You're only allowed one 2G, hence getting rid of Reki and the Dinosaur.

Hmm... Not sure if he's worth it now. You've given me food for thought, thanks!

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Post by Tevesh » 4 years ago

RTFC Reversal:
Changes 04/16/20
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I like Wayward Swordtooth more than Burgeoning; it's a solid body but as a Creature it triggers a bunch of my draw spells. Burgeoning might also set off alarm bells so I'm sidelining it.

I like Bestiary more than Arena because it's colourless, it'll be easy to cast. I also value the Scry more than the raw draw; a lot of my early game is spent churning through the deck for Lands. It's more important to find those Lands over raw draw. The deck also tends to have a lot of excess mana, so it is quite possible to draw more cards than Arena per turn.

The Pervert should probably come out for Harvester of Souls but with the inclusion of Smothering Tithe, I can perhaps leverage a few things. Plus it's so much fun saying 'the Pervert'. Journey to Eternity stays out because of the hoops it requires, even if it gives me more mana. Plus, Diabolic Servitude is a pet card that I've been neglecting for awhile.

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Post by Tevesh » 4 years ago

CMC Shaving, in this deck?!:
Changes 04/17/20
Approximate Total Cost:

So I realized that Jhoira and Reki do the same thing but one costs less than the other. So, Reki rejoins with his puny body even if I liked the Hill Giant size of Jhoira but mana shaving is mana shaving.

Braids consistently would get killed by something she put into play so I wouldn't be able to enjoy the spoils. She would also be sometimes hard to cast, as Blue is the least represented colour and the lands to represent that a tad. White and Green are far more predominate and thus have more lands, so Captain Sisay felt like a lock as another way to abuse my Legends bonanza. Being able to fetch Urza's Ruinous Blast is going to be great, but really, she can get me any Legend I can cast who will make an immediate impact.

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Post by Tevesh » 3 years ago

Well, Azusa got reprinted:
Changes 07/13/20
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She's relatively cheap and I knew I wanted at least one. What's better than my Legendary Nonsense deck for her? I had to do some thinking for what to axe in favour of her. I did think of cutting Selvala, Explorer Returned but she's a Legend, pads my life total and does the 'group hug' theme, so why cut her? Afterwards, I looked at two of my non-Legendary Ramp slots: Elder and Wayward Swordtooth. I decided I liked the Swordtooth more because the deck likes land drops; the amount of Wraths I run makes any non-land permanent a poor choice when it comes to sticking. Land drops stick around afterwards. With my love of Dinosaurs winning out, the Elder caught the cut.

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Post by Tevesh » 3 years ago

I think I have enough colour fixing:
Changes 07/25/20
Approximate Total Cost:

I axed triple coloured spells early on in this deck because of how difficult they were to cast. I've since improved the deck a lot, both as mana base and draw suite which makes for a fairly reliable if slow deck. With that, I'll try one Triple White which also asks for double Red and Black. I think I can cast Ruinous, only game play will tell the truth and I'm willing to try it out. I axed Austere over Merciless Eviction because Eviction hits only one type of permanent and Exiles it. There have been times when Austere didn't give me enough options with only being able to pick two. Ruinous will also hit Planeswalkers over Austere.

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Post by Tevesh » 3 years ago

Basics, smacics:
Changes 09/29/20

Out

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The deck already does ETBT Tribal with most of the lands and the deck does like its Wraths. I currently only have one copy of Ondu Inversion/Ondu Skyruins and I figure tossing it into this deck is for the best. I also have Lairs that I can bounce the Spell Land if I need to spell part late game.

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Post by Tevesh » 3 years ago

This change really bums me out:
Changes 11/12/20
Approximate Total Cost:

I've dicked around with this deck for such a long time but I remember adding Fevered Visions and how much that was a turning point. The deck was a big clunky mess, adding a lot of random card draw smoothed over the rough edges. Visions is also a card that fit the pseudo-theme of group hug - this deck is going to help everyone because how else can I grow my board unmolested by good players and aiding the bad. This is my most casual deck and it packs a punch if left alone which Visions did by giving people cards but it also resulted in hilarious situations where players had to waste removal on Visions because they were going to die from the random shocks. RIP little piece of cardboard.

Mangara comes in as part of the Legend theme, draws me cards, gains me a little bit of life and is a Creature over an Enchantment.

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Post by Tevesh » 3 years ago

Commander Legends Revisions:
Changes 12/01/20
Approximate Total Cost:

I love Kaervek, especially if I can get out what we call "Tron" - that is Kaervek, Ruric Thar, the Unbowed and Gisela, Blade of Goldnight. It's hard to get out but once it does, it absolutely melts the table. Unfortunately, in almost every other case, Kaervek gets me killed. He draws too much hate and I don't have a way to defend or exploit his abilities. With the casual nonsense this deck is supposed to do, I'm putting in Liesa as a way to pressure life totals but only by those who storm off with a bunch of cards. This deck plays one or two spells a turn maximum, with Liesa's Lifelink I'd go positive with that.

The deck doesn't have enough draw power to keep up with putting three permanents into play. Sure, that's pretty great, but there are times when I topdeck this and the rest of my hand isn't stellar. With Amareth, I'm given another way to smooth my draws. Also, by cutting a non-Creature for this Creature, I am increasing Amareth's odds. I initially earmarked Stampede with Apex Devastator but he's a little costly for such a stupid permanent. I'll wait a bit for the price to go down and for the LGS that gives me 12% off singles to restock.

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Post by Tevesh » 3 years ago

Increased the dumb, for now:
Changes 12/14/20
Approximate Total Cost:

Aesi is a straight up better Tatyova, even with costing one more and losing the life gain trigger.

I was thinking of cutting Teneb, the Harvester as he's been a little lacklustre but he's still a Legendary Flying 6/6 which is a pretty mean threat. I realized that the closest thing to that is Diabolic Servitude which is kind of a pet card but it's always showing its age with being not as good as I remember it. In its place is the Apex Devasator because this deck doesn't give a crap about things like 'mana curves'. It's also hard to argue with Cascade 4 and it's a ten drop, which means now I have a Birthing Pod chain right into Ulamog, the Infinite Gyre.

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Post by Tevesh » 3 years ago

After a conversation with a friend, I decided to make a change:
Changes 10/29/20
Approximate Total Cost:

He has argued that Golos is an unfair Commander, especially if I'm using this for 'kiddie Magic'. I countered with "But I only use him for the Ramp, I rarely Spin." The issue is the perception as I sit down at tables. Golos is a combo deck that aims to put him into play and Spin until you hit an Infinite; my opponents are going to assume that and slap me down. I then thought of going back to Jodah. I only used him for his colours and only occasionally cost-cheated something but Jodah is another dumb combo deck: cheat Omniscience or something and win. With that pointed out, I decided to go back to a Commander that signals what this entire deck is about: big dumb fat Legendaries.

With Progenitus back in the chair, I now have permission to use Golos and Spin him. Out of all of my Ramp and Draw pieces, K&T stood out as the worst of the batch. They help others a lot and require hitting four different colours. The deck can do that and fairly well but it is still very risky. Golos can come in, grab whatever fixing I need and then lets me do dumb %$#% by Spinning. I always knew Spinning was scummy, especially in the Command Zone, so I can now eschew this limitation.

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Post by Tevesh » 2 years ago

Been 8 months since I last played, thanks Covid:
Changes 06/06/21
Approximate Total Cost:

Esika is way more in-line with the deck wants to do, well, to be more specific: The Prismatic Bridge. Out you go again Pro. Genitals.

Even with the plan of going big mana suffers from trying to really abuse Sunbird's Invocation. It just costs a lot for me to play it and then manage to cast something else for big cheatery. I do like it, it's just hard. I'm going to try In Search of Greatness as a way to smooth out my early game by Scrying away cards for Lands and cheating Creatures into play.

Untaidake can be awkward, The World Tree fixes my mana. It is also increasing my Green mana count for the early Double Green card I just added with In Search of Greatness.

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Post by Tevesh » 2 years ago

Egg on my face update:
Changes 08/28/21
Approximate Total Cost:

It's not about the changes but that the Tier of this deck was wrong. I lent my deck to a friend who hadn't played Magic in over a decade as I figured he would like the Legendary theme (he did) and that the deck is simple enough that it runs itself (it does). I played Omenkeel for two of those games and Ruric Thar for the third; he won 2 of the three. While the deck is slow, clunky and designed to be that way, once it picks up steam it bulldozes over most opponents who run at a higher Tier. So, Filthy Casual, this is not. The Bridge goes up a Tier.

Amareth the Lustrous has been lacklustre his entire reign. I was waiting for something more exciting to be printed but then I asked myself, 'Why Wait?" There are better draw engines I've removed that this clunky lizard. I decided to go with K&T over Tatyova, Benthic Druid due to the Group Hug-ish theme, dat ass at blocking while deterring aggression and he's in a much better Birthing Pod chain. That four Drop lets me grab a bunch of utility fives that I wouldn't mind feeding back into the Pod to get my 6s. Tatyova's life gain is nice, but I find that the rest isn't so good. I need more 'early plays', so I can take advantage of In Search of Greatness or to help smooth out a struggling player. Just because this deck is a higher Tier doesn't mean that all of my opponents are playing to that degree; in our Pod we had a player who was effectively playing Mono Black Draft Chaff - he needed all of the help he could get to participate.

That's also why I'm fine with Urborg being added, it's colour fixing for the table but it is a more aggressive choice which is fine in a higher Tier for Sheoldred, Whispering One to come knocking.

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Signe
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Post by Signe » 2 years ago

I swear I'm not copying you, literally just started building Esika online today.
Just getting set up, bear with me!
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