TheGildedGoose wrote: ↑1 year ago
ve played both Adorned Pouncer and Twinblade Geist and was reasonably satisfied with both. However, I think the top-end beaters are a little better overall. Maybe the lower cost ones are better in Breena, since you really want to be attacking the turn you play her.
Blacksmith's Skill is a very effective way to save a single creature, especially if someone wipes. They've removed the obstacles for your beater for you. Thanks! Also, you're missing Space Marine Scout, unless you can't stomach 40k cards.
Finally, how do you fare in the 1v1? I'm quite fond of Noble Heritage in the command zone, but Breena is also tempting to try since she offers a similar way to incentivize your opponents to attack each other instead of you. However, I'm worried about the game once I have a single opponent since Breena basically turns off. Do you just hope you've already killed the control player(s) and you don't run into a wipe? Against another aggro or a midrange deck, do you hope your creature quality is higher than theirs?
EDIT: Well, here's my first stab at a decklist. I'm running 25 creatures that cost two or less which gives me a 93% chance to have one by turn 2. If we exclude the creatures I really don't want to be attacking with it drops to 22, which has a 90% chance of happening. I then tried to focus on 4-5 mana creatures to deploy as soon as possible after Breena.
Any game where you curve a 1/2/ into Breena is gonna be a great game. having the 1 lets you pop someone first to get the life totals out of sync which is important. I tend to prefer 2 drops that do something useful like fixing your mana or having lifelink to race, etc.. I think you might be right that our haymakers shouldn't be dependent on breena to get power, but need to think about that.
Loran's Escape seems like a better one but yeah (it's brand new). I do think the deck could maybe use one or two cards like that, since a 20/20 Breena is often worth protecting for a card.
I'll probably grab a
Space Marine Scout, but not sure I run it. I like the ones that sequence at 2 for the most part (even if it's
Stoic Farmer). But first strike + vigilance is a lot of keywords.
re: 1v1
The deck is really really good at 1v1 because it packs so so much removal. The problem is blue decks. It's so hard to beat countermagic decks 1v1, especially if they're running free ones.
The one weakness really is that Breena stops generating extra cards 1v1, but there are enough other sources of CA that I can usually get there. The problem is usually if you get dropped to 1v1 with a clear board, which rarely happens.
I'll give your list a detailed review but at first glance it looks solid. Only egregious thing I see is
Emeria, the Sky Ruin should be in a 13 plains deck
) I have found it super good.
(LIst Review)
- I have found the karoo/
Lotus Field/fetch package to be really good. I think it's pretty correct.
Cosmic Intervention and the fetchlands and stuff are real good.
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Guardian of Faith is super good in Breena in my opinion, and should stick around. Protecting Breena from wipes is good.
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Hushbringer is, despite the deck having a few ETB effects, probably the strongest card in the deck short of
Serra Ascendant. I think it belongs.
- man thanks for reminding me i need another
Agadeem's Awakening // Agadeem, the Undercrypt. bleh.
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Noble Heritage does seem reasonably playable here. Cool card.
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Sejiri Shelter // Sejiri Glacier seems really playable, might have to try that as my interactive spell!
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Tenacious Underdog is a cool find, I like that.
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Battle Angels of Tyr seems like a really solid play.
- I probably need to get a
Serra Paragon since it's a pretty great replacement for
Liesa, Forgotten Archangel - cheaper, lets me play lands from the bin, etc.
- of all the cards I play I think
Inkshield is the one responsible for the most victories, again maybe short of
Serra Ascendant (which is hard to quantify). I think it's so good it's almost an autoinclude in any orzhov deck (except ones that want to tap out all the time).
All things considered, I am starting to think an "optimal" Breena deck is something like an Edric deck, you want like 15 evasive 1 drops. But I'm not quite ready to go there yet
I'm trying to do it with cards that do things.
In Summary though, I think:
- you could probably ramp a little harder
- I think there are too many non-evasive derpy creatures. More keywords!
- I think some game closing haymakers will be good.
Akroma's Will has been money for me, as has
Inkshield