The main "wincon" for the deck is Smothering Tithe + Underworld Breach + Incendiary Command. Together, they can draw out the table, or kill with the 4 damage option. Somewhere in all the drawing, the deck should turn up Angel's Grace which can ensure we don't lose from decking ourselves.
Otherwise, the deck's goals are to push everyone else to attack each other, and then clean up once they're weakened/down to a 1v1. Sometimes that involves using their resources against them directly with something like Mob Rule, or turning a big attack/block into table-wide damage with Arcbond. The strongest card in the deck, BY FAR is Sunforger. Protect it whenever possible, because the options for control it provides will make a tremendous impact on the game.
The deck is fairly slow and grindy, with the sources of card advantage coming primarily from being Monarch. There are some political options there, but most of the time, the deck doesn't want to give up the title if it can be helped.
Below are cards that were either in the original draft of the list, or are on my list of possible includes. Definitely open to suggestions on some replacements in the main deck if they make sense.