1. Just like OG Rashmi, Eternities Crafter , the fail-state here is fairly good; a treasure off your first spell cast each turn (not just your turn) is rock-solid.
2. Unlike OG Rashmi, the "free card" here is less guaranteed (it is opponent's, and you whiff on lands instead of drawing them) but does not care about the mana value of what you cast to trigger it. That means we 100% want to slam 1 and 2-drop spells and steal everything else while amassing a pile of artifacts. With enough artifacts, you can easily be nabbing a ton of free spells - and building and amassing a pile of treasure to keep casting more spells.
As I was brainstorming, I realized that I had an excuse to do a Trinket Mage package, which lead me to Lantern of Insight, which lead me to realize that "Plan B" can be lantern control - if I'm not stealing I can keep opponents off their best cards.
RRR
Approximate Total Cost:
Deck is a bit light on draw although I'd note Skullclamp, Idol, and Jace can all draw and are just listed elsewhere and R&R is sorta kinda draw. Also light on ways to, ya know, win (it wouldn't be a Hawk deck if we concerned ourselves with winning when we could just durdle harder instead) but the hope is that I simply steal opponent's wincons.
One direction I could go and didn't was a heavier emphasis on instants, especially some higher-cost instants like Sublime Epiphany, Second Harvest, Turnabout, Mystic Confluence, etc., possibly with Torrential Gearhulk to buy them back.
Also toyed with Crystal Shard Eternal Witness engines to really leverage that Trinket Mage because of course I was tempted to durdle MOAR. But it felt like overkill.
A few obvious misses that I just don't own are:
- More untappers: Seedborn Muse and Wilderness Reclamation are obviously great here, but I own zero.
- More Flash enablers. I have battlethopter in and could add Shimmer Myr and Teferi, Mage of Zhalfir (don't own Vedalken Orrery) but wasn't sure I needed them.
- More/better rocks (the other Talismans, Grim Monolith, Moxen): Chrome Mox is intentionally missing since it's awkward with so many colorless spells. Don't own the rest.
- Stronger treasure matters synergy from stuff like Brass's Bounty. Bootleggers' Stash, Professional Face-Breaker, Storm the Vault // Vault of Catlacan, Old Gnawbone, maybe building to running Doubling Season. I do own bounty but not the rest; this ultimately felt like overkill as well even if I did own it but I could be convinced.