user_938036 wrote: ↑4 years ago
There is nothing white about lust
You mean mechanically or flavorfully? Because mechanically lifelink is a white ability. Flavorfully, Lust is mainly red and a bit white (the life link part) because it symbolize Somebody raptured by the passion because it was seduced from the other (that's why you take a temporary control of the foe creature, like an infatuation) and the lifelink part, which again is white, represent the fullfiment of the carnal pleasures, and gaining life seems an appropriate way to show this kind of hedonistic exstasy of senses.
user_938036 wrote: ↑4 years ago
and for greed to be anything but black is spitting in Black's face.
I just realized a terrible error. Greed already exist infact as a black enchantment (so I should rethink the would cycle in base of that), but red can represent the compulsive avarice as well (Avaricious Dragon is a red card after all) and gaining control of things and drawing compulsively cards it's something that represent greed perfectly, and gaining temporary control of things and card loothing are mechanically perfect red color pie wise with blue reinforcing the concept for a more aggressive mana cost.
user_938036 wrote: ↑4 years ago
you don't want to be forced into too many constraints such as the casting cost of CMM or all being instants. This causes the power levels to be all over the place from game enders to worthless junk.
I think aesthetic is important and makes the cycle clean and elegant, something that the Melvinian type of player loves. Also, where is the worthless junk? Maybe not the all the cards are equally appealing for constructed in every format but you would be happy to draw them each as limited bombs if you play their colors. And even the apparently weakers ones like Gluttony, can be open for exploitations of weird combos. Also, I don't recall a single Magic cycle where all the cards have the same relevance and power level. The fluctuation of power level between cards is physiological and normal in these cases.
________________________________________
Greed paired with any sac outlet would essentially become a Planar Cleansing that gives you value first... FOR THREE MANA. Hell no.
First of all, if you say "any sac outlet" it's not "essentially a planar cleansing", because almost all the competitively viable at aggressive mana cost and free-mana activation cost in a repeatable way works only for creatures, in modern at least. So if you take for only a turn any other kind of permanent is much, much difficult to make in a viable way, so if you actually manage to do a real planar cleansing with upside, you deserve it, and very probably you will not make it for turn 3 this thing.
_____________________________________
Wrath and Lust totally should swap colors from a conceptual perspective. Lust would actually still be fine in those new colors.
They cannot swap as they are written. Death touch is not a red or white thing, while is very weird to give lifelink on black/red card, there's no precedents in Magic of this, feels off. Also read above and I explain why I decide to make Lust a slightly white thing.
Greed is far too good. Sacrifice outlets do exist, you know?
Yes, the sac outlets for creatures are very common. But
Reins of Power is also a card and I don't see people abusing it with sac outlet in competitive environments. Sacrifiying other types of permanents is much, much harder. Also the stolen permanents doesn't even have haste, so if you don't have any other card support or you steal valuable planeswalkers, you will most of the time just do the card filtering part.