Artifact – Equipment (C)
Equipped creature gets +0/+2.
: Equipped creature gets +0/+1 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
This one got me thinking about how you could make having both out matter a lot more than scaling P/T.SecretInfiltrator wrote: ↑3 years agoCard of the Day 2020-06-13 >
Pact Brothers
Creature – Azra Warrior (C)
Pair (Exactly two of these can be your commander.)
~ gets +1/+1 for each card named ~ you control.
3/2
I originally created only the most simple designs with pair because it was meant for common commanders, but you are absolutely correct and bring up some neat ideas.spacemonaut wrote: ↑3 years agoThis one got me thinking about how you could make having both out matter a lot more than scaling P/T.
"~ has menace as long as you control another creature with the same name."
Or a creature has an activated ability, but the activated ability costs less if you control its pair as well.
Definitely. Thanks.
Because lifelink works on spells I love the concept of adding them onto spell more proactively.Lifelink
Deal 3 damage to each creature