Search found 136 matches

by Maluko
4 years ago
Forum: Previews
Topic: [C19] Wall of Stolen Identity and Pramikon Sky Rampart
Replies: 13
Views: 2664

Re: [C19] Wall of Stolen Identity and Pramikon Sky Rampart

Cool walls, although I'm not sure what casual deck would want to run Pramikon as a commander. I mean, does it enable any fun strategies?
by Maluko
4 years ago
Forum: Previews
Topic: [C19] Mothership Spoilers 8/05 Volrath and More
Replies: 26
Views: 3608

Re: [C19] Mothership Spoilers 8/05 Volrath and More

Beautiful. Volrath is absolutely on flavor, Vesuvan Shapeshifter's new art trumps the original, and that black morph enchantment is a cool variation on traditional morph cards. I am officially excited for this set!
by Maluko
4 years ago
Forum: Previews
Topic: [C19] Pendant of Prosperity (Kitchentable Commander)
Replies: 7
Views: 2325

Re: [C19] Pendant of Prosperity (Kitchentable Commander)

Nice political card. Give it to the player who's behind the table on resources so that he/she can gain some advantage while returning the favor to you.
by Maluko
4 years ago
Forum: Previews
Topic: [C19] Sudden Exchange
Replies: 12
Views: 1960

Re: [C19] Sudden Exchange

So what happens if you exchange your own pact for creature? Seems like this design can be abused in few ways... It works just as you think it does. And I can think of far better combos currently present in the format that win the game on the spot. So I wouldn't worry about this card more than you s...
by Maluko
4 years ago
Forum: Previews
Topic: [C19] Sudden Exchange
Replies: 12
Views: 1960

Re: [C19] Sudden Exchange

Yes! Another good answer to Cyclonic Rift . Exchange it with a creature with an enters-the-battlefield effect, and watch as your foolish opponent, who just thought he was going to win, despair as you alfa-strike him with your board :cool: Also works nicely if you give your opponent a face-down creat...
by Maluko
4 years ago
Forum: Previews
Topic: [C19] Rayami, First of the Fallen
Replies: 9
Views: 2508

Re: [C19] Rayami, First of the Fallen

Interesting fact: it also works on your opponents' creatures, which means that, in addition to building your own deck to take advantage of Rayami, you can use it to hose graveyard-themed combos and strategies.
by Maluko
4 years ago
Forum: Previews
Topic: [C19] Commander '19 Preview Panels Thread
Replies: 70
Views: 11730

Re: [C19] Commander '19 Preview Panels Thread

RC EDH design desires: better red/white cards, interesting non-combat-related Boros decks, Feather as a good example; some counterplay to land ramp ("green is the best colour in the format - Sheldon); more "out there" legend designs I am glad to hear the RC is aware there are very, v...
by Maluko
4 years ago
Forum: Commander
Topic: Rule Change Ideas - SCG article
Replies: 63
Views: 7135

Re: Rule Change Ideas - SCG article

In case you didn't see it, Toby Elliot had this to say over on the official forums yesterday: Mark's completely wrong, and I've had extensive emails with him about this explaining the reasons why it's the way it is. He just doesn't like it. He also fails to see it for what it really is - a deckbuil...
by Maluko
4 years ago
Forum: Commander
Topic: Rule Change Ideas - SCG article
Replies: 63
Views: 7135

Re: Rule Change Ideas - SCG article

I agree with the users above me. If spells outside a deck's color identity would be allowed, then decks (and, consequently, games) would lose their identity and uniqueness. The format needs more restrictions, not less. I find it interesting that people often bring hybrid mana to this discussion… but...
by Maluko
4 years ago
Forum: Commander
Topic: Rule Change Ideas - SCG article
Replies: 63
Views: 7135

Re: Rule Change Ideas - SCG article

I've always been a defender of a starting life total of 30. It would personally solve a lot of issues I keep running into when playing Commander. With a starting life total of 30: 1) Combo decks have less time to prepare themselves and find their combo. Sometimes that extra 10 life really makes a di...
by Maluko
4 years ago
Forum: Commander
Topic: What Makes Bad Games?
Replies: 107
Views: 15301

Re: What Makes Bad Games?

My feelings are reflected in much of what has already been written here before, so rather than propagate the echo in this chamber, I'm going to focus on the aspects that have not been so developed yet in this post, such as: 1) Too much interaction (read: chaos decks, group hug decks) . Like it's wri...

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