Search found 1552 matches

by TheGildedGoose
4 months ago
Forum: Decklists
Topic: Phelddagrif: Show Weakness to Hide Your Strength
Replies: 435
Views: 72633

Re: Phelddagrif: Show Weakness to Hide Your Strength

In that specific example playing Preordain is probably a mistake, in my opinion.
by TheGildedGoose
4 months ago
Forum: Commander
Topic: [Off-Topic] Community Chat Thread
Replies: 8038
Views: 543982

Re: [Off-Topic] Community Chat Thread

Having to euthanize our third senior dog in two years. It never gets easier.
by TheGildedGoose
4 months ago
Forum: Decklists
Topic: Phelddagrif: Show Weakness to Hide Your Strength
Replies: 435
Views: 72633

Re: Phelddagrif: Show Weakness to Hide Your Strength

It's easier to believe that we're beatable if we've just been draw-going than if we've been scrying and filtering and etc. Your opponents would need brain damage not to expect a grip of counters and removal at that point. Well, a) have you played with randoms lately? and b) they would likewise need...
by TheGildedGoose
4 months ago
Forum: Decklists
Topic: Slogurk, the Overslime: It Came from the Mists
Replies: 30
Views: 2348

Re: Slogurk, the Overslime: It Came from the Mists

duducrash wrote:
4 months ago
How do you feel about Lórien Revealed ?
Here, I'm cold on it, but I think in most other controllish lists it could do a lot of work. It compliments a cantrip suite with Ponder and friends but I think here we need the cycling land synergy more than anything else.
by TheGildedGoose
4 months ago
Forum: Decklists
Topic: Phelddagrif: Show Weakness to Hide Your Strength
Replies: 435
Views: 72633

Re: Phelddagrif: Show Weakness to Hide Your Strength

the discard clause single handedly disqualifies it imo. I mean, if it bounced itself without the discard it would be a little silly. I don't think the discard is a big deal, but I don't think the card really does anything here. What are we ramping into? Why do we want to drop so many lands into pla...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Is Old Busted Still Busted?
Replies: 19
Views: 572

Re: Is Old Busted Still Busted?

Uril, the Miststalker and especially Mayael the Anima were never good exactly. We just didn't know better. It's more complicated than mere power creep, our understanding of the format has evolved since the 00's and as a result, decks are faster and more consistent than ever. Sure, more powerful opt...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: [mtgnexus] Random Card of the Day - Rishkar, Peema Renegade
Replies: 17353
Views: 1141704

Re: [mtgnexus] Random Card of the Day - Winota, Joiner of Forces

Great design, bad execution. It's good to see Boros get strong options in the command zone but Winota is just another in a series of obnoxious kill-on-sight commanders printed during that time frame. On the other hand, encouraging combat isn't the worst thing. I just don't have a lot of fond memorie...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Kirkusjones presents: DirkGently's polite debate corner aka the Thunderdome
Replies: 86
Views: 2931

Re: Kirkusjones presents: DirkGently's polite debate corner aka the Thunderdome

Edit: Do you consider your Slogurk list a voltron deck? The overslime grows on its own, so perhaps I am wrong if so. It's complicated. It wins via commander damage and the rest of the deck supports that strategy, albeit glacially, but there are no equipments or auras since The 'Gurk grows all by it...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Kirkusjones presents: DirkGently's polite debate corner aka the Thunderdome
Replies: 86
Views: 2931

Re: Kirkusjones presents: DirkGently's polite debate corner aka the Thunderdome

Not really a point for debate, but I am curious in light of the recent conversation about whether or not Dirk considers his Phelddagrif list Voltron. Certainly, there's no suiting up, but it does structurally rely on the same model of attacking with your commander until everyone is dead. Controltron?
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Non-Basic Land Soft Hosers
Replies: 28
Views: 901

Re: Non-Basic Land Soft Hosers

In general I find that just catching up to ramp players is the most fun option, vs. trying to prevent them from playing. Making %$#% enter the battlefield tapped is a nightmare for everyone to keep track of and people really suck at it. I dunno, I think Root Maze effects for nonbasics are great too...
by TheGildedGoose
4 months ago
Forum: Decklists
Topic: Slogurk, the Overslime: It Came from the Mists
Replies: 30
Views: 2348

Re: Slogurk, the Overslime: It Came from the Mists

would Oversimplify be a good board wipe? the tokens it leaves behind might be unfortunate, but it's the cheapest "real" board wipe in these colors I had completely forgotten about this card. Definitely worth testing. Exile is great, and while the token is problematic and doesn't at all sa...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: [mtgnexus] Random Card of the Day - Rishkar, Peema Renegade
Replies: 17353
Views: 1141704

Re: [mtgnexus] Random Card of the Day - Cliffside Rescuer

Highly efficient fetching did kind of jack up the dynamics of playing 3+ colors, I can't really argue against that. I guess that's cool if you're only concerned about efficiency but not great if you care about there being some kind of incentive for limiting yourself to fewer colors. There should be...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: [mtgnexus] Random Card of the Day - Rishkar, Peema Renegade
Replies: 17353
Views: 1141704

Re: [mtgnexus] Random Card of the Day - Fetchland Appreciation Day

Overpowered design mistakes that make me shuffle every turn. No thanks.
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Unreleased and New Card Discussion
Replies: 9858
Views: 705041

Re: Unreleased and New Card Discussion

To expand on, what is simics space for removal? counters stappled into creatures? I like the idea of more mass polymorphs or mass fights. For Slogurk specifically I want something like this: Spill Over [sym=1][sym=g][sym=g] Sorcery Target creature with Trample you control deals damage equal to its ...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Unreleased and New Card Discussion
Replies: 9858
Views: 705041

Re: Unreleased and New Card Discussion

To expand on, what is simics space for removal? counters stappled into creatures? I like the idea of more mass polymorphs or mass fights. For Slogurk specifically I want something like this: Spill Over [sym=1][sym=g][sym=g] Sorcery Target creature with Trample you control deals damage equal to its ...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Unreleased and New Card Discussion
Replies: 9858
Views: 705041

Re: Unreleased and New Card Discussion

Lol, I feel like we are kind of already out of "Simic Winter" or whatever you want to call it. Idk, green has gotten some cool new toys, but I feel wizards must of finally fired the guy that kept designing busted Simic cards /hj Cyber Conversion and Eaten by Piranhas are very new cards, a...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Simic Kellan Thought Expirement
Replies: 7
Views: 377

Re: Simic Kellan Thought Expirement

See, this looks much more interesting, you've got removal, wipes, protection and I expect you to have to make some hard decisions while piloting this deck. (I will say the draw section looks suspiciously heavy when you have draw in the CZ, obviously it's good to have some if Thalia kicks the bucket...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Unreleased and New Card Discussion
Replies: 9858
Views: 705041

Re: Unreleased and New Card Discussion

Dunadain wrote:
4 months ago
It's funny I actually really like green and blue, but, being the two worst removal colors, they need to lean on another color for removal, on their own they're not for me, and adding them together doesn't really change that.
Give it 5 years.
by TheGildedGoose
4 months ago
Forum: Commander
Topic: Simic Kellan Thought Expirement
Replies: 7
Views: 377

Re: Simic Kellan Thought Expirement

Well, I got 3 games in and lost all three. lol I took his advice to heart with a second Thalia and The Gitrog Monster deck. That card is such a ridiculous four drop that you don't have to build around them at all. Only instead of parlaying that into constantly dropping game ending bombs, we're goin...
by TheGildedGoose
4 months ago
Forum: Decklists
Topic: Need Help with Monoblack Control
Replies: 56
Views: 2433

Re: Need Help with Monoblack Control

Here we are. Commander: 1 Korlash, Heir to Blackblade Lands: 44 1 Bloodstained Mire 1 Bojuka Bog 1 Buried Ruin 1 Cabal Coffers 1 Demolition Field 1 Deserted Temple 1 Fabled Passage 1 Marsh Flats 1 Myriad Landscape 1 Plaza of Heroes 1 Polluted Delta 1 Prismatic Vista 1 Rogue's Passage 1 Shizo, Death'...
by TheGildedGoose
4 months ago
Forum: Decklists
Topic: Need Help with Monoblack Control
Replies: 56
Views: 2433

Re: Need Help with Monoblack Control

MrBloo wrote:
4 months ago
Or are you just running him as a giant beatstick with regenerate?
It does what it says on the tin.
by TheGildedGoose
4 months ago
Forum: Decklists
Topic: Need Help with Monoblack Control
Replies: 56
Views: 2433

Re: Need Help with Monoblack Control

I'm testing Braids, Arisen Nightmare and I'll +1, Cabal Stronghold is a wastes. wish I heard @TheGildedGoose I'm tinkering with a Korlash, Heir to Blackblade list for %$#% and giggles. I grew weary of Torment of Hailfire . I can post it later, as I'm actually kind of proud of it. I don't know if is...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: STATE OF THE FORMAT 2024
Replies: 38
Views: 1156

Re: STATE OF THE FORMAT 2024

What argument is there for unbanning Gifts Ungiven ? A 4 mana instant to find you A+B combo and 2 ways to recur whatever went to the yard, or 4 pieces of interaction to protect the combo you're already holding, just screams oppressive, repetitive gameplay to me. How is it any different than any num...
by TheGildedGoose
4 months ago
Forum: Commander
Topic: STATE OF THE FORMAT 2024
Replies: 38
Views: 1156

Re: STATE OF THE FORMAT 2024

What argument is there for unbanning Gifts Ungiven ? A 4 mana instant to find you A+B combo and 2 ways to recur whatever went to the yard, or 4 pieces of interaction to protect the combo you're already holding, just screams oppressive, repetitive gameplay to me. How is it any different than any num...

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