Instant

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

Play only in response to target legendary creature you don't control leaving the battlefield.

Return that target creature to the battlefield under its owner’s control at the beginning of the next end step if able. You draw four cards and you gain 4 life.

Comments
"You may cast this card only if a legendary creature you control would become the target of a spell or ability an opponent controls.

Regenerate target legendary creature. It gains hexproof until end of turn.

Draw six cards and lose 2 life."

This looks way too strong. An uncountable protection spell for 3 is already good, but then it also draws 6 cards? Even with its restrictions, it's busted in half. I'd say make it cost 4 mana at minimum. Maybe make it cost 5. Or just reduce the draw. A couple thing could be done to balance this.
This specifically targets a creature you don't control, implying that you (or someone else) are about to kill something, but then you decide to let them live for your own gain. I definitely need to tweak the amount of cards gained through playtesting, but that's what I wanted the card to do.
anonymous avatar
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