Enchantment — Saga

: At the end of your turn the target opponent gains the control of the card.

I: Gain 2 life.

II: All creatures you control gain +2/+2 until de end of your turn.

III: All yout cards gain indestructible until the end of your turn.

IV: Draw two cards and scry 2.

V: Deal X damage to target creature, player or planeswalker. Where X is three times the number of different players that had possessed this card.

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