Enchantment — Aura

{G}{G}: Enchanted creature gains your choice of reach, vigilance, trample, or hexproof until end of turn.

When enchanted creature deals combat damage to an opponent, search your library for a land card and put it onto the battlefield. Then shuffle your library.

“A moment comes when your inner search becomes outer and vice versa. It’s then that you find asking yourself: Where is my home? As for me, I have no place to call so.”

—Jeff Lionheart

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