Legendary Creature — Knight Spirit

Vigilance, Haste, Absorb 3

{2}{R/W}: Mordred, The Denied gains +3/+0 and "When this creature does combat damage to a creature with indestructible, that creature loses indestructible until the next turn"

Mordred can't leave the battlefield except during the combat phase

"Such self-absorbed idiots aren't worth protecting if you ask me" - Mordred, The Denied Saber

3/3
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