381 Card Expansion Set
Release Date: Sep 08th 2023
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Showing cards 1 - 48 of 381.

Archon of the Wild Rose

Archon of the Wild Rose
Archon of the Wild Rose
Creature — Archon

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.

4/4

Archon's Glory

Archon's Glory
Archon's Glory
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

A winged dawn dispels the terrors of night.

Armory Mice

Armory Mice
Armory Mice
Creature — Mouse

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

They help ensure that the forges of the dwarves are always squeaky clean.

3/1

Besotted Knight // Betroth the Beast

Besotted Knight // Betroth the Beast
Besotted Knight
Creature — Human Knight

"You are no monster to me, my love."

3/3
Betroth the Beast
Sorcery — Adventure

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.)

Break the Spell

Break the Spell
Break the Spell
Instant

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion.

Charmed Clothier

Charmed Clothier
Charmed Clothier
Creature — Faerie Advisor

Flying

When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

3/3

Cheeky House-Mouse // Squeak By

Cheeky House-Mouse // Squeak By
Cheeky House-Mouse
Creature — Mouse

"Get back here, vile rodent! I was almost done cursing that ring!"

2/1
Squeak By
Sorcery — Adventure

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

Cooped Up

Cooped Up
Cooped Up
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

{2}{W}: Exile enchanted creature.

"Cold iron's all you need to hold a faerie. The charms are mostly decorative."

—Eulyn, Edgewall peddler

Cursed Courtier

Cursed Courtier
Cursed Courtier
Creature — Human Noble

Lifelink

When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

It was the first and last time anyone attempted to levy a tax on the witches of Dunbarrow.

3/3

Discerning Financier

Discerning Financier
Discerning Financier
Creature — Human Noble

At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

2/3

Dutiful Griffin

Dutiful Griffin
Dutiful Griffin
Creature — Griffin

Flying

{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.

She stayed by her master's side, leaving only to hunt. She would guard him until he woke, however long it took.

4/4

Eerie Interference

Eerie Interference
Eerie Interference
Instant

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Ranks of sleeping Ardenvale knights filled Eriette's throne room, ready to defend their witch-queen with unthinking devotion.

Expel the Interlopers

Expel the Interlopers
Expel the Interlopers
Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.

Frostbridge Guard

Frostbridge Guard
Frostbridge Guard
Creature — Elemental Soldier

{2}{W}, {T}: Tap target creature.

The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.

2/2

Gallant Pie-Wielder

Gallant Pie-Wielder
Gallant Pie-Wielder
Creature — Dwarf Knight

First strike

Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.

"Time for your just desserts, redcap scum!"

2/3

Glass Casket

Glass Casket
Glass Casket
Artifact

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

While Neva's mind wandered the realm of dreams, her body lay protected as mages worked frantically to find a cure for the Wicked Slumber.

Hopeful Vigil

Hopeful Vigil
Hopeful Vigil
Enchantment

When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.

When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.

{2}{W}: Sacrifice Hopeful Vigil.

Kellan's Lightblades

Kellan's Lightblades
Kellan's Lightblades
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.

Kellan struck out on pure instinct, and his conjured blades cleaved through the icy guardians as though they were nothing but air.

Knight of Doves

Knight of Doves
Knight of Doves
Creature — Human Knight

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

So many birds, yet the air was still and empty of song. Part of Syr Damon knew something wasn't right, but it was a far-off worry, unimportant and soon forgotten.

1/3

Moment of Valor

Moment of Valor
Moment of Valor
Instant

Choose one —

• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.

• Destroy target creature with power 4 or greater.

Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.

Moonshaker Cavalry

Moonshaker Cavalry
Moonshaker Cavalry
Creature — Spirit Knight

Flying

When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

High King Kenrith's armies followed him into the afterlife, ready to charge at his command.

6/6

Plunge into Winter

Plunge into Winter
Plunge into Winter
Instant

Tap up to one target creature. Scry 1, then draw a card.

When Hylda froze Loch Larent to create her palace, some merfolk dove deep enough underwater to escape the chill. Others weren't so lucky.

The Princess Takes Flight

The Princess Takes Flight
The Princess Takes Flight
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile up to one target creature.

II — Target creature you control gets +2/+2 and gains flying until end of turn.

III — Return the exiled card to the battlefield under its owner's control.

Protective Parents

Protective Parents
Protective Parents
Creature — Human Peasant

When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

3/2

Regal Bunnicorn

Regal Bunnicorn
Regal Bunnicorn
Creature — Rabbit Unicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

"It's entirely peaceful, as long as you don't try to pet it, pen it, take its food, take its hide, sit on its grass, or dress it up in colorful garb for human holidays."

—Sturwynn, Boundary Lands ranger

*/*

Return Triumphant

Return Triumphant
Return Triumphant
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)

Rimefur Reindeer

Rimefur Reindeer
Rimefur Reindeer
Creature — Elk

Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

Attracted by the quiet of Hylda's realm, reindeer herds moved in and made themselves at home near the palace of ice.

3/4

Savior of the Sleeping

Savior of the Sleeping
Savior of the Sleeping
Creature — Human Knight

Vigilance

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.

Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.

2/3

Slumbering Keepguard

Slumbering Keepguard
Slumbering Keepguard
Creature — Human Knight

Whenever an enchantment enters the battlefield under your control, scry 1.

{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

Dreams of a realm united gave him strength even in sleep.

1/1

Solitary Sanctuary

Solitary Sanctuary
Solitary Sanctuary
Enchantment

When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

Spellbook Vendor

Spellbook Vendor
Spellbook Vendor
Creature — Human Peasant

Vigilance

At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

2/2

Stockpiling Celebrant

Stockpiling Celebrant
Stockpiling Celebrant
Creature — Dwarf Knight

When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

"What? I'm saving it for later."

3/2

Stroke of Midnight

Stroke of Midnight
Stroke of Midnight
Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

The assembled partygoers fell silent and stared. As the helmet came to a clattering stop, the only sound was Ash's distant footsteps.

A Tale for the Ages

A Tale for the Ages
A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.

Three Blind Mice

Three Blind Mice
Three Blind Mice
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Mouse creature token.

II, III — Create a token that's a copy of target token you control.

IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Tuinvale Guide

Tuinvale Guide
Tuinvale Guide
Creature — Faerie Scout

Flying

Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

"Weary traveler, follow me. The night is a cage, and my light is the key."

2/3

Unassuming Sage

Unassuming Sage
Unassuming Sage
Creature — Human Peasant Wizard

When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

"The archmage Valya? Why yes, I do believe I've heard of her."

2/2

Virtue of Loyalty // Ardenvale Fealty

Virtue of Loyalty // Ardenvale Fealty
Virtue of Loyalty
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Werefox Bodyguard

Werefox Bodyguard
Werefox Bodyguard
Creature — Elf Fox Knight

Flash

When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.

{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.

2/2

Aquatic Alchemist // Bubble Up

Aquatic Alchemist // Bubble Up
Aquatic Alchemist
Creature — Elemental

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

1/3
Bubble Up
Sorcery — Adventure

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Archive Dragon

Archive Dragon
Archive Dragon
Creature — Dragon Wizard

Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Archive Dragon enters the battlefield, scry 2.

"Fascinating. It says here that dragons cannot read."

4/6

Asinine Antics

Asinine Antics
Asinine Antics
Sorcery

You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Beluna's Gatekeeper // Entry Denied

Beluna's Gatekeeper // Entry Denied
Beluna's Gatekeeper
Creature — Giant Soldier

"And what makes you think Lady Grandsquall wants to see *you*, little one?"

6/5
Entry Denied
Sorcery — Adventure

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Bitter Chill

Bitter Chill
Bitter Chill
Enchantment — Aura

Enchant creature

When Bitter Chill enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.

Chancellor of Tales

Chancellor of Tales
Chancellor of Tales
Creature — Faerie Advisor

Flying

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

"...so the knight stabbed the troll, the troll threw the knight off the bridge, and they both forgot about the sword."

2/3

Diminisher Witch

Diminisher Witch
Diminisher Witch
Creature — Human Warlock

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

3/2

Disdainful Stroke

Disdainful Stroke
Disdainful Stroke
Instant

Counter target spell with mana value 4 or greater.

In retrospect, using storm magic against a storm giant was not the wisest strategy.

Extraordinary Journey

Extraordinary Journey
Extraordinary Journey
Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Showing cards 1 - 48 of 381.
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