Archon of the Wild Rose
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.
Archon's Glory
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
A winged dawn dispels the terrors of night.
Armory Mice
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
They help ensure that the forges of the dwarves are always squeaky clean.
Besotted Knight // Betroth the Beast
"You are no monster to me, my love."
Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.)
Break the Spell
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion.
Charmed Clothier
Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Cheeky House-Mouse // Squeak By
"Get back here, vile rodent! I was almost done cursing that ring!"
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Cooped Up
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
"Cold iron's all you need to hold a faerie. The charms are mostly decorative."
—Eulyn, Edgewall peddler
Cursed Courtier
Lifelink
When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
It was the first and last time anyone attempted to levy a tax on the witches of Dunbarrow.
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
Dutiful Griffin
Flying
{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
She stayed by her master's side, leaving only to hunt. She would guard him until he woke, however long it took.
Eerie Interference
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Ranks of sleeping Ardenvale knights filled Eriette's throne room, ready to defend their witch-queen with unthinking devotion.
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.
Frostbridge Guard
{2}{W}, {T}: Tap target creature.
The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.
Gallant Pie-Wielder
First strike
Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
"Time for your just desserts, redcap scum!"
Glass Casket
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
While Neva's mind wandered the realm of dreams, her body lay protected as mages worked frantically to find a cure for the Wicked Slumber.
Hopeful Vigil
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
{2}{W}: Sacrifice Hopeful Vigil.
Kellan's Lightblades
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
Kellan struck out on pure instinct, and his conjured blades cleaved through the icy guardians as though they were nothing but air.
Knight of Doves
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
So many birds, yet the air was still and empty of song. Part of Syr Damon knew something wasn't right, but it was a far-off worry, unimportant and soon forgotten.
Moment of Valor
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.
Moonshaker Cavalry
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
High King Kenrith's armies followed him into the afterlife, ready to charge at his command.
Plunge into Winter
Tap up to one target creature. Scry 1, then draw a card.
When Hylda froze Loch Larent to create her palace, some merfolk dove deep enough underwater to escape the chill. Others weren't so lucky.
The Princess Takes Flight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
Protective Parents
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Regal Bunnicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
"It's entirely peaceful, as long as you don't try to pet it, pen it, take its food, take its hide, sit on its grass, or dress it up in colorful garb for human holidays."
—Sturwynn, Boundary Lands ranger
Return Triumphant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Rimefur Reindeer
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Attracted by the quiet of Hylda's realm, reindeer herds moved in and made themselves at home near the palace of ice.
Savior of the Sleeping
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.
Slumbering Keepguard
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Dreams of a realm united gave him strength even in sleep.
Solitary Sanctuary
When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Stockpiling Celebrant
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
"What? I'm saving it for later."
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
The assembled partygoers fell silent and stared. As the helmet came to a clattering stop, the only sound was Ash's distant footsteps.
A Tale for the Ages
Enchanted creatures you control get +2/+2.
With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.
Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Tuinvale Guide
Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
"Weary traveler, follow me. The night is a cage, and my light is the key."
Unassuming Sage
When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
"The archmage Valya? Why yes, I do believe I've heard of her."
Virtue of Loyalty // Ardenvale Fealty
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Werefox Bodyguard
Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
Aquatic Alchemist // Bubble Up
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
Archive Dragon
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Archive Dragon enters the battlefield, scry 2.
"Fascinating. It says here that dragons cannot read."
Asinine Antics
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Beluna's Gatekeeper // Entry Denied
"And what makes you think Lady Grandsquall wants to see *you*, little one?"
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Bitter Chill
Enchant creature
When Bitter Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
Chancellor of Tales
Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
"...so the knight stabbed the troll, the troll threw the knight off the bridge, and they both forgot about the sword."
Diminisher Witch
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Disdainful Stroke
Counter target spell with mana value 4 or greater.
In retrospect, using storm magic against a storm giant was not the wisest strategy.
Extraordinary Journey
When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.