Light 'Em Up
Streets of New Capenna (466/281)
Light 'Em Up
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Light 'Em Up deals 2 damage to target creature or planeswalker.
Card Pricing
Market Avg | ±Day | ±Week | ±Month | Purchase Links | |
$0.13 | $0.01 | $0.01 | $0.03 | Buy for $0.01 | |
$0.35 | 0 | 0 | 0 | Buy for $0.35 | |
$0.25 | 0 | $0.07 | $0.07 | "> Foil for $0.07 | |
$0.49 | 0 | 0 | 0 | Foil for $0.49 | |
$0.00 | 0 | 0 | 0 | "> MTGO for $0.00 |
Community Ratings
Format | Rating | Your Rating |
---|---|---|
Overall Rating | Unrated | |
Limited & Cube | Unrated | |
Standard | Unrated | |
Brawl | Unrated | |
Modern | Unrated | |
Pioneer | Unrated | |
Legacy | Unrated | |
Vintage | Unrated | |
Pauper | Unrated | |
Penny | Unrated | |
Commander | Unrated | |
Duel Commander | Unrated |
Card Legality
Standard
Legal
Coming Standard
Not Legal
Modern
Legal
Pioneer
Legal
Brawl
Legal
Legacy
Legal
Pauper
Legal
Vintage
Legal
Penny
Legal
Commander
Legal
Duel Commander
Legal
Old School
Not Legal
Prints Available
Set Listing & Rarity | Price | |
---|---|---|
Streets of New Capenna #113 | $0.02 | |
Streets of New Capenna #466 | $0.13 |
Comments
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This is an oracle-wide discussion for all card printings and versions.
Meh. It's a very weak shock (sorcery speed, costs 1r) that requires you sacrifice a creature to make it relevant. Good in limited, but why would I play this over so many other direct damage spells in constructed?