Search found 571 matches
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v5.0
- Replies: 149
- Views: 3713
Re: The Community Deck Build Project v5.0
So let me preface this with a hope that syntax is acceptable for the vote tallying. Copy/paste on mobile while I have lunch a bit annoying. Yea Bloodghast (3y-0n). Easy to recur, cheap to cast. It's only drawback is triggering landfall each turn takes some work. Yea Magma Phoenix (2y-0n). I like on ...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v5.0
- Replies: 149
- Views: 3713
Re: The Community Deck Build Project v5.0
I really need to check this thread more often, I missed the discussion on one of my favorite cards for semi-tribal. I think that Urza's Incubator is great in decks that fit two categories: tribal and commander-centric storm. I spend a fair amount of time looking over the phoenix creatures, and there...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v5.0
- Replies: 149
- Views: 3713
Re: The Community Deck Build Project v5.0
I would vote for that swap of Burnt Offering over Infernal Plunge , although it might not be considered ramp anymore. On the topic of ramp, I typically group cost reduction in my ramp category. If we want to keep a fixed amount of ramp, I might then have some additional proposed swaps based on a sma...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v5.0
- Replies: 149
- Views: 3713
Re: The Community Deck Build Project v5.0
I don't usually consider Jeska's Will in the ramp category of my decks, so while it likely makes the cut, I was a bit surprised to see it in the preinclusions. I think that Arcane Signet as another 2 MV rock to hit 4 mana on turn 3 makes more sense, so I would be on board with that swap. We definite...
- 1 year ago
- Forum: Commander
- Topic: Intentional strategic misplaying
- Replies: 52
- Views: 1781
Re: Intentional strategic misplaying
Honestly it's topics like the referenced thread that make me really appreciate having a moderate sized and well established group. When we're at the LGS and a new face comes in, I can run more on prior knowledge about the other players and shift energy to figuring out what they're doing. It's honest...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v5.0
- Replies: 149
- Views: 3713
Re: The Community Deck Build Project v5.0
It's not clear to me whether we've rerolled or not at this point, so I'll just vote on the 6 non-meme options. Rank 1 is Syrix, Carrier of the Flame because phoenix aristocrats seems interesting. I guess that I don't know how large the build space is, but the themes are appealing. Rank 2 is Atemsis,...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v5.0
- Replies: 149
- Views: 3713
Re: The Community Deck Build Project v5.0
So first thoughts are that there is not a standout best to me. My rank 1 vote goes to Eutropia the Twice-Favored as an enchantment/enchantress deck with a counters subtheme. Maybe also a negative aura subtheme like Spreading Seas ? Aggro/voltron as a strategy, I think? This would have the most brain...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
I have never actually played Arcum's Astrolabe . I think of the decks so far in this series, it has made the most sense here. On the cuts/adds I do like Eternal Witness + Saw in Half and the replicas. I could be on board with cuts like Viridian Revel and Karn, the Great Creator for one of those pair...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
So I would run Mycosynth Golem as a virtually free big mana artifact creature even if we didn't have other artifact creatures. We plan to have "many artifacts", so a significantly discounted big artifact is, basically, another Metalwork Colossus (although the method is different). This is ...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
I see Mycosynth Golem as an enabler for the artifacts, and basically another Metalwork Colossus . I don't think that deserves to be cut. Also, I think we're at 101 cards according to the last list, so while we need a cut, it's not to add something. I propose that we cut Skyshroud Claim because we ha...
- 1 year ago
- Forum: Commander
- Topic: The Tarmogoyf question
- Replies: 53
- Views: 1774
Re: The Tarmogoyf question
I play many decks with Selvala, Heart of the Wilds , as well as decks where power matters like Jarad, Golgari Lich Lord and Ghalta, Primal Hunger . I voted 5 power for 2 because I already run Sheltering Ancient . In other decks, the other text on the card matters, specifically the creature type. I p...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
So, I realized this morning that we have been talking about artifact sacrifice loops using KCI, but most of the looping cards are also creatures. Should we consider Ashnod's Altar for redundancy? I don't think that I am sold on Saw in Half outside the combo lines, unless it's doing Eternal Witness r...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
Yea Abrupt Decay as efficient removal. Yea Mycosynth Golem . The only downside that I see is is we have too many artifacts to be able to spend mana and draw cards, but that's reaching. I like God-Eternal Bontu as a recurrable mass draw effect, especially with Gerrard's Hourglass Pendant . I was goin...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
I think that I am the other yea on Tortured Existence , so I can't vote there. Yea Junk Diver . It's relatively low curve, simple recursion when we need it, and represents artifact loops when the other cards land. I will continue abstaining on revel, but having just checked the other community decks...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
Yea Welding Jar . Easy to recur, self sacrifices for triggers and protects from removal. I'd like to be convinced on Viridian Revel , because it is entirely opponent dependent. It's extremely powerful if you know opponents are on treasure, but what are the actual odds that they are? If we expect thi...
- 1 year ago
- Forum: Decklists
- Topic: Zada: Grinding up an Arcane Storm
- Replies: 227
- Views: 45973
Re: Zada: Grinding up an Arcane Storm
I'm not convinced on Brallin, Skyshark Rider without discard outlets. Yes, if you enter the cleanup step with 47 cards in hand, then there isn't a priority step to remove him before the triggers try to go onto the stack and the turn rewinds to the end step to get priority for those triggers to actu...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
Yea Disciple of the Vault as a artifact loop outlet and punisher effect. I didn't remember that it triggered on opposing artifacts, so that's a good call. Yea Meteor Golem as another big thing that provides extra value and overlap well with the board control. Yea on Jemolk getting another nomination...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
Yea Urza's Bauble because draw is good. Yea Syndicate Trafficker as a self protecting sacrifice outlet for the cards we want to reuse. Nay Phylactery Lich . While this is a resilient body of reasonable size, it doesn't impress me. It competes with our commanders on curve and the phylactery counters ...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
yay Bauble and KCI Golgari Charm is probably good enough. I prefer more open-ended removal spells, but in a pinch this can regenerate our commander when it suicides into an army to pick off a problematic creature. So, reluctant yay. I Like Conjurer's bauble but I am wondering if there is a way for ...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
Yea Gerrard's Hourglass Pendant as a artifact that can salvage and also rebuild or contribute to value engine plays. Yea Mishra's Bauble because cards are good. Yea Krark-Clan Ironworks for value and combo. Abstain on Golgari Charm because I don't know how creature heavy this deck will be. -1/-1 and...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
@Dunadain I was editing it in when you posted, but I think that cards like Mycosynth Golem or Semblance Anvil could make a lot of sense here. I was going to nominate the golem after the salvaging station package is done.
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
Yea Strionic Resonator , we.have a couple big triggered abilities to copy. Yea Ugin, the Ineffable , we want to spend less on big spells. A strong yea on Perilous Myr , as a combo card. If it costs 2 less (free) and we're already looping artifact creatures, then the myr represents an infinite direct...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
Yea on Marionette Master , as both ways to add to Armix and a potential combo outlet. Yea Glissa, the Traitor , as solid recursion and destruction loops. Yea Executioner's Capsule as another way to clear 80% of the creatures. Yea on Trading Post , becuase those bottom two abilities are enough to con...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
To make use of Salvaging Station , I imagine a 5-10 card package of baubles. Ideally at least 5 that draw cards either as primary purpose like Brainstone or secondary like Nihil Spellbomb , Soul-Guide Lantern or Horizon Spellbomb . From there we can look at removal with Executioner's Capsule or Univ...
- 1 year ago
- Forum: Commander
- Topic: The Community Deck Build Project v4.0
- Replies: 195
- Views: 4366
Re: The Community Deck Build Project v4.0
Big obvious yay to Reanimate. Barely needs discussing. Just one nomination a day? Come ooooooooooon! The pace...it is glacial! Big obvious yay to Reanimate. Barely needs discussing. Just one nomination a day? Come ooooooooooon! The pace...it is glacial! For some reason I thought there was going to ...