Zendikar Rising Expeditions

30 Card Special Subset Set
Release Date: Sep 25th 2020
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Showing cards 1 - 30 of 30.

Flooded Strand

Flooded Strand
Flooded Strand
Land

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Polluted Delta

Polluted Delta
Polluted Delta
Land

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Bloodstained Mire

Bloodstained Mire
Bloodstained Mire
Land

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Wooded Foothills

Wooded Foothills
Wooded Foothills
Land

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Windswept Heath

Windswept Heath
Windswept Heath
Land

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Marsh Flats

Marsh Flats
Marsh Flats
Land

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Scalding Tarn

Scalding Tarn
Scalding Tarn
Land

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Verdant Catacombs

Verdant Catacombs
Verdant Catacombs
Land

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Arid Mesa

Arid Mesa
Arid Mesa
Land

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Misty Rainforest

Misty Rainforest
Misty Rainforest
Land

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Seachrome Coast

Seachrome Coast
Seachrome Coast
Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U}.

Darkslick Shores

Darkslick Shores
Darkslick Shores
Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.

Blackcleave Cliffs

Blackcleave Cliffs
Blackcleave Cliffs
Land

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.

Copperline Gorge

Copperline Gorge
Copperline Gorge
Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {G}.

Razorverge Thicket

Razorverge Thicket
Razorverge Thicket
Land

Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {W}.

Sea of Clouds

Sea of Clouds
Sea of Clouds
Land

Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.

Morphic Pool

Morphic Pool
Morphic Pool
Land

Morphic Pool enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {B}.

Luxury Suite

Luxury Suite
Luxury Suite
Land

Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.

Spire Garden

Spire Garden
Spire Garden
Land

Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.

Bountiful Promenade

Bountiful Promenade
Bountiful Promenade
Land

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {W}.

Ancient Tomb

Ancient Tomb
Ancient Tomb
Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Cavern of Souls

Cavern of Souls
Cavern of Souls
Land

As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Celestial Colonnade

Celestial Colonnade
Celestial Colonnade
Land

Celestial Colonnade enters the battlefield tapped.

{T}: Add {W} or {U}.

{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Creeping Tar Pit

Creeping Tar Pit
Creeping Tar Pit
Land

Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B}.

{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Grove of the Burnwillows

Grove of the Burnwillows
Grove of the Burnwillows
Land

{T}: Add {C}.

{T}: Add {R} or {G}. Each opponent gains 1 life.

Horizon Canopy

Horizon Canopy
Horizon Canopy
Land

{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.

Prismatic Vista

Prismatic Vista
Prismatic Vista
Land

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Strip Mine

Strip Mine
Strip Mine
Land

{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.

Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle
Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

{T}: Add {R}.

Wasteland

Wasteland
Wasteland
Land

{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.

Showing cards 1 - 30 of 30.
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