142 Card Non-Pack Supplemental Set
Release Date: Sep 25th 2020
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Showing cards 97 - 142 of 142.

Omnath, Locus of Rage

Omnath, Locus of Rage
Omnath, Locus of Rage
Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

5/5

Oona, Queen of the Fae

Oona, Queen of the Fae
Oona, Queen of the Fae
Legendary Creature — Faerie Wizard

Flying

{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

5/5

Silumgar's Command

Silumgar's Command
Silumgar's Command
Instant

Choose two —

• Counter target noncreature spell.

• Return target permanent to its owner's hand.

• Target creature gets -3/-3 until end of turn.

• Destroy target planeswalker.

Soul Manipulation

Soul Manipulation
Soul Manipulation
Instant

Choose one or both —

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.

"Birth and death are both reversible."

—Nicol Bolas

Spinal Embrace

Spinal Embrace
Spinal Embrace
Instant

Cast this spell only during combat.

Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Struggle // Survive

Struggle // Survive
Struggle
Instant

Struggle deals damage to target creature equal to the number of lands you control.

Survive
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their graveyard into their library.

Sygg, River Cutthroat

Sygg, River Cutthroat
Sygg, River Cutthroat
Legendary Creature — Merfolk Rogue

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."

1/3

Sylvan Reclamation

Sylvan Reclamation
Sylvan Reclamation
Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Treacherous Terrain

Treacherous Terrain
Treacherous Terrain
Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Arcane Signet

Arcane Signet
Arcane Signet
Artifact

{T}: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Blackblade Reforged

Blackblade Reforged
Blackblade Reforged
Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}

It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.

Bonehoard

Bonehoard
Bonehoard
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip {2}

Commander's Sphere

Commander's Sphere
Commander's Sphere
Artifact

{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

Dimir Keyrune

Dimir Keyrune
Dimir Keyrune
Artifact

{T}: Add {U} or {B}.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

A key that slips through every lock.

Dimir Locket

Dimir Locket
Dimir Locket
Artifact

{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.

"Wear this, and take your place among the shadows—wise, lethal, and unseen."

—Ivrelya, Dimir spymaster

Dimir Signet

Dimir Signet
Dimir Signet
Artifact

{1}, {T}: Add {U}{B}.

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Heirloom Blade

Heirloom Blade
Heirloom Blade
Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}

Mind Stone

Mind Stone
Mind Stone
Artifact

{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Obelisk of Urd

Obelisk of Urd
Obelisk of Urd
Artifact

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.

Sandstone Oracle

Sandstone Oracle
Sandstone Oracle
Artifact Creature — Sphinx

Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

Scaretiller

Scaretiller
Scaretiller
Artifact Creature — Scarecrow

Whenever Scaretiller becomes tapped, choose one —

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.

Fields of battle turn to fields of grain.

1/4

Scytheclaw

Scytheclaw
Scytheclaw
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}

Seer's Sundial

Seer's Sundial
Seer's Sundial
Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

Sol Ring

Sol Ring
Sol Ring
Artifact

{T}: Add {C}{C}.

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Blighted Woodland

Blighted Woodland
Blighted Woodland
Land

{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Boros Garrison

Boros Garrison
Boros Garrison
Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.

Boros Guildgate

Boros Guildgate
Boros Guildgate
Land — Gate

Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.

Enter with merciful hearts. Exit with battle cries.

Command Tower

Command Tower
Command Tower
Land

{T}: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Cryptic Caves

Cryptic Caves
Cryptic Caves
Land

{T}: Add {C}.

{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Only when you've given up the search will the caves yield their secrets.

Dimir Aqueduct

Dimir Aqueduct
Dimir Aqueduct
Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.

Dimir Guildgate

Dimir Guildgate
Dimir Guildgate
Land — Gate

Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

Dismal Backwater

Dismal Backwater
Dismal Backwater
Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Gruul Guildgate

Gruul Guildgate
Gruul Guildgate
Land — Gate

Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.

Enter and leave the shackles of society behind.

Gruul Turf

Gruul Turf
Gruul Turf
Land

Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.

Jungle Shrine

Jungle Shrine
Jungle Shrine
Land

Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Jwar Isle Refuge

Jwar Isle Refuge
Jwar Isle Refuge
Land

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.

Krosan Verge

Krosan Verge
Krosan Verge
Land

Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Myriad Landscape

Myriad Landscape
Myriad Landscape
Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Naya Panorama

Naya Panorama
Naya Panorama
Land

{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

Needle Spires

Needle Spires
Needle Spires
Land

Needle Spires enters the battlefield tapped.

{T}: Add {R} or {W}.

{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Rogue's Passage

Rogue's Passage
Rogue's Passage
Land

{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Selesnya Guildgate

Selesnya Guildgate
Selesnya Guildgate
Land — Gate

Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.

Enter and rejoice! The Conclave stands united, open to one and all.

Selesnya Sanctuary

Selesnya Sanctuary
Selesnya Sanctuary
Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.

Submerged Boneyard

Submerged Boneyard
Submerged Boneyard
Land

Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."

—Kiora

Terramorphic Expanse

Terramorphic Expanse
Terramorphic Expanse
Land

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Showing cards 97 - 142 of 142.
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