142 Card Non-Pack Supplemental Set
Release Date: Sep 25th 2020
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Showing cards 49 - 96 of 142.

Nighthowler

Nighthowler
Nighthowler
Enchantment Creature — Horror

Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

0/0

Ogre Slumlord

Ogre Slumlord
Ogre Slumlord
Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."

—Branko One-Ear

3/3

Oona's Blackguard

Oona's Blackguard
Oona's Blackguard
Creature — Faerie Rogue

Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

1/1

Price of Fame

Price of Fame
Price of Fame
Instant

This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Rise from the Grave

Rise from the Grave
Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."

—Liliana Vess

Sepulchral Primordial

Sepulchral Primordial
Sepulchral Primordial
Creature — Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

5/4

Stinkdrinker Bandit

Stinkdrinker Bandit
Stinkdrinker Bandit
Creature — Goblin Rogue

Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

2/1

Syr Konrad, the Grim

Syr Konrad, the Grim
Syr Konrad, the Grim
Legendary Creature — Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

5/4

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Abundance

Abundance
Abundance
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Acidic Slime

Acidic Slime
Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2

Armorcraft Judge

Armorcraft Judge
Armorcraft Judge
Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she'd win the division herself.

3/3

Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps
Beanstalk Giant
Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*
Fertile Footsteps
Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Circuitous Route

Circuitous Route
Circuitous Route
Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

"The shortest path between two points is not always the safest."

—Tamina, district guide

Elvish Rejuvenator

Elvish Rejuvenator
Elvish Rejuvenator
Creature — Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

1/1

Embodiment of Insight

Embodiment of Insight
Embodiment of Insight
Creature — Elemental

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4/4

Evolution Sage

Evolution Sage
Evolution Sage
Creature — Elf Druid

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"To care for yourself, cultivate the world. To care for the world, cultivate yourself."

3/2

Far Wanderings

Far Wanderings
Far Wanderings
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Fertilid

Fertilid
Fertilid
Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

Harmonize

Harmonize
Harmonize
Sorcery

Draw three cards.

"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."

—Vivien Reid

Harrow

Harrow
Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

Inspiring Call

Inspiring Call
Inspiring Call
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Now is the hour. Ours is the duty. For victory and family—charge!"

Keeper of Fables

Keeper of Fables
Keeper of Fables
Creature — Cat

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

"Only the lion knows more stories than I do."

—Chulane, Teller of Tales

4/5

Khalni Heart Expedition

Khalni Heart Expedition
Khalni Heart Expedition
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Kodama's Reach

Kodama's Reach
Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it."

—Dosan the Falling Leaf

The Mending of Dominaria

The Mending of Dominaria
The Mending of Dominaria
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar
Multani, Yavimaya's Avatar
Legendary Creature — Elemental Avatar

Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.

{1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

0/0

Nissa's Renewal

Nissa's Renewal
Nissa's Renewal
Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

Rampaging Baloths

Rampaging Baloths
Rampaging Baloths
Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they."

—Nissa Revane

6/6

Retreat to Kazandu

Retreat to Kazandu
Retreat to Kazandu
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Return of the Wildspeaker

Return of the Wildspeaker
Return of the Wildspeaker
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."

Rites of Flourishing

Rites of Flourishing
Rites of Flourishing
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

Satyr Wayfinder

Satyr Wayfinder
Satyr Wayfinder
Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1

Sporemound

Sporemound
Sporemound
Creature — Fungus

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."

—Hadi Kasten, Calla Dale naturalist

3/3

Springbloom Druid

Springbloom Druid
Springbloom Druid
Creature — Elf Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"New growth applies a healing poultice to wounds long scabbed over."

1/1

Sylvan Advocate

Sylvan Advocate
Sylvan Advocate
Creature — Elf Druid Ally

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

"The land gives of itself. Its abundance provides, even in times of chaos."

2/3

Tuskguard Captain

Tuskguard Captain
Tuskguard Captain
Creature — Human Warrior

Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

2/3

Waker of the Wilds

Waker of the Wilds
Waker of the Wilds
Creature — Merfolk Shaman

{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."

3/3

Yavimaya Elder

Yavimaya Elder
Yavimaya Elder
Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.

2/1

Zendikar's Roil

Zendikar's Roil
Zendikar's Roil
Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."

—Nissa Revane

Consuming Aberration

Consuming Aberration
Consuming Aberration
Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*

Extract from Darkness

Extract from Darkness
Extract from Darkness
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

Ground Assault

Ground Assault
Ground Assault
Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

"Taking down a dragon is easy. All you need is enough space to get in a good swing."

—Narbulg Nine Fingers

Lazav, Dimir Mastermind

Lazav, Dimir Mastermind
Lazav, Dimir Mastermind
Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

3/3

Living Twister

Living Twister
Living Twister
Creature — Elemental

{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.

{G}: Return a tapped land you control to its owner's hand.

"The ancient places of Ravnica awaken, stirred by the hoofbeats of Ilharg!"

—Nikya of the Old Ways

2/5

Mina and Denn, Wildborn

Mina and Denn, Wildborn
Mina and Denn, Wildborn
Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future.

4/4

Naya Charm

Naya Charm
Naya Charm
Instant

Choose one —

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.

Notion Thief

Notion Thief
Notion Thief
Creature — Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

3/1
Showing cards 49 - 96 of 142.
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