142 Card Non-Pack Supplemental Set
Release Date: Sep 25th 2020
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Showing cards 1 - 48 of 142.

Anowon, the Ruin Thief

Anowon, the Ruin Thief
Anowon, the Ruin Thief
Legendary Creature — Vampire Rogue

Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

2/4

Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor
Obuun, Mul Daya Ancestor
Legendary Creature — Elf Spirit

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

3/3

Trove Warden

Trove Warden
Trove Warden
Creature — Cat Beast

Vigilance

Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.

When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

3/4

Enigma Thief

Enigma Thief
Enigma Thief
Creature — Sphinx Rogue

Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)

Flying

When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

5/5

Whispersteel Dagger

Whispersteel Dagger
Whispersteel Dagger
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.

Equip {3}

Geode Rager

Geode Rager
Geode Rager
Creature — Elemental

First strike

Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Its crystalline core refracts light into chaos.

4/3

Anowon, the Ruin Thief

Anowon, the Ruin Thief
Anowon, the Ruin Thief
Legendary Creature — Vampire Rogue

Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

2/4

Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor
Obuun, Mul Daya Ancestor
Legendary Creature — Elf Spirit

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

3/3

Abzan Falconer

Abzan Falconer
Abzan Falconer
Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

Admonition Angel

Admonition Angel
Admonition Angel
Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

6/6

Banishing Light

Banishing Light
Banishing Light
Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Champion reached for a stone, and Heliod placed the sun into her hand.

—*The Theriad*

Condemn

Condemn
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."

—Alovnek, Boros guildmage

Crush Contraband

Crush Contraband
Crush Contraband
Instant

Choose one or both —

• Exile target artifact.

• Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

Elite Scaleguard

Elite Scaleguard
Elite Scaleguard
Creature — Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3

Emeria Angel

Emeria Angel
Emeria Angel
Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3

Emeria Shepherd

Emeria Shepherd
Emeria Shepherd
Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4

Hour of Revelation

Hour of Revelation
Hour of Revelation
Sorcery

This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.

Kor Cartographer

Kor Cartographer
Kor Cartographer
Creature — Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kor have no concept of exploration. They return to homelands forgotten.

2/2

Planar Outburst

Planar Outburst
Planar Outburst
Sorcery

Destroy all nonland creatures.

Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Retreat to Emeria

Retreat to Emeria
Retreat to Emeria
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.

Sun Titan

Sun Titan
Sun Titan
Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

Together Forever

Together Forever
Together Forever
Enchantment

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

Aetherize

Aetherize
Aetherize
Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

Distant Melody

Distant Melody
Distant Melody
Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.

Fact or Fiction

Fact or Fiction
Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

Faerie Vandal

Faerie Vandal
Faerie Vandal
Creature — Faerie Rogue

Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

History may be written by the triumphant, but it's often rewritten by the troublesome.

1/2

Invisible Stalker

Invisible Stalker
Invisible Stalker
Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

1/1

Latchkey Faerie

Latchkey Faerie
Latchkey Faerie
Creature — Faerie Rogue

Flying

Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

3/1

Marang River Prowler

Marang River Prowler
Marang River Prowler
Creature — Human Rogue

Marang River Prowler can't block and can't be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

The currents of the Marang wash away both tracks and blood.

2/1

Master Thief

Master Thief
Master Thief
Creature — Human Rogue

When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

Possession is ten-tenths of the law.

2/2

Military Intelligence

Military Intelligence
Military Intelligence
Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

Nightveil Sprite

Nightveil Sprite
Nightveil Sprite
Creature — Faerie Rogue

Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We're on the fortieth floor, with one window, no balcony. No one could possibly get in."

—Minosz, Orzhov chief of security

1/2

Notorious Throng

Notorious Throng
Notorious Throng
Tribal Sorcery — Rogue

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Open into Wonder

Open into Wonder
Open into Wonder
Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.

Scourge of Fleets

Scourge of Fleets
Scourge of Fleets
Creature — Kraken

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

6/6

Slither Blade

Slither Blade
Slither Blade
Creature — Naga Rogue

Slither Blade can't be blocked.

Some naga initiates move as silently as the suns' reflections on the water.

1/2

Stolen Identity

Stolen Identity
Stolen Identity
Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Triton Shorestalker

Triton Shorestalker
Triton Shorestalker
Creature — Merfolk Rogue

Triton Shorestalker can't be blocked.

"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."

1/1

Whirler Rogue

Whirler Rogue
Whirler Rogue
Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

Changeling Outcast

Changeling Outcast
Changeling Outcast
Creature — Shapeshifter

Changeling (This card is every creature type.)

Changeling Outcast can't block and can't be blocked.

A mercurial face sows distrust. Distrust reaps a lonely life.

1/1

Endless Obedience

Endless Obedience
Endless Obedience
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Fated Return

Fated Return
Fated Return
Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Frogtosser Banneret

Frogtosser Banneret
Frogtosser Banneret
Creature — Goblin Rogue

Haste

Goblin spells and Rogue spells you cast cost {1} less to cast.

The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.

1/1

Gonti, Lord of Luxury

Gonti, Lord of Luxury
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3

In Garruk's Wake

In Garruk's Wake
In Garruk's Wake
Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

Marsh Flitter

Marsh Flitter
Marsh Flitter
Creature — Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

1/1

Murder

Murder
Murder
Instant

Destroy target creature.

"By fate or by will, every reign must come to an end."

—Kethis, the Hidden Hand

Necromantic Selection

Necromantic Selection
Necromantic Selection
Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

Showing cards 1 - 48 of 142.
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