Treasure Chest

282 Card Supplemental Pack Set
Release Date: Nov 16th 2016
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Showing cards 49 - 96 of 282.

Vial Smasher the Fierce

Vial Smasher the Fierce
Vial Smasher the Fierce
Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

2/3

Queen Marchesa

Queen Marchesa
Queen Marchesa
Legendary Creature — Human Assassin

Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3

Silas Renn, Seeker Adept

Silas Renn, Seeker Adept
Silas Renn, Seeker Adept
Legendary Artifact Creature — Human

Deathtouch

Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.

Partner (You can have two commanders if both have partner.)

2/2

Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist
Ludevic, Necro-Alchemist
Legendary Creature — Human Wizard

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.

Partner (You can have two commanders if both have partner.)

"How does one become a self-taught genius? Naturally, it requires brains."

1/4

Kydele, Chosen of Kruphix

Kydele, Chosen of Kruphix
Kydele, Chosen of Kruphix
Legendary Creature — Human Wizard

{T}: Add {C} for each card you've drawn this turn.

Partner (You can have two commanders if both have partner.)

She bears the greatest burden of all: that of knowing.

2/3

Sidar Kondo of Jamuraa

Sidar Kondo of Jamuraa
Sidar Kondo of Jamuraa
Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can't block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

2/5

Tana, the Bloodsower

Tana, the Bloodsower
Tana, the Bloodsower
Legendary Creature — Elf Druid

Trample

Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Partner (You can have two commanders if both have partner.)

2/2

Bruse Tarl, Boorish Herder

Bruse Tarl, Boorish Herder
Bruse Tarl, Boorish Herder
Legendary Creature — Human Ally

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.

Partner (You can have two commanders if both have partner.)

3/3

Ishai, Ojutai Dragonspeaker

Ishai, Ojutai Dragonspeaker
Ishai, Ojutai Dragonspeaker
Legendary Creature — Bird Monk

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.

Partner (You can have two commanders if both have partner.)

"Through me, the Great Teacher's voice will rattle this world."

1/1

Ikra Shidiqi, the Usurper

Ikra Shidiqi, the Usurper
Ikra Shidiqi, the Usurper
Legendary Creature — Snake Wizard

Menace

Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.

Partner (You can have two commanders if both have partner.)

"Now the scaled ones rule Tarkir."

3/7

Ravos, Soultender

Ravos, Soultender
Ravos, Soultender
Legendary Creature — Human Cleric

Flying

Other creatures you control get +1/+1.

At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.

Partner (You can have two commanders if both have partner.)

2/2

Leovold, Emissary of Trest

Leovold, Emissary of Trest
Leovold, Emissary of Trest
Legendary Creature — Elf Advisor

Each opponent can't draw more than one card each turn.

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

"I'm sure we can come to an arrangement."

3/3

Saskia the Unyielding

Saskia the Unyielding
Saskia the Unyielding
Legendary Creature — Human Soldier

Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

3/4

Atraxa, Praetors' Voice

Atraxa, Praetors' Voice
Atraxa, Praetors' Voice
Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4

Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis
Kynaios and Tiro of Meletis
Legendary Creature — Human Soldier

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

"Look what we fought for. Look what we built together."

2/8

Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder
Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard

Trample

Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5/4

Breya, Etherium Shaper

Breya, Etherium Shaper
Breya, Etherium Shaper
Legendary Artifact Creature — Human

When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.

{2}, Sacrifice two artifacts: Choose one —

• Breya deals 3 damage to target player or planeswalker.

• Target creature gets -4/-4 until end of turn.

• You gain 5 life.

4/4

Daretti, Ingenious Iconoclast

Daretti, Ingenious Iconoclast
Daretti, Ingenious Iconoclast
Legendary Planeswalker — Daretti

+1: Create a 1/1 colorless Construct artifact creature token with defender.

−1: You may sacrifice an artifact. If you do, destroy target artifact or creature.

−6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.

Loyalty: 3

Kaya, Ghost Assassin

Kaya, Ghost Assassin
Kaya, Ghost Assassin
Legendary Planeswalker — Kaya

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.

−1: Each opponent loses 2 life and you gain 2 life.

−2: Each opponent discards a card and you draw a card.

Loyalty: 5

Armory Automaton

Armory Automaton
Armory Automaton
Artifact Creature — Construct

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

2/2

Crystalline Crawler

Crystalline Crawler
Crystalline Crawler
Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.

{T}: Put a +1/+1 counter on Crystalline Crawler.

1/1

Boompile

Boompile
Boompile
Artifact

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now ... which one was it?"

—Flearan One-Eye, goblin engineer

Prismatic Geoscope

Prismatic Geoscope
Prismatic Geoscope
Artifact

Prismatic Geoscope enters the battlefield tapped.

Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

Ash Barrens

Ash Barrens
Ash Barrens
Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Throne of the High City

Throne of the High City
Throne of the High City
Land

{T}: Add {C}.

{4}, {T}, Sacrifice Throne of the High City: You become the monarch.

A shining symbol of Paliano's true ruler—ambition.

Hammer of Nazahn

Hammer of Nazahn
Hammer of Nazahn
Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}

Traverse the Outlands

Traverse the Outlands
Traverse the Outlands
Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

With such great footsteps, everything is within walking distance.

Fortunate Few

Fortunate Few
Fortunate Few
Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

"...Is it over?"

The Ur-Dragon

The Ur-Dragon
The Ur-Dragon
Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

Alms Collector

Alms Collector
Alms Collector
Creature — Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

"There is no justice when some profit and others go without."

3/4

Path of Ancestry

Path of Ancestry
Path of Ancestry
Land

Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Fractured Identity

Fractured Identity
Fractured Identity
Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Self-reflection is not without its perils.

Heirloom Blade

Heirloom Blade
Heirloom Blade
Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}

Magus of the Mind

Magus of the Mind
Magus of the Mind
Creature — Human Wizard

{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.

"I'll show you what you truly desire."

4/5

Boneyard Scourge

Boneyard Scourge
Boneyard Scourge
Creature — Zombie Dragon

Flying

Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.

Death arrives on tattered wings and stolen bones.

4/3

Scalelord Reckoner

Scalelord Reckoner
Scalelord Reckoner
Creature — Dragon

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

The justice of dragons demands more than just an eye for an eye.

4/4

Territorial Hellkite

Territorial Hellkite
Territorial Hellkite
Creature — Dragon

Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.

6/5

Edgar Markov

Edgar Markov
Edgar Markov
Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

4/4

Disrupt Decorum

Disrupt Decorum
Disrupt Decorum
Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Dinner and politics don't mix.

Crimson Honor Guard

Crimson Honor Guard
Crimson Honor Guard
Creature — Vampire Knight

Trample

At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.

4/5

Bloodsworn Steward

Bloodsworn Steward
Bloodsworn Steward
Creature — Vampire Knight

Flying

Commander creatures you control get +2/+2 and have haste.

"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."

4/4

Teferi's Protection

Teferi's Protection
Teferi's Protection
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Shifting Shadow

Shifting Shadow
Shifting Shadow
Enchantment — Aura

Enchant creature

Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

Wasitora, Nekoru Queen

Wasitora, Nekoru Queen
Wasitora, Nekoru Queen
Legendary Creature — Cat Dragon

Flying, trample

Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.

Once a fierce foe, she would become one of Madara's greatest protectors.

5/4

Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist
Mirri, Weatherlight Duelist
Legendary Creature — Cat Warrior

First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

3/2

Qasali Slingers

Qasali Slingers
Qasali Slingers
Creature — Cat Warrior

Reach

Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.

All things will crumble, whether by time or by force.

3/5

Hungry Lynx

Hungry Lynx
Hungry Lynx
Creature — Cat

Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)

At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.

Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

2/2

Bloodforged Battle-Axe

Bloodforged Battle-Axe
Bloodforged Battle-Axe
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip {2}

Spilled blood always begets more of the same.

Showing cards 49 - 96 of 282.
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