Admonition Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Apex Hawks
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Archon of Redemption
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Until Emeria is freed, he raises his sword in her name.
Battle Hurda
First strike
"Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us."
—Bruse Tarl, Goma Fada nomad
Fledgling Griffin
Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
"We're making progress, but its desire to explore still far exceeds its ability."
—Amadi, Halimar griffin-master
Guardian Zendikon
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Hada Freeblade
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."
Iona's Judgment
Exile target creature or enchantment.
Beneath the gaze of angels, only the righteous may stand without fear.
Join the Ranks
Create two 1/1 white Soldier Ally creature tokens.
Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.
Kitesail Apprentice
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.
Kor Firewalker
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
Lightkeeper of Emeria
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Loam Lion
Loam Lion gets +1/+2 as long as you control a Forest.
In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather.
Marsh Threader
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."
Marshal's Anthem
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Perimeter Captain
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
"We stand between the jaws of chaos and the mantle of order."
Refraction Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Rest for the Weary
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.
Ruin Ghost
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.
Stoneforge Mystic
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Talus Paladin
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
"Why fill pockets with gold when you can fill hearts with conviction?"
Terra Eternal
All lands have indestructible.
"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
—Saidah, Joraga hunter
Veteran's Reflexes
Target creature gets +1/+1 until end of turn. Untap that creature.
"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."
Aether Tradewinds
Return target permanent you control and target permanent you don't control to their owners' hands.
"The wind smells of misfortune. Check your knots."
—Anitan, Ondu cleric
Calcite Snapper
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
Dispel
Counter target instant spell.
The Jwari winds undo reality as easily as they scatter a pile of leaves.
Enclave Elite
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Goliath Sphinx
Flying
He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience.
Halimar Excavator
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.
Horizon Drake
Flying, protection from lands
Using thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death.
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Jwari Shapeshifter
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
"The best expedition would be an entire team of me."
Mysteries of the Deep
Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
—Ilori, merfolk falconer
Permafrost Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Quest for Ula's Temple
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Sejiri Merfolk
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Selective Memory
Search your library for any number of nonland cards, exile them, then shuffle.
"I of all people know that memory is not a safe place to hide valuables."
—Jace Beleren
Spell Contortion
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
Surrakar Banisher
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
Surrakar grab things they *don't* want.
Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Tideforce Elemental
{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Ebb and flow, high tide and low, quick as sand and just as slow.
Treasure Hunt
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Twitch
You may tap or untap target artifact, creature, or land.
Draw a card.
"The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?"
—Maizah Shere, Tazeem lullmage
Vapor Snare
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Voyager Drake
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
Wind Zendikon
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Abyssal Persecutor
Flying, trample
You can't win the game and your opponents can't lose the game.
His slaves crave death more than they desire freedom. He denies them both.
Agadeem Occultist
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.