Archangel
Flying, vigilance
"My mother once told me angels sing their swords' names with each strike."
—Sisay, Captain of the *Weatherlight*
Daraja Griffin
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
Equipoise
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Eye of Singularity
When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
Freewind Falcon
Flying, protection from red
"That does it! I'm going back to hunting chickens!"
—Rhirhok, goblin archer
Gossamer Chains
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
"Harah swung his sword mightily, but still the air held him fast."
—Azeworai, "Kenechi's Dream"
Honorable Passage
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Hope Charm
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Infantry Veteran
{T}: Target attacking creature gets +1/+1 until end of turn.
"The true dishonor for a soldier is surviving the war."
—Telim'Tor
Jamuraan Lion
{W}, {T}: Target creature can't block this turn.
The lion blinked
—Femeref expression meaning "situation avoided"
Knight of Valor
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
Longbow Archer
First strike; reach (This creature can block creatures with flying.)
"If it bears wings, I will pin it to the skies over Tefemburu."
—Ruya, Zhalfirin archer
Miraculous Recovery
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
"You stop breathing for just a few minutes and everyone jumps to conclusions."
—Zarkuu, necrosavant
Parapet
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
Peace Talks
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
"By the tongues of a thousand serpents, this time I do not lie."
—Ahmahz il Kin, Suq'Ata diplomat
Relic Ward
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Asmira's prayers alone should have freed Mangara from the amber prison . . .
Remedy
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
"These things will protect you while I'm gone, remind you of my love for you."
—"Love Song of Night and Day"
Resistance Fighter
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
Retribution of the Meek
Destroy all creatures with power 4 or greater. They can't be regenerated.
"Tread upon the meek, and they shall wound your feet and make you crawl."
—Asmira, Holy Avenger
Righteous Aura
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"Good is not a 'thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real."
—Asmira, Holy Avenger
Sun Clasp
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
"And darkness shall be cast from me
For my soul resides in the Sun."
—Femeref dirge
Teferi's Honor Guard
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"They may seem ceremonial, but their swords are still sharp."
—Kipkemboi, Kukemssa pirate
Tithe
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Warrior's Honor
Creatures you control get +1/+1 until end of turn.
"We are to be bound together as the reeds of a basket."
—Asmira, Rashida, and Jabari, unity chant
Zhalfirin Crusader
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
"War is the crucible of leadership."
—Rashida Scalebane
Betrayal
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
"Sometimes a burden can be borne only on the shoulders of a willing enemy."
—Suq'Ata aphorism
Breezekeeper
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
"He blows a gust across the cliff to vanish in a breath of wind."
—"Song of the Wind Being"
Chronatog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
Cloud Elemental
Flying
Cloud Elemental can block only creatures with flying.
"You know you've angered the gods when the clouds turn against you."
—Sisay, Captain of the *Weatherlight*
Desertion
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Dream Tides
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Flooded Shoreline
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
—Afari, *Tales*
Foreshadow
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"Controlling time ensures you need never look impulsive again."
—Teferi
Inspiration
Target player draws two cards.
"Madness and genius are separated only by degrees of success."
—Sidar Jabari
Knight of the Mists
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Fear the mists, for they are armed.
Man-o'-War
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
Mystic Veil
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Magic is my thread, my will the needle. I weave over you as if you never were."
—Poetics of Hanan
Ovinomancer
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Prosperity
Each player draws X cards.
"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."
—Kipkemboi, Kukemssa pirate
Rainbow Efreet
Flying
{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"A beauty made more so by its fleeting visitations."
—Teferi
Shimmering Efreet
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
Shrieking Drake
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise."
—Teferi
Teferi's Realm
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
"Fire is dead. Water has killed him."
—From *The Stories of Nature*
Three Wishes
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Time and Tide
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
Undo
Return two target creatures to their owners' hands.
"Oft have I wished to undo past deeds, but never did I imagine they would be undone for me."
—Naimah, Femeref philosopher
Vanishing
Enchant creature
{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
"Careless, like a child with fire, so was I with time."
—Teferi