167 Card Expansion Set
Release Date: Feb 03rd 1997
«»
Showing cards 1 - 48 of 167.

Archangel

Archangel
Archangel
Creature — Angel

Flying, vigilance

"My mother once told me angels sing their swords' names with each strike."

—Sisay, Captain of the *Weatherlight*

5/5

Daraja Griffin

Daraja Griffin
Daraja Griffin
Creature — Griffin

Flying

Sacrifice Daraja Griffin: Destroy target black creature.

"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."

—Azeworai, "The Ugly Bird"

2/2

Equipoise

Equipoise
Equipoise
Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Eye of Singularity

Eye of Singularity
Eye of Singularity
World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

Freewind Falcon

Freewind Falcon
Freewind Falcon
Creature — Bird

Flying, protection from red

"That does it! I'm going back to hunting chickens!"

—Rhirhok, goblin archer

1/1

Gossamer Chains

Gossamer Chains
Gossamer Chains
Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

"Harah swung his sword mightily, but still the air held him fast."

—Azeworai, "Kenechi's Dream"

Honorable Passage

Honorable Passage
Honorable Passage
Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Hope Charm

Hope Charm
Hope Charm
Instant

Choose one —

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.

Infantry Veteran

Infantry Veteran
Infantry Veteran
Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

"The true dishonor for a soldier is surviving the war."

—Telim'Tor

1/1

Jamuraan Lion

Jamuraan Lion
Jamuraan Lion
Creature — Cat

{W}, {T}: Target creature can't block this turn.

The lion blinked

—Femeref expression meaning "situation avoided"

3/1

Knight of Valor

Knight of Valor
Knight of Valor
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

2/2

Longbow Archer

Longbow Archer
Longbow Archer
Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

"If it bears wings, I will pin it to the skies over Tefemburu."

—Ruya, Zhalfirin archer

2/2

Miraculous Recovery

Miraculous Recovery
Miraculous Recovery
Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

"You stop breathing for just a few minutes and everyone jumps to conclusions."

—Zarkuu, necrosavant

Parapet

Parapet
Parapet
Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Creatures you control get +0/+1.

There is no wall that can't be improved by making it taller.

Peace Talks

Peace Talks
Peace Talks
Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

"By the tongues of a thousand serpents, this time I do not lie."

—Ahmahz il Kin, Suq'Ata diplomat

Relic Ward

Relic Ward
Relic Ward
Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Asmira's prayers alone should have freed Mangara from the amber prison . . .

Remedy

Remedy
Remedy
Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

"These things will protect you while I'm gone, remind you of my love for you."

—"Love Song of Night and Day"

Resistance Fighter

Resistance Fighter
Resistance Fighter
Creature — Human Soldier

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

"My soldiers fought without hesitation, died without doubt."

—Sidar Jabari

1/1

Retribution of the Meek

Retribution of the Meek
Retribution of the Meek
Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

"Tread upon the meek, and they shall wound your feet and make you crawl."

—Asmira, Holy Avenger

Righteous Aura

Righteous Aura
Righteous Aura
Enchantment

{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"Good is not a 'thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real."

—Asmira, Holy Avenger

Sun Clasp

Sun Clasp
Sun Clasp
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

{W}: Return enchanted creature to its owner's hand.

"And darkness shall be cast from me

For my soul resides in the Sun."

—Femeref dirge

Teferi's Honor Guard

Teferi's Honor Guard
Teferi's Honor Guard
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"They may seem ceremonial, but their swords are still sharp."

—Kipkemboi, Kukemssa pirate

2/2

Tithe

Tithe
Tithe
Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Warrior's Honor

Warrior's Honor
Warrior's Honor
Instant

Creatures you control get +1/+1 until end of turn.

"We are to be bound together as the reeds of a basket."

—Asmira, Rashida, and Jabari, unity chant

Zhalfirin Crusader

Zhalfirin Crusader
Zhalfirin Crusader
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

"War is the crucible of leadership."

—Rashida Scalebane

2/2

Betrayal

Betrayal
Betrayal
Enchantment — Aura

Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.

"Sometimes a burden can be borne only on the shoulders of a willing enemy."

—Suq'Ata aphorism

Breezekeeper

Breezekeeper
Breezekeeper
Creature — Djinn

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"He blows a gust across the cliff to vanish in a breath of wind."

—"Song of the Wind Being"

4/4

Chronatog

Chronatog
Chronatog
Creature — Atog

{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

For the chronatog, there is no meal like the present.

1/2

Cloud Elemental

Cloud Elemental
Cloud Elemental
Creature — Elemental

Flying

Cloud Elemental can block only creatures with flying.

"You know you've angered the gods when the clouds turn against you."

—Sisay, Captain of the *Weatherlight*

2/3

Desertion

Desertion
Desertion
Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

Dream Tides

Dream Tides
Dream Tides
Enchantment

Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Flooded Shoreline

Flooded Shoreline
Flooded Shoreline
Enchantment

{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."

—Afari, *Tales*

Foreshadow

Foreshadow
Foreshadow
Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.

Draw a card at the beginning of the next turn's upkeep.

Impulse

Impulse
Impulse
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"Controlling time ensures you need never look impulsive again."

—Teferi

Inspiration

Inspiration
Inspiration
Instant

Target player draws two cards.

"Madness and genius are separated only by degrees of success."

—Sidar Jabari

Knight of the Mists

Knight of the Mists
Knight of the Mists
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.

Fear the mists, for they are armed.

2/2

Man-o'-War

Man-o'-War
Man-o'-War
Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."

—Naimah, Femeref philosopher

2/2

Mystic Veil

Mystic Veil
Mystic Veil
Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Magic is my thread, my will the needle. I weave over you as if you never were."

—Poetics of Hanan

Ovinomancer

Ovinomancer
Ovinomancer
Creature — Human Wizard

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.

{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

0/1

Prosperity

Prosperity
Prosperity
Sorcery

Each player draws X cards.

"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."

—Kipkemboi, Kukemssa pirate

Rainbow Efreet

Rainbow Efreet
Rainbow Efreet
Creature — Efreet

Flying

{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"A beauty made more so by its fleeting visitations."

—Teferi

3/1

Shimmering Efreet

Shimmering Efreet
Shimmering Efreet
Creature — Efreet

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Life or death: which is the illusion?"

—Naimah, Femeref philosopher

2/2

Shrieking Drake

Shrieking Drake
Shrieking Drake
Creature — Drake

Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise."

—Teferi

1/1

Teferi's Realm

Teferi's Realm
Teferi's Realm
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

"Fire is dead. Water has killed him."

—From *The Stories of Nature*

Three Wishes

Three Wishes
Three Wishes
Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Time and Tide

Time and Tide
Time and Tide
Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

"Time may heal all wounds, but what heals time?"

—Teferi

Undo

Undo
Undo
Sorcery

Return two target creatures to their owners' hands.

"Oft have I wished to undo past deeds, but never did I imagine they would be undone for me."

—Naimah, Femeref philosopher

Vanishing

Vanishing
Vanishing
Enchantment — Aura

Enchant creature

{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

"Careless, like a child with fire, so was I with time."

—Teferi

Showing cards 1 - 48 of 167.
«»