Vanguard Series

32 Card Non-Legal Set
Release Date: May 01st 1997
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Showing extras 1 - 32 of 32.

Ertai

Ertai
Vanguard

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

After serving his apprenticeship under Barrin of Tolaria, Ertai graced the *Weatherlight* crew with his presence as the ship's "resident" wizard. He realizes that few recognize his greatness—but then how could they, when they lack his insight and wisdom?

Gerrard

Gerrard
Vanguard

At the beginning of your draw step, draw an additional card.

Soldier. Adventurer. Heir to the Legacy. Gerrard has, over the years, traveled much of Dominaria in search of fortune and glory. Now, after serving nobly in the Benalish army, he has returned to the *Weatherlight* to serve as captain in Sisay's absence and to take up the battle against the Lord of the Wastes.

Karn

Karn
Vanguard

Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.

Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single, terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard.

Maraxus

Maraxus
Vanguard

Creatures you control get +1/+0.

Too chaotic for even the other warlords of Keld, Maraxus has devoted himself to serving as a hired killer for the sinister Volrath. A man fond of his work, he's more than willing to put in those extra hours needed to perfect his craft.

Mirri

Mirri
Vanguard

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Mirri and Gerrard have been the best of friends since they trained together under the maro-sorcerer Multani. A fierce and agile warrior, she rejoined Gerrard aboard the *Weatherlight* as his unofficial first mate shortly after he assumed command of the flying ship.

Sisay

Sisay
Vanguard

Whenever you tap a land for mana, add one mana of any type that land produced.

While captain of the *Weatherlight*, Sisay undertook a quest for the Legacy, a collection of artifacts needed to defeat the Lord of the Wastes. She continued this quest even when Gerrard, heir to the Legacy, chose to abandon it. Sisay is devoted to the cause of good at whatever price.

Squee

Squee
Vanguard

Your opponents play with their hands revealed.

The smartest—and only—goblin cabin boy aboard the *Weatherlight*, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither. Fortunately, he doesn't know what he's missing.

Tahngarth

Tahngarth
Vanguard

Creatures you control have haste.

Tahngarth, first mate of the *Weatherlight* under Sisay, knows that there are really only two forms of life: the ugly ones and the minotaurs. A narcissist, he considers the condition of his hide as important as the accuracy of his blade.

Barrin

Barrin
Vanguard

Sacrifice a permanent: Return target creature to its owner's hand.

An old and powerful wizard living on the mysterious isle of Tolaria, Barrin is the teacher who trained the young Ertai. He is also Hanna's father, but for reasons known only to the two of them neither acknowledges the other—or their strained relationship.

Crovax

Crovax
Vanguard

Whenever a creature you control deals damage to a creature or player, you gain 1 life.

How does one escape a curse? For Crovax, a wealthy noble, the answer may lie in joining the crew of the *Weatherlight* as they seek to rescue their abducted captain Sisay. Secretly, he hopes in his journeys to find Selenia, the angelic being who abandoned him and his family years ago.

Greven il-Vec

Greven il-Vec
Vanguard

Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated.

As a ruthless leader for Volrath, Greven *il*-Vec serves his lord by commanding the flying ship *Predator*. Greven has attained his powerful rank through a series of underhanded schemes and assassinations, the majority of which were blessed by Volrath himself.

Hanna

Hanna
Vanguard

Spells you cast cost {1} less to cast.

Educated in Argive and highly knowledgeable in the field of artifacts, this expert navigator of the *Weatherlight* believes that scholarship does not necessarily lead to understanding. Her diligence in pursuing both is her greatest asset.

Orim

Orim
Vanguard

Creatures you control have reach.

Trained in the Samite arts, Orim serves as the healer aboard the *Weatherlight*. She is quick with languages and was educated at the same Argivian university as Hanna. A student by nature, Orim keeps a diary of all her new discoveries—both physical and spiritual—during her travels.

Selenia

Selenia
Vanguard

Creatures you control have vigilance.

Once a guardian of Crovax's estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.

Starke

Starke
Vanguard

At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.

Starke believes in situational ethics—the situation determines the ethics. He's switched sides so often that he has become everyone's ally yet no one's friend. This former merchant of Rath accompanies the *Weatherlight* crew on their journey to his home world.

Volrath

Volrath
Vanguard

Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.

The son of Gerrard's surrogate father, Sidar Kondo, Volrath stole Gerrard's Legacy and rose to power selling it off piece by piece. Now, he is an evincar, or agent, of the Lord of the Wastes. Armed with exceptional magical powers, he plots to conquer the entire multiverse.

Eladamri

Eladamri
Vanguard

{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.

Proud, shrewd, and charismatic, Eladamri has a commitment to his people that is absolute. The guerilla war he wages against Volrath has convinced him that the only way to liberate the Skyshroud elves is to lead *all* Rath's refugees to freedom. So be it.

Lyna

Lyna
Vanguard

Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)

One of the few Soltari who can cross the shadow barrier, Lyna serves as an emissary to the outside world. A quick thinker and convincing speaker, she does whatever she can to lead her people out of the shadows and into substance.

Multani

Multani
Vanguard

Creatures you control get +X/+0, where X is the number of cards in your hand.

In mentoring apprentice mages, the forest spirit Multani teaches each to respect nature while making use of its gifts. Multani taught Gerrard, Mirri, and Rofellos to hone their spellcasting in tandem with more physical disciplines so that both would be improved.

Oracle

Oracle
Vanguard

{0}: Untap target attacking creature you control and remove it from combat.

Known simply by her title, Oracle uses her gift of prophecy to aid her people. She believes Gerrard to be the *Korvecdal*, the one who will unite the people of Rath against Volrath's tyranny. Her only doubt is whether she will be strong enough to guide him to his destiny.

Rofellos

Rofellos
Vanguard

Whenever a creature you control dies, draw a card.

Gerrard's longtime friend and fellow student under the maro-sorcerer Multani, Rofellos is an excellent warrior and excellent company. Though adept at both magic and swordplay, he's far more comfortable with a flagon in his hand and a good companion at his side.

Sidar Kondo

Sidar Kondo
Vanguard

{3}: Target creature gets +3/+3 until end of turn.

Kondo served as guardian to the infant Gerrard and raised him alongside his own son, Vuel. He taught both boys to be strong and to lead, but whereas Gerrard became a champion of honor, Vuel's bitterness led him to become an equally devastating force of malice.

Sliver Queen, Brood Mother

Sliver Queen, Brood Mother
Vanguard

{3}: Create a 1/1 colorless Sliver creature token.

Though long held captive beneath Volrath's stronghold, the sliver queen is actually freer than most of Rath's denizens. Her maternal instincts always take precedence—even when they conflict with the evincar's agenda—and through her numerous litters, she ranges across all of Rath.

Takara

Takara
Vanguard

Sacrifice a creature: Takara deals 1 damage to any target.

Takara banishes the shadow of her father's ignoble reputation through the dedication, plain speaking, and swift action of a warrior. By refusing Starke's path of self-interest and opportunism, she has learned what he never will know: the value of sacrifice for a worthy cause.

Ashnod

Ashnod
Vanguard

Whenever a creature deals damage to you, destroy it.

Ashnod served as Mishra's confidante while he led Fallaji weapons development before the Brothers' War. Whereas Mishra works in metals and stone, however, Ashnod works in living flesh. She sees all living things as prototype machines; her "improvements" to them make her as feared by allies as by enemies.

Gix

Gix
Vanguard

{3}: Return target creature card from your graveyard to your hand.

Through ruthlessness and raw ambition, Gix rose through the Phyrexian regime to the exalted rank of praetor. Even while overseeing many of Phyrexia's most important undertakings, Gix continues his own quest for supremacy . . . for in Phyrexia, the weak become fodder for the strong.

Mishra

Mishra
Vanguard

If a creature you control would deal damage, it deals double that damage instead.

Both complement and antithesis to his older brother Urza, Mishra also mastered the intricacies of artifice. It was Mishra's strength that first gave rise to the massive Phyrexian war engines on Dominaria, and it was his weakness that pushed him, Urza, and Dominaria itself to the point of annihilation.

Serra

Serra
Vanguard

Creatures you control get +0/+2.

Named for a benevolent goddess at birth, Serra fulfilled the prophecy of that goddess's coming. As a planeswalker, she embodies white mana and helps whole civilizations develop while both directly and indirectly inspiring countless individuals to be steadfast and strong in the service of light.

Tawnos

Tawnos
Vanguard

You may cast artifact, creature, and enchantment spells as though they had flash.

Tawnos brings a childlike wonder and an inherent skill to Urza's studio and bridges the wizardry of the workshop with the grandeur of the royal court. His speed and flexibility quickly earned him promotion from apprentice to master artificer.

Titania

Titania
Vanguard

You may play an additional land on each of your turns.

Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself. Her power and her very existence are linked to the land: when the forest is healthy, Titania is ascendant. When Argoth suffers, Titania also bleeds.

Urza

Urza
Vanguard

{3}: Urza deals 1 damage to any target.

An artificer of unparalleled renown, Urza was a powerful cipher even before he was able to planeswalk. Seeing the world as a large, integrated machine is his greatest strength and weakness, enabling him to solve almost any problem but blinding him to his solutions' effects on others.

Xantcha

Xantcha
Vanguard

Sacrifice a permanent: Regenerate target creature.

A Phyrexian "sleeper agent," Xantcha has developed an inviolate sense of self. This aberration earned her a death sentence, but she was rescued by Urza and joined his crusade. Her Phyrexian credo of "Waste not, want not" has helped Urza more than even he comprehends.

Showing extras 1 - 32 of 32.