88 Card Un-Serious Set
Release Date: Aug 11th 1998
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Showing cards 49 - 88 of 88.

Landfill

Landfill
Landfill
Sorcery

Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.

Ricochet

Ricochet
Ricochet
Enchantment

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Spark Fiend

Spark Fiend
Spark Fiend
Creature — Beast

When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.

At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.

5/6

Strategy, Schmategy

Strategy, Schmategy
Strategy, Schmategy
Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 — Do nothing.

2 — Destroy all artifacts.

3 — Destroy all lands.

4 — Strategy, Schmategy deals 3 damage to each creature and each player.

5 — Each player discards their hand and draws seven cards.

6 — Repeat this process two more times.

The Ultimate Nightmare of Wizards of the Coast® Customer Service

The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

The number printed on the card is no longer in service. For help, go to wizards.custhelp.com or find us on Twitter @Wizards_Help.

Cardboard Carapace

Cardboard Carapace
Cardboard Carapace
Enchantment — Aura

Enchant creature

For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.

. . . that exciting . . . about . . .

Double Play

Double Play
Double Play
Sorcery

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

The wizard exclaimed, "I'm no chicken . . . ."

Elvish Impersonators

Elvish Impersonators
Elvish Impersonators
Creature — Elves

As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

"Uh-hunh."

*/*

Flock of Rabid Sheep

Flock of Rabid Sheep
Flock of Rabid Sheep
Sorcery

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

And their bleating was like a wet salmon slapped upon the land—slap! slap! slap!

Free-Range Chicken

Free-Range Chicken
Free-Range Chicken
Creature — Bird

{1}{G}: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

3/3

Gerrymandering

Gerrymandering
Gerrymandering
Sorcery

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

Ghazbán Ogress

Ghazbán Ogress
Ghazbán Ogress
Creature — Ogre

When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.

2/2

Growth Spurt

Growth Spurt
Growth Spurt
Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

MORE TO LOVE: Friendly, nature-loving, Bunyonesque SEM seeks SEF looking for a huge commitment. . . . seeks atog prince

Gus

Gus
Gus
Creature — Gus

Gus enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.

"Now I lay me down to sleep—

What are *you* starin' at?"

2/2

Hungry Hungry Heifer

Hungry Hungry Heifer
Hungry Hungry Heifer
Creature — Cow

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.

Mooo.

3/3

Incoming!

Incoming!
Incoming!
Sorcery

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Mine, Mine, Mine!

Mine, Mine, Mine!
Mine, Mine, Mine!
Enchantment

When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand.

Players have no maximum hand size and don't lose the game for drawing from an empty library.

Each player can't cast more than one spell each turn.

When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.

Squirrel Farm

Squirrel Farm
Squirrel Farm
Enchantment

{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

"And the ignorant shall fall to the squirrels."

—*Chip 2:54*

Team Spirit

Team Spirit
Team Spirit
Instant

Creatures target player's team controls get +1/+1 until end of turn.

Due to some late-night partying, the chicken missed the group photo.

Timmy, Power Gamer

Timmy, Power Gamer
Timmy, Power Gamer
Legendary Creature — Human Gamer

{4}: You may put a creature card from your hand onto the battlefield.

"Just wait till I get my Leviathan . . . ."

1/1

Ashnod's Coupon

Ashnod's Coupon
Ashnod's Coupon
Artifact

{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.

Limited time offer. Void where prohibited. Limit one per purchase. Valid only in participating duels. This coupon is nontransferable and invalid if shattered, crumbled, detonated, pillaged, or otherwise disenchanted. Cash value less than 1/20 of a cent. Offer not valid in Quebec, Rhode Island, or where prohibited by law or the DCI.

Blacker Lotus

Blacker Lotus
Blacker Lotus
Artifact

{T}: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.

Bronze Calendar

Bronze Calendar
Bronze Calendar
Artifact

Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.

Every page holds a month, every date a numeral.

Chaos Confetti

Chaos Confetti
Chaos Confetti
Artifact

{4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.

And you thought that was just an urban legend.

Clay Pigeon

Clay Pigeon
Clay Pigeon
Artifact Creature — Bird

Flying

{1}, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.

1/1

Giant Fan

Giant Fan
Giant Fan
Artifact

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

Only a villain would unleash a giant fan on anyone!

Jack-in-the-Mox

Jack-in-the-Mox
Jack-in-the-Mox
Artifact

{T}: Roll a six-sided die. This ability has the indicated effect.

1 — Sacrifice Jack-in-the-Mox and you lose 5 life.

2 — Add {W}.

3 — Add {U}.

4 — Add {B}.

5 — Add {R}.

6 — Add {G}.

Jester's Sombrero

Jester's Sombrero
Jester's Sombrero
Artifact

{2}, {T}, Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.

"¡Yo quiero Kormus Bell!"

Mirror Mirror

Mirror Mirror
Mirror Mirror
Artifact

Mirror Mirror enters the battlefield tapped.

{7}, {T}, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Paper Tiger

Paper Tiger
Paper Tiger
Artifact Creature — Cat

Creatures named Rock Lobster can't attack or block.

The tiger is always quick to fold.

4/3

Rock Lobster

Rock Lobster
Rock Lobster
Artifact Creature — Lobster

Creatures named Scissors Lizard can't attack or block.

Many take the lobster for granite.

4/3

Scissors Lizard

Scissors Lizard
Scissors Lizard
Artifact Creature — Lizard

Creatures named Paper Tiger can't attack or block.

Nothing beats the lizard's shear power.

4/3

Spatula of the Ages

Spatula of the Ages
Spatula of the Ages
Artifact

{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

At last Urza's powers were focused through the incredible artifact.

"Who wants pancakes?" he asked.

Urza's Contact Lenses

Urza's Contact Lenses
Urza's Contact Lenses
Artifact

Urza's Contact Lenses enters the battlefield tapped.

Urza's Contact Lenses doesn't untap during your untap step.

As long as Urza's Contact Lenses is untapped, all players play with their hands revealed.

Clap your hands twice: You may tap or untap Urza's Contact Lenses.

Urza's Science Fair Project

Urza's Science Fair Project
Urza's Science Fair Project
Artifact Creature — Construct

{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.

1 — It gets -2/-2 until end of turn.

2 — Prevent all combat damage it would deal this turn.

3 — It gains vigilance until end of turn.

4 — It gains first strike until end of turn.

5 — It gains flying until end of turn.

6 — It gets +2/+2 until end of turn.

4/4

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Showing cards 49 - 88 of 88.
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