88 Card Un-Serious Set
Release Date: Aug 11th 1998
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Showing cards 1 - 48 of 88.

Charm School

Charm School
Charm School
Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

The Cheese Stands Alone

The Cheese Stands Alone
The Cheese Stands Alone
Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

The meat, on the other hand, has frequent visitors.

Double Dip

Double Dip
Double Dip
Instant

Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.

In a duel and taking a lickin' . . .

Get a Life

Get a Life
Get a Life
Instant

Target player and each of that player's teammates exchange life totals.

Gimme five! (Or whatever you got.)

I'm Rubber, You're Glue

I'm Rubber, You're Glue
I'm Rubber, You're Glue
Enchantment

When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.

Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

Knight of the Hokey Pokey

Knight of the Hokey Pokey
Knight of the Hokey Pokey
Creature — Knight

First strike

{1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

That's what it's all about.

2/2

Lexivore

Lexivore
Lexivore
Creature — Beast

Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)

Plucking the chicken

—Elvish expression meaning "flinging the monkey"

2/3

Look at Me, I'm the DCI

Look at Me, I'm the DCI
Look at Me, I'm the DCI
Sorcery

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Few understand the DCI's rigorous decision-making process.

Mesa Chicken

Mesa Chicken
Mesa Chicken
Creature — Bird

Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.

"Lo! lord of layers proudly comb-crested

Hero to hens father to feathers

Crowing sun-caller weaver of wattle

Elder to eggs."

—*Rooster Saga*

2/2

Miss Demeanor

Miss Demeanor
Miss Demeanor
Creature — Lady of Proper Etiquette

Flying, first strike

At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.

Even war can be civil.

3/1

Once More with Feeling

Once More with Feeling
Once More with Feeling
Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.

DCI ruling — A deck can have only one card named Once More with Feeling.

If yo . . . ted.

Prismatic Wardrobe

Prismatic Wardrobe
Prismatic Wardrobe
Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

"Spring in Dominaria means pastels!"

—Excerpt from *Mage's Home Journal*

Sex Appeal

Sex Appeal
Sex Appeal
Instant

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

Bureaucracy

Bureaucracy
Bureaucracy
Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Censorship

Censorship
Censorship
Enchantment

As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Editor's note: There were no suitable flavor text submissions for this card.

Checks and Balances

Checks and Balances
Checks and Balances
Enchantment

Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Chicken à la King

Chicken à la King
Chicken à la King
Creature — Bird Noble

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)

Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around.

2/2

Clambassadors

Clambassadors
Clambassadors
Creature — Clamfolk

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

"Sorry we shelled your village—here's some gold."

4/4

Clam-I-Am

Clam-I-Am
Clam-I-Am
Creature — Clamfolk

If you roll a 3 on a six-sided die, you may reroll that die.

The Clams down in Clamville

All scootered and skittled—

"The three is no more!"

The Clam fiddler fiddled.

2/2

Clam Session

Clam Session
Clam Session
Creature — Clamfolk

As Clam Session enters the battlefield, choose a word.

At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.

"Duke, Duke, Duke, Duke of Pearl . . . ."

2/5

Common Courtesy

Common Courtesy
Common Courtesy
Enchantment

Whenever a player casts a spell without asking your permission while casting it, counter that spell.

When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

"You didn't say the Magic word."

Denied!

Denied!
Denied!
Instant

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

"Don't worry about it. It happens to every mage sooner or later."

Double Take

Double Take
Double Take
Instant

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

"But next time we meet, . . ."

Fowl Play

Fowl Play
Fowl Play
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

"I feel like chicken tonight!"

Free-for-All

Free-for-All
Free-for-All
Enchantment

When Free-for-All enters the battlefield, exile all creatures face down.

At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.

When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Psychic Network

Psychic Network
Psychic Network
Enchantment

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Sorry

Sorry
Sorry
Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.

Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

B.F.M. (Big Furry Monster)

B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster)
Creature — The Biggest, Baddest, Nastiest,

You must cast both B.F.M. cards to put

leaves the battlefield, sacrifice the other.

B.F.M. can't be blocked except by three or

"It was big. Really, really big. No, bigger

No, more. Look, we're talking krakens and

B.F.M. (Big Furry Monster)

B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster)
Creature — The Biggest, Baddest, Nastiest,

You must cast both B.F.M. cards to put

leaves the battlefield, sacrifice the other.

B.F.M. can't be blocked except by three or

than that. Even bigger. Keep going. More.

dreadnoughts for jewelry. It was *big*!"

—Arna Kennerüd, skyknight

Deadhead

Deadhead
Deadhead
Creature — Zombie

{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

"I'm back from the Dead," the zombie moaned. "And they were far out, man."

3/3

Double Cross

Double Cross
Double Cross
Sorcery

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

"You're in for a nasty butt-kickin'."

Handcuffs

Handcuffs
Handcuffs
Enchantment

As Handcuffs enters the battlefield, choose a player.

When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.

"That was fun! Now me."

—Gwendlyn Di Corci

Infernal Spawn of Evil

Infernal Spawn of Evil
Infernal Spawn of Evil
Creature — Beast

Flying, first strike

{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.

7/7

Jumbo Imp

Jumbo Imp
Jumbo Imp
Creature — Imp

Flying

As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

0/0

Organ Harvest

Organ Harvest
Organ Harvest
Sorcery

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.

"Lucy, you've got some spleenin' to do."

Ow

Ow
Ow
Enchantment

Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.

Have you ever noticed how some flavor text has no relevance whatsoever to the card it's on?

Poultrygeist

Poultrygeist
Poultrygeist
Creature — Bird Spirit

Flying

Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.

Farmer Brown never ate eggs again.

1/1

Temp of the Damned

Temp of the Damned
Temp of the Damned
Creature — Zombie

As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.

"Not the graveyard shift again!"

3/3

Volrath's Motion Sensor

Volrath's Motion Sensor
Volrath's Motion Sensor
Enchantment — Aura

Enchant player

As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.

When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.

Burning Cinder Fury of Crimson Chaos Fire

Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire
Enchantment

Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.

At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

Chicken Egg

Chicken Egg
Chicken Egg
Creature — Egg

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.

"That's a lotta nuggets."

—Jaya Ballard, task mage

0/1

Double Deal

Double Deal
Double Deal
Sorcery

Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.

"I'm facing defeat, . . ."

Goblin Bookie

Goblin Bookie
Goblin Bookie
Creature — Goblin

{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)

"Glok loved bets! He'd sit in the bar all night an' laugh an' laugh. Hey—he still owes me."

—Squee, goblin casino hand

1/1

Goblin Bowling Team

Goblin Bowling Team
Goblin Bowling Team
Creature — Goblin

If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

Flog was out of his league—this game wasn't up his alley, but the team couldn't spare him if he split.

1/1

Goblin Tutor

Goblin Tutor
Goblin Tutor
Instant

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.

2 — A card named Goblin Tutor

3 — An enchantment

4 — An artifact

5 — A creature

6 — An instant or sorcery

Hurloon Wrangler

Hurloon Wrangler
Hurloon Wrangler
Creature — Minotaur

Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)

"Nothing comes between me and my Didgeridoos™."

2/2

Jalum Grifter

Jalum Grifter
Jalum Grifter
Legendary Creature — Devil

{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

3/5

Krazy Kow

Krazy Kow
Krazy Kow
Creature — Cow

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.

"I got your milk right here!"

3/3
Showing cards 1 - 48 of 88.
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