254 Card Reprint Set
Release Date: Dec 07th 2018
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Showing cards 241 - 254 of 254.

Dark Depths

Dark Depths
Dark Depths
Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Desolate Lighthouse

Desolate Lighthouse
Desolate Lighthouse
Land

{T}: Add {C}.

{1}{U}{R}, {T}: Draw a card, then discard a card.

A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.

Flagstones of Trokair

Flagstones of Trokair
Flagstones of Trokair
Legendary Land

{T}: Add {W}.

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.

Karakas

Karakas
Karakas
Legendary Land

{T}: Add {W}.

{T}: Return target legendary creature to its owner's hand.

Lavaclaw Reaches

Lavaclaw Reaches
Lavaclaw Reaches
Land

Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.

Mage-Ring Network

Mage-Ring Network
Mage-Ring Network
Land

{T}: Add {C}.

{1}, {T}: Put a storage counter on Mage-Ring Network.

{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.

Mistveil Plains

Mistveil Plains
Mistveil Plains
Land — Plains

({T}: Add {W}.)

Mistveil Plains enters the battlefield tapped.

{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Phyrexian Tower

Phyrexian Tower
Phyrexian Tower
Legendary Land

{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.

"Yawgmoth is dead, and his citadels lie empty. But there will always be some who seek power at any price."

—Karn

Raging Ravine

Raging Ravine
Raging Ravine
Land

Raging Ravine enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Rogue's Passage

Rogue's Passage
Rogue's Passage
Land

{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Stirring Wildwood

Stirring Wildwood
Stirring Wildwood
Land

Stirring Wildwood enters the battlefield tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Terramorphic Expanse

Terramorphic Expanse
Terramorphic Expanse
Land

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Thespian's Stage

Thespian's Stage
Thespian's Stage
Land

{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.

Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth
Urborg, Tomb of Yawgmoth
Legendary Land

Each land is a Swamp in addition to its other land types.

"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."

—Lord Windgrace

Showing cards 241 - 254 of 254.
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