399 Card Expansion Set
Release Date: Oct 04th 2019
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Showing cards 385 - 398 of 398.

Sorcerous Spyglass

Sorcerous Spyglass
Sorcerous Spyglass
Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Stonecoil Serpent

Stonecoil Serpent
Stonecoil Serpent
Artifact Creature — Snake

Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

0/0

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Castle Embereth

Castle Embereth
Castle Embereth
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Castle Garenbrig

Castle Garenbrig
Castle Garenbrig
Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Castle Locthwain

Castle Locthwain
Castle Locthwain
Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Castle Vantress

Castle Vantress
Castle Vantress
Land

Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.

Fabled Passage

Fabled Passage
Fabled Passage
Land

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Piper of the Swarm

Piper of the Swarm
Piper of the Swarm
Creature — Human Warlock

Rats you control have menace.

{1}{B}, {T}: Create a 1/1 black Rat creature token.

{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.

"If it has ears, it will dance to my tune."

1/3

Glass Casket

Glass Casket
Glass Casket
Artifact

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

Fate will decide whether it's a bed or a tomb.

Slaying Fire

Slaying Fire
Slaying Fire
Instant

Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

The purest virtue burns brighter than the sun and hotter than dragonfire.

Kenrith's Transformation

Kenrith's Transformation
Kenrith's Transformation
Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Improbable Alliance

Improbable Alliance
Improbable Alliance
Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

{4}{U}{R}: Draw a card, then discard a card.

"I agreed to light his way as long as he always had my back."

—Squill, Mistford pixie

Inspiring Veteran

Inspiring Veteran
Inspiring Veteran
Creature — Human Knight

Other Knights you control get +1/+1.

"I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for."

2/2
Showing cards 385 - 398 of 398.
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