3318 Card Reprint Set
Release Date: Sep 26th 2020
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Showing cards 1 - 48 of 1338.

Iterative Analysis

Iterative Analysis
Iterative Analysis
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Emrakul, the Aeons Torn

Emrakul, the Aeons Torn
Emrakul, the Aeons Torn
Legendary Creature — Eldrazi

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15

Lashweed Lurker

Lashweed Lurker
Lashweed Lurker
Creature — Eldrazi Horror

Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may put target nonland permanent on top of its owner's library.

5/4

Thought-Knot Seer

Thought-Knot Seer
Thought-Knot Seer
Creature — Eldrazi

({C} represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.

When Thought-Knot Seer leaves the battlefield, target opponent draws a card.

4/4

Ancestor's Prophet

Ancestor's Prophet
Ancestor's Prophet
Creature — Human Cleric

Tap five untapped Clerics you control: You gain 10 life.

"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."

1/5

Angel's Grace

Angel's Grace
Angel's Grace
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Anointer Priest

Anointer Priest
Anointer Priest
Creature — Human Cleric

Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3

Aven Riftwatcher

Aven Riftwatcher
Aven Riftwatcher
Creature — Bird Rebel Soldier

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.

2/3

Belfry Spirit

Belfry Spirit
Belfry Spirit
Creature — Spirit

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

1/1

Calming Licid

Calming Licid
Calming Licid
Creature — Licid

{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.

Enchanted creature can't attack.

2/2

Cloudgoat Ranger

Cloudgoat Ranger
Cloudgoat Ranger
Creature — Giant Warrior Ranger

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

Council's Judgment

Council's Judgment
Council's Judgment
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

Eldrazi Displacer

Eldrazi Displacer
Eldrazi Displacer
Creature — Eldrazi

Devoid (This card has no color.)

{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)

3/3

Emeria Angel

Emeria Angel
Emeria Angel
Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3

Enlightened Tutor

Enlightened Tutor
Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal."

—Daudi, Femeref tutor

Entreat the Angels

Entreat the Angels
Entreat the Angels
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Gideon, Ally of Zendikar

Gideon, Ally of Zendikar
Gideon, Ally of Zendikar
Legendary Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

−4: You get an emblem with "Creatures you control get +1/+1."

Loyalty: 4

Goldenglow Moth

Goldenglow Moth
Goldenglow Moth
Creature — Insect

Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.

Ordinary moths follow it, drawn to its light.

0/1

History of Benalia

History of Benalia
History of Benalia
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.

III — Knights you control get +2/+1 until end of turn.

Hundred-Handed One

Hundred-Handed One
Hundred-Handed One
Creature — Giant

Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

3/5

Kazandu Blademaster

Kazandu Blademaster
Kazandu Blademaster
Creature — Human Soldier Ally

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."

1/1

Land Tax

Land Tax
Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Loyal Unicorn

Loyal Unicorn
Loyal Unicorn
Creature — Unicorn

Vigilance

Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

3/4

Monastery Mentor

Monastery Mentor
Monastery Mentor
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

"Speak little. Do much."

2/2

Nahiri, the Lithomancer

Nahiri, the Lithomancer
Nahiri, the Lithomancer
Legendary Planeswalker — Nahiri

+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.

−2: You may put an Equipment card from your hand or graveyard onto the battlefield.

−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.

Nahiri, the Lithomancer can be your commander.

Loyalty: 3

Parallax Wave

Parallax Wave
Parallax Wave
Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Pegasus Stampede

Pegasus Stampede
Pegasus Stampede
Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Pegasus creature token with flying.

Regal Caracal

Regal Caracal
Regal Caracal
Creature — Cat

Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.

3/3

Rest in Peace

Rest in Peace
Rest in Peace
Enchantment

When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

"I will keep watch."

Reveillark

Reveillark
Reveillark
Creature — Elemental

Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/3

Sensei Golden-Tail

Sensei Golden-Tail
Sensei Golden-Tail
Legendary Creature — Fox Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.

2/1

Snubhorn Sentry

Snubhorn Sentry
Snubhorn Sentry
Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

They're fun to train—if you like stubborn, aggressive, and fiercely territorial.

0/3

Soltari Monk

Soltari Monk
Soltari Monk
Creature — Soltari Monk Cleric

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

"Prayer rarely explains."

—Orim, Samite healer

2/1

Splicer's Skill

Splicer's Skill
Splicer's Skill
Sorcery

Create a 3/3 colorless Phyrexian Golem artifact creature token.

Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Springjack Shepherd

Springjack Shepherd
Springjack Shepherd
Creature — Kithkin Wizard

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

"Better for a doun to lose its cenn than its springjacks."

1/2

Sunscape Battlemage

Sunscape Battlemage
Sunscape Battlemage
Creature — Human Wizard

Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.

2/2

Triplicate Spirits

Triplicate Spirits
Triplicate Spirits
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)

Trokin High Guard

Trokin High Guard
Trokin High Guard
Creature — Human Knight

Battle tempers soldiers as fire tempers steel.

3/3

Vanguard of Brimaz

Vanguard of Brimaz
Vanguard of Brimaz
Creature — Cat Soldier

Vigilance

Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.

"The humans and their gods never blessed me. Only the pride deserves my allegiance."

2/2

Winds of Abandon

Winds of Abandon
Winds of Abandon
Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Wizened Cenn

Wizened Cenn
Wizened Cenn
Creature — Kithkin Cleric

Other Kithkin creatures you control get +1/+1.

"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."

2/2

Wrath of God

Wrath of God
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

"As flies to wanton boys, are we to the gods. They kill us for their sport."

—William Shakespeare, *King Lear*

Amoeboid Changeling

Amoeboid Changeling
Amoeboid Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.

1/1

Battle of Wits

Battle of Wits
Battle of Wits
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

There is no loftier ambition than the pursuit of knowledge.

Brain Freeze

Brain Freeze
Brain Freeze
Instant

Target player mills three cards.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Brainstorm

Brainstorm
Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I have a plan. Actually, I have three."

Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft
Brazen Borrower
Creature — Faerie Rogue

Flash

Flying

Brazen Borrower can block only creatures with flying.

3/1
Petty Theft
Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

Showing cards 1 - 48 of 1338.
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