The Brothers' War Promos

171 Card Promo Set
Release Date: Nov 18th 2022
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Showing cards 1 - 48 of 178.

In the Trenches

In the Trenches
In the Trenches
Enchantment

Creatures you control get +1/+1.

{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

The battlefield became so pockmarked with craters and trenches that casualties were regularly attributed to "fell in a hole."

In the Trenches

In the Trenches
In the Trenches
Enchantment

Creatures you control get +1/+1.

{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

The battlefield became so pockmarked with craters and trenches that casualties were regularly attributed to "fell in a hole."

Kayla's Command

Kayla's Command
Kayla's Command
Sorcery

Choose two —

• Create a 2/2 colorless Construct artifact creature token.

• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.

• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

• You gain 2 life and scry 2.

Kayla's Command

Kayla's Command
Kayla's Command
Sorcery

Choose two —

• Create a 2/2 colorless Construct artifact creature token.

• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.

• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

• You gain 2 life and scry 2.

Kayla's Reconstruction

Kayla's Reconstruction
Kayla's Reconstruction
Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Anyone can destroy a continent. Few have the vision to rebuild one.

Kayla's Reconstruction

Kayla's Reconstruction
Kayla's Reconstruction
Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Anyone can destroy a continent. Few have the vision to rebuild one.

Loran of the Third Path

Loran of the Third Path
Loran of the Third Path
Legendary Creature — Human Artificer

Vigilance

When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.

As a scholar, she saw the sylex not as a weapon, but as a key to the past.

2/1

Loran of the Third Path

Loran of the Third Path
Loran of the Third Path
Legendary Creature — Human Artificer

Vigilance

When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.

As a scholar, she saw the sylex not as a weapon, but as a key to the past.

2/1

Myrel, Shield of Argive

Myrel, Shield of Argive
Myrel, Shield of Argive
Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4

Myrel, Shield of Argive

Myrel, Shield of Argive
Myrel, Shield of Argive
Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4

Siege Veteran

Siege Veteran
Siege Veteran
Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

"Steady, recruit. We fight in the light of justice. We cast no shadow."

2/2

Siege Veteran

Siege Veteran
Siege Veteran
Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

"Steady, recruit. We fight in the light of justice. We cast no shadow."

2/2

Soul Partition

Soul Partition
Soul Partition
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.

Soul Partition

Soul Partition
Soul Partition
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.

Tocasia's Welcome

Tocasia's Welcome
Tocasia's Welcome
Enchantment

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."

Tocasia's Welcome

Tocasia's Welcome
Tocasia's Welcome
Enchantment

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."

Autonomous Assembler

Autonomous Assembler
Autonomous Assembler
Artifact Creature — Assembly-Worker

Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Vigilance

{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.

4/5

Autonomous Assembler

Autonomous Assembler
Autonomous Assembler
Artifact Creature — Assembly-Worker

Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Vigilance

{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.

4/5

Platoon Dispenser

Platoon Dispenser
Platoon Dispenser
Artifact Creature — Construct

At the beginning of your end step, if you control two or more other creatures, draw a card.

{3}{W}: Create a 1/1 colorless Soldier artifact creature token.

Unearth {2}{W}{W}

"Hear that thud-clank, thud-clank? We're saved."

—Ani, Urzan soldier

4/6

Platoon Dispenser

Platoon Dispenser
Platoon Dispenser
Artifact Creature — Construct

At the beginning of your end step, if you control two or more other creatures, draw a card.

{3}{W}: Create a 1/1 colorless Soldier artifact creature token.

Unearth {2}{W}{W}

"Hear that thud-clank, thud-clank? We're saved."

—Ani, Urzan soldier

4/6

Steel Seraph

Steel Seraph
Steel Seraph
Artifact Creature — Angel

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

5/4

Steel Seraph

Steel Seraph
Steel Seraph
Artifact Creature — Angel

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

5/4

Urza's Sylex

Urza's Sylex
Urza's Sylex
Legendary Artifact

{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.

When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Urza's Sylex

Urza's Sylex
Urza's Sylex
Legendary Artifact

{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.

When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Drafna, Founder of Lat-Nam

Drafna, Founder of Lat-Nam
Drafna, Founder of Lat-Nam
Legendary Creature — Human Artificer Advisor

{1}{U}: Return target artifact you control to its owner's hand.

{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.)

Alongside his wife, Hurkyl, Drafna built a legacy of scholarship that endured for millennia.

2/1

Drafna, Founder of Lat-Nam

Drafna, Founder of Lat-Nam
Drafna, Founder of Lat-Nam
Legendary Creature — Human Artificer Advisor

{1}{U}: Return target artifact you control to its owner's hand.

{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.)

Alongside his wife, Hurkyl, Drafna built a legacy of scholarship that endured for millennia.

2/1

Hurkyl, Master Wizard

Hurkyl, Master Wizard
Hurkyl, Master Wizard
Legendary Creature — Human Wizard Advisor

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

2/4

Hurkyl, Master Wizard

Hurkyl, Master Wizard
Hurkyl, Master Wizard
Legendary Creature — Human Wizard Advisor

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

2/4

Hurkyl's Final Meditation

Hurkyl's Final Meditation
Hurkyl's Final Meditation
Instant

As long as it's not your turn, this spell costs {3} more to cast.

Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Hurkyl's Final Meditation

Hurkyl's Final Meditation
Hurkyl's Final Meditation
Instant

As long as it's not your turn, this spell costs {3} more to cast.

Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

One with the Multiverse

One with the Multiverse
One with the Multiverse
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

One with the Multiverse

One with the Multiverse
One with the Multiverse
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Skystrike Officer

Skystrike Officer
Skystrike Officer
Creature — Human Soldier

Flying

Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.

"Landing zone is clear. Activate and deploy!"

2/3

Skystrike Officer

Skystrike Officer
Skystrike Officer
Creature — Human Soldier

Flying

Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.

"Landing zone is clear. Activate and deploy!"

2/3

Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim
Teferi, Temporal Pilgrim
Legendary Planeswalker — Teferi

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.

0: Draw a card.

−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."

−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Loyalty: 4

Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim
Teferi, Temporal Pilgrim
Legendary Planeswalker — Teferi

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.

0: Draw a card.

−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."

−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Loyalty: 4

Urza's Command

Urza's Command
Urza's Command
Instant

Choose two —

• Creatures you don't control get -2/-0 until end of turn.

• Create a tapped Powerstone token.

• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

• Scry 1, then draw a card.

Urza's Command

Urza's Command
Urza's Command
Instant

Choose two —

• Creatures you don't control get -2/-0 until end of turn.

• Create a tapped Powerstone token.

• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

• Scry 1, then draw a card.

Arcane Proxy

Arcane Proxy
Arcane Proxy
Artifact Creature — Wizard

Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

4/3

Arcane Proxy

Arcane Proxy
Arcane Proxy
Artifact Creature — Wizard

Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

4/3

Surge Engine

Surge Engine
Surge Engine
Artifact Creature — Construct

Defender

{U}: Surge Engine loses defender and gains "This creature can't be blocked."

{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.

{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.

3/2

Surge Engine

Surge Engine
Surge Engine
Artifact Creature — Construct

Defender

{U}: Surge Engine loses defender and gains "This creature can't be blocked."

{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.

{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.

3/2

The Temporal Anchor

The Temporal Anchor
The Temporal Anchor
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

The Temporal Anchor

The Temporal Anchor
The Temporal Anchor
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

Terisian Mindbreaker

Terisian Mindbreaker
Terisian Mindbreaker
Artifact Creature — Juggernaut

Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.

Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6/4

Terisian Mindbreaker

Terisian Mindbreaker
Terisian Mindbreaker
Artifact Creature — Juggernaut

Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.

Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6/4

Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist
Ashnod, Flesh Mechanist
Legendary Creature — Human Artificer

Deathtouch

Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1

Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist
Ashnod, Flesh Mechanist
Legendary Creature — Human Artificer

Deathtouch

Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1
Showing cards 1 - 48 of 178.
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There are also 2 Extras in this set.