383 Card Core Set
Release Date: Jul 13th 2007
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Showing cards 49 - 96 of 510.

Reya Dawnbringer

Reya Dawnbringer
Reya Dawnbringer
Legendary Creature — Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6

Reya Dawnbringer

Reya Dawnbringer
Reya Dawnbringer
Legendary Creature — Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6

Righteousness

Righteousness
Righteousness
Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

Rule of Law

Rule of Law
Rule of Law
Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

Samite Healer

Samite Healer
Samite Healer
Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

4/4

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

4/4

Serra's Embrace

Serra's Embrace
Serra's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

Serra's Embrace

Serra's Embrace
Serra's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

The touch of Serra's angels bears hopes aloft and empowers noble causes.

Skyhunter Patrol

Skyhunter Patrol
Skyhunter Patrol
Creature — Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies."

—Raksha Golden Cub

2/3

Skyhunter Patrol

Skyhunter Patrol
Skyhunter Patrol
Creature — Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies."

—Raksha Golden Cub

2/3

Skyhunter Prowler

Skyhunter Prowler
Skyhunter Prowler
Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.

1/3

Skyhunter Prowler

Skyhunter Prowler
Skyhunter Prowler
Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.

1/3

Skyhunter Skirmisher

Skyhunter Skirmisher
Skyhunter Skirmisher
Creature — Cat Knight

Flying, double strike

1/1

Skyhunter Skirmisher

Skyhunter Skirmisher
Skyhunter Skirmisher
Creature — Cat Knight

Flying, double strike

"Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter—and why Taj-Nar has never fallen."

—Raksha Golden Cub

1/1

Soul Warden

Soul Warden
Soul Warden
Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost.

—Vec teaching

1/1

Spirit Link

Spirit Link
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Spirit Link

Spirit Link
Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

Spirit Weaver

Spirit Weaver
Spirit Weaver
Creature — Human Wizard

{2}: Target green or blue creature gets +0/+1 until end of turn.

"Let my hope be your shield."

2/1

Starlight Invoker

Starlight Invoker
Starlight Invoker
Creature — Human Cleric Mutant

{7}{W}: You gain 5 life.

"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."

1/3

Steadfast Guard

Steadfast Guard
Steadfast Guard
Creature — Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

2/2

Steadfast Guard

Steadfast Guard
Steadfast Guard
Creature — Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

2/2

Story Circle

Story Circle
Story Circle
Enchantment

As Story Circle enters the battlefield, choose a color.

{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Suntail Hawk

Suntail Hawk
Suntail Hawk
Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1

Suntail Hawk

Suntail Hawk
Suntail Hawk
Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1

Tempest of Light

Tempest of Light
Tempest of Light
Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may takes its course."

Treasure Hunter

Treasure Hunter
Treasure Hunter
Creature — Human

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."

2/2

True Believer

True Believer
True Believer
Creature — Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

2/2

True Believer

True Believer
True Believer
Creature — Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

2/2

Tundra Wolves

Tundra Wolves
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."

—Onean scout

1/1

Tundra Wolves

Tundra Wolves
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."

—Onean scout

1/1

Venerable Monk

Venerable Monk
Venerable Monk
Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

Voice of All

Voice of All
Voice of All
Creature — Angel

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

2/2

Voice of All

Voice of All
Voice of All
Creature — Angel

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

2/2

Wall of Swords

Wall of Swords
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

3/5

Wall of Swords

Wall of Swords
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

3/5

Warrior's Honor

Warrior's Honor
Warrior's Honor
Instant

Creatures you control get +1/+1 until end of turn.

"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."

—Asmira, holy avenger

Wild Griffin

Wild Griffin
Wild Griffin
Creature — Griffin

Flying

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."

—King Darien of Kjeldor

2/2

Wild Griffin

Wild Griffin
Wild Griffin
Creature — Griffin

Flying

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."

—King Darien of Kjeldor

2/2

Windborn Muse

Windborn Muse
Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3

Windborn Muse

Windborn Muse
Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3

Wrath of God

Wrath of God
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Youthful Knight

Youthful Knight
Youthful Knight
Creature — Human Knight

First strike

Idealism fits him better than his armor.

2/1

Youthful Knight

Youthful Knight
Youthful Knight
Creature — Human Knight

First strike

Idealism fits him better than his armor.

2/1

Academy Researchers

Academy Researchers
Academy Researchers
Creature — Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

They brandish their latest theories as warriors would wield weapons.

2/2

Air Elemental

Air Elemental
Air Elemental
Creature — Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."

—Joseph Conrad, *The Mirror of the Sea*

4/4

Air Elemental

Air Elemental
Air Elemental
Creature — Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."

—Joseph Conrad, *The Mirror of the Sea*

4/4

Ambassador Laquatus

Ambassador Laquatus
Ambassador Laquatus
Legendary Creature — Merfolk Wizard

{3}: Target player mills three cards.

"Life is a game. The only thing that matters is whether you're a pawn or a player."

1/3
Showing cards 49 - 96 of 510.
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