383 Card Core Set
Release Date: Jul 13th 2007
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Showing cards 1 - 48 of 510.

Ancestor's Chosen

Ancestor's Chosen
Ancestor's Chosen
Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

4/4

Ancestor's Chosen

Ancestor's Chosen
Ancestor's Chosen
Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

"The will of all, by my hand done."

4/4

Angel of Mercy

Angel of Mercy
Angel of Mercy
Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

3/3

Angel of Mercy

Angel of Mercy
Angel of Mercy
Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

3/3

Angelic Blessing

Angelic Blessing
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Angelic Blessing

Angelic Blessing
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Angelic Chorus

Angelic Chorus
Angelic Chorus
Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

Angelic Wall

Angelic Wall
Angelic Wall
Creature — Wall

Defender (This creature can't attack.)

Flying

"The Ancestor protects us in ways we can't begin to comprehend."

—Mystic elder

0/4

Angelic Wall

Angelic Wall
Angelic Wall
Creature — Wall

Defender (This creature can't attack.)

Flying

"The Ancestor protects us in ways we can't begin to comprehend."

—Mystic elder

0/4

Aura of Silence

Aura of Silence
Aura of Silence
Enchantment

Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Aven Cloudchaser

Aven Cloudchaser
Aven Cloudchaser
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

2/2

Aven Cloudchaser

Aven Cloudchaser
Aven Cloudchaser
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."

—Nomad myth

2/2

Ballista Squad

Ballista Squad
Ballista Squad
Creature — Human Rebel

{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

2/2

Bandage

Bandage
Bandage
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.

Life is measured in inches. To a healer, every one of those inches is precious.

Beacon of Immortality

Beacon of Immortality
Beacon of Immortality
Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

The cave floods with light. A thousand rays shine forth and meld into one.

Benalish Knight

Benalish Knight
Benalish Knight
Creature — Human Knight

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

"We called them 'armored lightning.'"

—Gerrard of the *Weatherlight*

2/2

Benalish Knight

Benalish Knight
Benalish Knight
Creature — Human Knight

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

"We called them 'armored lightning.'"

—Gerrard of the *Weatherlight*

2/2

Cho-Manno, Revolutionary

Cho-Manno, Revolutionary
Cho-Manno, Revolutionary
Legendary Creature — Human Rebel

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

"Mercadia's masks can no longer hide the truth. Our day has come at last."

2/2

Condemn

Condemn
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"

—Alovnek, Boros guildmage

Demystify

Demystify
Demystify
Instant

Destroy target enchantment.

"Illusion is a crutch for those with no grounding in reality."

—Cho-Manno

Field Marshal

Field Marshal
Field Marshal
Creature — Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

2/2

Field Marshal

Field Marshal
Field Marshal
Creature — Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

2/2

Ghost Warden

Ghost Warden
Ghost Warden
Creature — Spirit

{T}: Target creature gets +1/+1 until end of turn.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."

—Ilromov, traveling storyteller

1/1

Glorious Anthem

Glorious Anthem
Glorious Anthem
Enchantment

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

Hail of Arrows

Hail of Arrows
Hail of Arrows
Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."

—General Takeno

Heart of Light

Heart of Light
Heart of Light
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

Heart of Light

Heart of Light
Heart of Light
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

For those who reach enlightenment, violence is an unnecessary distraction.

High Ground

High Ground
High Ground
Enchantment

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

Holy Day

Holy Day
Holy Day
Instant

Prevent all combat damage that would be dealt this turn.

"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."

—Karrim, Samite healer

Holy Strength

Holy Strength
Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Holy Strength

Holy Strength
Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

"May angels fly at your back. May your blade cleave the darkness."

—War blessing of Serra

Honor Guard

Honor Guard
Honor Guard
Creature — Human Soldier

{W}: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1

Icatian Priest

Icatian Priest
Icatian Priest
Creature — Human Cleric

{1}{W}{W}: Target creature gets +1/+1 until end of turn.

Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.

1/1

Kjeldoran Royal Guard

Kjeldoran Royal Guard
Kjeldoran Royal Guard
Creature — Human Soldier

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.

2/5

Loxodon Mystic

Loxodon Mystic
Loxodon Mystic
Creature — Elephant Cleric

{W}, {T}: Tap target creature.

Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.

3/3

Loyal Sentry

Loyal Sentry
Loyal Sentry
Creature — Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."

1/1

Luminesce

Luminesce
Luminesce
Instant

Prevent all damage that black sources and red sources would deal this turn.

"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."

—Lucilde Fiksdotter, leader of the Order of the White Shield

Mobilization

Mobilization
Mobilization
Enchantment

Soldier creatures have vigilance.

{2}{W}: Create a 1/1 white Soldier creature token.

Wars are won with strength, valor, and numbers—especially numbers.

Mobilization

Mobilization
Mobilization
Enchantment

Soldier creatures have vigilance.

{2}{W}: Create a 1/1 white Soldier creature token.

Wars are won with strength, valor, and numbers—especially numbers.

Nomad Mythmaker

Nomad Mythmaker
Nomad Mythmaker
Creature — Human Nomad Cleric

{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.

2/2

Nomad Mythmaker

Nomad Mythmaker
Nomad Mythmaker
Creature — Human Nomad Cleric

{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.

2/2

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Paladin en-Vec

Paladin en-Vec
Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2

Paladin en-Vec

Paladin en-Vec
Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."

2/2

Pariah

Pariah
Pariah
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

Pariah

Pariah
Pariah
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

"Why would I consider penance for my actions when I have so many subjects willing to do it for me?"

—Lord Konda

Reviving Dose

Reviving Dose
Reviving Dose
Instant

You gain 3 life.

Draw a card.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.

Showing cards 1 - 48 of 510.
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