269 Card Reprint Set
Release Date: May 06th 2015
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Showing cards 1 - 48 of 269.

Angelic Blessing

Angelic Blessing
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Angelic Protector

Angelic Protector
Angelic Protector
Creature — Angel

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait."

—Crovax

2/2

Anoint

Anoint
Anoint
Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.

Armor Sliver

Armor Sliver
Armor Sliver
Creature — Sliver

All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."

Hanna: "We must learn how they protect each other."

Mirri: "After they've done trying to kill us, all right?"

2/2

Armored Pegasus

Armored Pegasus
Armored Pegasus
Creature — Pegasus

Flying

"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."

—Tahli *en*-Dal, bounty hunter

1/2

Avenging Angel

Avenging Angel
Avenging Angel
Creature — Angel

Flying

When Avenging Angel dies, you may put it on top of its owner's library.

3/3

Bandage

Bandage
Bandage
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.

Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.

Cataclysm

Cataclysm
Cataclysm
Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

The *Weatherlight* dragged the Predator behind it, the cradle hauling the casket.

Charging Paladin

Charging Paladin
Charging Paladin
Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

"Hope shall be the blade that severs our bonds."

2/2

Conviction

Conviction
Conviction
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

{W}: Return Conviction to its owner's hand.

It was not the minotaur's shoulders but his soul that bore the heaviest weight.

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."

Exalted Dragon

Exalted Dragon
Exalted Dragon
Creature — Dragon

Flying

Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

If dragons excel at anything more than vanity, it is greed.

5/5

Field of Souls

Field of Souls
Field of Souls
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Gallantry

Gallantry
Gallantry
Instant

Target blocking creature gets +4/+4 until end of turn.

Draw a card.

"Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.

Gerrard's Battle Cry

Gerrard's Battle Cry
Gerrard's Battle Cry
Enchantment

{2}{W}: Creatures you control get +1/+1 until end of turn.

Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"

Humility

Humility
Humility
Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

"One cannot cleanse the wounds of failure."

—Karn, silver golem

Kor Chant

Kor Chant
Kor Chant
Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

The true treasure no thief can touch.

Master Decoy

Master Decoy
Master Decoy
Creature — Human Soldier

{W}, {T}: Tap target creature.

"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."

—Gerrard of the Weatherlight

1/2

Mounted Archers

Mounted Archers
Mounted Archers
Creature — Human Soldier Archer

Reach (This creature can block creatures with flying.)

{W}: Mounted Archers can block an additional creature this turn.

2/3

Nomads en-Kor

Nomads en-Kor
Nomads en-Kor
Creature — Kor Nomad Soldier

{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

The kor forsake roots for the winding of the path, forsake voices for the silence of the mind, forsake all else for the poverty of isolation.

1/1

Orim, Samite Healer

Orim, Samite Healer
Orim, Samite Healer
Legendary Creature — Human Cleric

{T}: Prevent the next 3 damage that would be dealt to any target this turn.

"The silkworm spins itself a new existence. So the healer weaves the threads of life."

—Orim, Samite healer

1/3

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Frozen by conscience, Karn did not resist as the moggs carried him to the Predator.

Paladin en-Vec

Paladin en-Vec
Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"Our belief shall be the lance that pierces Volrath's heart."

2/2

Pegasus Stampede

Pegasus Stampede
Pegasus Stampede
Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Pegasus creature token with flying.

Repentance

Repentance
Repentance
Sorcery

Target creature deals damage to itself equal to its power.

"The cannon wasn't aimed at you!" pleaded Vhati. "I'm not sure which is more pathetic," replied Greven, "your judgment or your aim."

Shackles

Shackles
Shackles
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

{W}: Return Shackles to its owner's hand.

Shackles of gold are still shackles.

Shaman en-Kor

Shaman en-Kor
Shaman en-Kor
Creature — Kor Cleric Shaman

{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

Smite

Smite
Smite
Instant

Destroy target blocked creature.

"You've got your childhood wish at last. Now you get to die."

—Gerrard, to Volrath

Soltari Champion

Soltari Champion
Soltari Champion
Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

2/2

Soltari Lancer

Soltari Lancer
Soltari Lancer
Creature — Soltari Knight

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

"In times of war the victors rarely save their best for last."

—Gerrard of the Weatherlight

2/2

Soltari Monk

Soltari Monk
Soltari Monk
Creature — Soltari Monk Cleric

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

"Prayer rarely explains."

—Orim, Samite healer

2/1

Soltari Priest

Soltari Priest
Soltari Priest
Creature — Soltari Cleric

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

2/1

Soltari Trooper

Soltari Trooper
Soltari Trooper
Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

"Dauthi blood is soltari wine."

—Soltari Tales of Life

1/1

Spirit en-Kor

Spirit en-Kor
Spirit en-Kor
Creature — Kor Spirit

Flying

{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

Death free throat from thirst, mouth from speech, feet from earth.

—Kor requiem

2/2

Spirit Mirror

Spirit Mirror
Spirit Mirror
Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.

Standing Troops

Standing Troops
Standing Troops
Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4

Staunch Defenders

Staunch Defenders
Staunch Defenders
Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"Hold your position! Leave doubt for the dying!"

—Tahngarth of the Weatherlight

3/4

Wall of Essence

Wall of Essence
Wall of Essence
Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.

The ceiling and the floor fell in love, but only the wall knew.

—Dal saying

0/4

Warrior en-Kor

Warrior en-Kor
Warrior en-Kor
Creature — Kor Warrior Knight

{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive kor people.

2/2

Winds of Rath

Winds of Rath
Winds of Rath
Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence."

—Oracle *en*-Vec

Youthful Knight

Youthful Knight
Youthful Knight
Creature — Human Knight

First strike

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."

—Oracle *en*-Vec

2/1

Capsize

Capsize
Capsize
Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.

Counterspell

Counterspell
Counterspell
Instant

Counter target spell.

"It was probably a lousy spell in the first place."

—Ertai, wizard adept

Curiosity

Curiosity
Curiosity
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.

Dismiss

Dismiss
Dismiss
Instant

Counter target spell.

Draw a card.

"There is nothing you can do that I cannot simply deny."

—Ertai, wizard adept

Dream Halls

Dream Halls
Dream Halls
Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Within without.

Dream Prowler

Dream Prowler
Dream Prowler
Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state."

—Volrath

1/5

Ephemeron

Ephemeron
Ephemeron
Creature — Illusion

Flying

Discard a card: Return Ephemeron to its owner's hand.

From nothing came teeth.

4/4
Showing cards 1 - 48 of 269.
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