Shard Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
Shock
Shock deals 2 damage to any target.
Lightning tethers souls to the world.
—Kor saying
Spitting Hydra
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
Wall of Razors
Defender (This creature can't attack.)
First strike
"In this blessed structure let the very walls baptize themselves in the blood of intruders."
—Stronghold architect, journal
Awakening
At the beginning of each upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. *Now* is the time. *We* are the people. *This* is our action. Charge!"
—Eladamri, Lord of Leaves
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'"
—Skyshroud myth of the forest
Carnassid
Trample
{1}{G}: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Crossbow Ambush
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
There is no drake that flies faster than a crossbow bolt.
—Vec saying
Elven Rite
Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
Endangered Armodon
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
These are its last days. Its doom to be remembered only until the hunters hunger again.
Hermit Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
Lowland Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Hope is the one crop that can grow in any climate.
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Life needs no encouragement.
Primal Rage
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.
Provoke
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
Skyshroud Archer
{T}: Target creature with flying gets -1/-1 until end of turn.
In Rath, arrows are guided not by virtue but by necessity.
Skyshroud Troopers
{T}: Add {G}.
"We were not made for war. Like flowstone, Volrath shaped us to it."
—Eladamri, Lord of Leaves
Spike Breeder
Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
Spike Colony
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Spike Feeder
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Spike Worker
Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Spined Wurm
"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'"
—Dal myth of the wurm
Tempting Licid
{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
All creatures able to block enchanted creature do so.
Verdant Touch
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
Volrath's Gardens
{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
"Watch yourself," warned Starke. "These plants aren't nice when they're hungry."
Wall of Blossoms
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
Acidic Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
Crystalline Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
Hibernation Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
Sliver Queen
{2}: Create a 1/1 colorless Sliver creature token.
Her children are ever part of her.
Spined Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry."
—Mogg children's rhyme
Victual Sliver
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
Bullwhip
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
"Pain is a crude way to enforce obedience, but it is cheap and plentiful."
—Volrath
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
"I expected a fight, but I didn't expect it from the building itself."
—Gerrard
Heartstone
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Finding a true heartstone is even harder than finding a true heart."
—Hanna
Horn of Greed
Whenever a player plays a land, that player draws a card.
"Rath grows, and I am nourished."
—Volrath
Hornet Cannon
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Jinxed Ring
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
Mox Diamond
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color.
Portcullis
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
Shifting Wall
Defender (This creature can't attack.)
Shifting Wall enters the battlefield with X +1/+1 counters on it.
"You'd almost think Volrath doesn't want me here."
—Gerrard
Sword of the Chosen
{T}: Target legendary creature gets +2/+2 until end of turn.
One shard of Selenia yet remained.
Volrath's Laboratory
As Volrath's Laboratory enters the battlefield, choose a color and a creature type.
{5}, {T}: Create a 2/2 creature token of the chosen color and type.
Volrath's Stronghold
{T}: Add {C}.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
The seed of a world's evil.