Strixhaven: School of Mages Promos

164 Card Promo Set
Release Date: Apr 23rd 2021
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Showing cards 1 - 48 of 164.

Mascot Exhibition

Mascot Exhibition
Mascot Exhibition
Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

"Don't just win the game. Win the crowd."

—Moriana, Mage Tower coach

Mascot Exhibition

Mascot Exhibition
Mascot Exhibition
Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

"Don't just win the game. Win the crowd."

—Moriana, Mage Tower coach

Wandering Archaic // Explore the Vastlands

Wandering Archaic
Explore the Vastlands
Transform
Wandering Archaic
Creature — Avatar

Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.

"Fly the path of nine birds."

4/4
Explore the Vastlands
Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

Academic Probation

Academic Probation
Academic Probation
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Academic Probation

Academic Probation
Academic Probation
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Devastating Mastery

Devastating Mastery
Devastating Mastery
Sorcery

You may pay {2}{W}{W} rather than pay this spell's mana cost.

If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.

Destroy all nonland permanents.

Devastating Mastery

Devastating Mastery
Devastating Mastery
Sorcery

You may pay {2}{W}{W} rather than pay this spell's mana cost.

If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.

Destroy all nonland permanents.

Elite Spellbinder

Elite Spellbinder
Elite Spellbinder
Creature — Human Cleric

Flying

When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

Paulo Vitor Damo da Rosa, World Champion XXVI

3/1

Elite Spellbinder

Elite Spellbinder
Elite Spellbinder
Creature — Human Cleric

Flying

When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

Paulo Vitor Damo da Rosa, World Champion XXVI

3/1

Leonin Lightscribe

Leonin Lightscribe
Leonin Lightscribe
Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

All who hear his inspiring words are filled with hope and pride.

2/2

Leonin Lightscribe

Leonin Lightscribe
Leonin Lightscribe
Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

All who hear his inspiring words are filled with hope and pride.

2/2

Mavinda, Students' Advocate

Mavinda, Students' Advocate
Mavinda, Students' Advocate
Legendary Creature — Bird Advisor

Flying

{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

2/3

Mavinda, Students' Advocate

Mavinda, Students' Advocate
Mavinda, Students' Advocate
Legendary Creature — Bird Advisor

Flying

{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)

2/3

Semester's End

Semester's End
Semester's End
Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Semester's End

Semester's End
Semester's End
Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Sparring Regimen

Sparring Regimen
Sparring Regimen
Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Sparring Regimen

Sparring Regimen
Sparring Regimen
Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Strict Proctor

Strict Proctor
Strict Proctor
Creature — Spirit Cleric

Flying

Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.

"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."

1/3

Strict Proctor

Strict Proctor
Strict Proctor
Creature — Spirit Cleric

Flying

Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.

"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."

1/3

Archmage Emeritus

Archmage Emeritus
Archmage Emeritus
Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2

Archmage Emeritus

Archmage Emeritus
Archmage Emeritus
Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

2/2

Dream Strix

Dream Strix
Dream Strix
Creature — Bird Illusion

Flying

When Dream Strix becomes the target of a spell, sacrifice it.

When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3/2

Dream Strix

Dream Strix
Dream Strix
Creature — Bird Illusion

Flying

When Dream Strix becomes the target of a spell, sacrifice it.

When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3/2

Ingenious Mastery

Ingenious Mastery
Ingenious Mastery
Sorcery

You may pay {2}{U} rather than pay this spell's mana cost.

If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Ingenious Mastery

Ingenious Mastery
Ingenious Mastery
Sorcery

You may pay {2}{U} rather than pay this spell's mana cost.

If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Multiple Choice

Multiple Choice
Multiple Choice
Sorcery

If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.

Multiple Choice

Multiple Choice
Multiple Choice
Sorcery

If X is 1, scry 1, then draw a card.

If X is 2, you may choose a player. They return a creature they control to its owner's hand.

If X is 3, create a 4/4 blue and red Elemental creature token.

If X is 4 or more, do all of the above.

Teachings of the Archaics

Teachings of the Archaics
Teachings of the Archaics
Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.

Teachings of the Archaics

Teachings of the Archaics
Teachings of the Archaics
Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.

Tempted by the Oriq

Tempted by the Oriq
Tempted by the Oriq
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.

Tempted by the Oriq

Tempted by the Oriq
Tempted by the Oriq
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.

Baleful Mastery

Baleful Mastery
Baleful Mastery
Instant

You may pay {1}{B} rather than pay this spell's mana cost.

If the {1}{B} cost was paid, an opponent draws a card.

Exile target creature or planeswalker.

Baleful Mastery

Baleful Mastery
Baleful Mastery
Instant

You may pay {1}{B} rather than pay this spell's mana cost.

If the {1}{B} cost was paid, an opponent draws a card.

Exile target creature or planeswalker.

Callous Bloodmage

Callous Bloodmage
Callous Bloodmage
Creature — Vampire Warlock

When Callous Bloodmage enters the battlefield, choose one —

• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

• You draw a card and you lose 1 life.

• Exile target player's graveyard.

2/1

Callous Bloodmage

Callous Bloodmage
Callous Bloodmage
Creature — Vampire Warlock

When Callous Bloodmage enters the battlefield, choose one —

• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

• You draw a card and you lose 1 life.

• Exile target player's graveyard.

2/1

Confront the Past

Confront the Past
Confront the Past
Sorcery — Lesson

Choose one —

• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.

• Remove twice X loyalty counters from target planeswalker an opponent controls.

"Why, Gideon? Of all people, why save me?"

Confront the Past

Confront the Past
Confront the Past
Sorcery — Lesson

Choose one —

• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.

• Remove twice X loyalty counters from target planeswalker an opponent controls.

"Why, Gideon? Of all people, why save me?"

Oriq Loremage

Oriq Loremage
Oriq Loremage
Creature — Human Warlock

{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.

Nothing can quell the Oriq's thirst for the forbidden secrets of the past.

3/3

Oriq Loremage

Oriq Loremage
Oriq Loremage
Creature — Human Warlock

{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.

Nothing can quell the Oriq's thirst for the forbidden secrets of the past.

3/3

Poet's Quill

Poet's Quill
Poet's Quill
Artifact — Equipment

When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Equipped creature gets +1/+1 and has lifelink.

Equip {1}{B}

Poet's Quill

Poet's Quill
Poet's Quill
Artifact — Equipment

When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Equipped creature gets +1/+1 and has lifelink.

Equip {1}{B}

Professor Onyx

Professor Onyx
Professor Onyx
Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

Loyalty: 5

Professor Onyx

Professor Onyx
Professor Onyx
Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

Loyalty: 5

Sedgemoor Witch

Sedgemoor Witch
Sedgemoor Witch
Creature — Human Warlock

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

3/2

Sedgemoor Witch

Sedgemoor Witch
Sedgemoor Witch
Creature — Human Warlock

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

3/2

Conspiracy Theorist

Conspiracy Theorist
Conspiracy Theorist
Creature — Human Shaman

Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2

Conspiracy Theorist

Conspiracy Theorist
Conspiracy Theorist
Creature — Human Shaman

Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2

Crackle with Power

Crackle with Power
Crackle with Power
Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible.

Showing cards 1 - 48 of 164.
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