Streets of New Capenna Promos

160 Card Promo Set
Release Date: Apr 29th 2022
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Showing cards 145 - 160 of 160.

Getaway Car

Getaway Car
Getaway Car
Artifact — Vehicle

Haste

Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.

Crew 1

For those who need to make a quick departure without attracting undue attention.

4/3

Getaway Car

Getaway Car
Getaway Car
Artifact — Vehicle

Haste

Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.

Crew 1

For those who need to make a quick departure without attracting undue attention.

4/3

Luxior, Giada's Gift

Luxior, Giada's Gift
Luxior, Giada's Gift
Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker {1}

Equip {3}

Luxior, Giada's Gift

Luxior, Giada's Gift
Luxior, Giada's Gift
Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker {1}

Equip {3}

Unlicensed Hearse

Unlicensed Hearse
Unlicensed Hearse
Artifact — Vehicle

{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2

*/*

Unlicensed Hearse

Unlicensed Hearse
Unlicensed Hearse
Artifact — Vehicle

{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2

*/*

Jetmir's Garden

Jetmir's Garden
Jetmir's Garden
Land — Mountain Forest Plains

({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.

Jetmir's Garden

Jetmir's Garden
Jetmir's Garden
Land — Mountain Forest Plains

({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.

Raffine's Tower

Raffine's Tower
Raffine's Tower
Land — Plains Island Swamp

({T}: Add {W}, {U}, or {B}.)

Raffine's Tower enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.

Raffine's Tower

Raffine's Tower
Raffine's Tower
Land — Plains Island Swamp

({T}: Add {W}, {U}, or {B}.)

Raffine's Tower enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.

Spara's Headquarters

Spara's Headquarters
Spara's Headquarters
Land — Forest Plains Island

({T}: Add {G}, {W}, or {U}.)

Spara's Headquarters enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.

Spara's Headquarters

Spara's Headquarters
Spara's Headquarters
Land — Forest Plains Island

({T}: Add {G}, {W}, or {U}.)

Spara's Headquarters enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.

Xander's Lounge

Xander's Lounge
Xander's Lounge
Land — Island Swamp Mountain

({T}: Add {U}, {B}, or {R}.)

Xander's Lounge enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Maestros agents can lie low in high style at the opulent Shadow Hostel.

Xander's Lounge

Xander's Lounge
Xander's Lounge
Land — Island Swamp Mountain

({T}: Add {U}, {B}, or {R}.)

Xander's Lounge enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Maestros agents can lie low in high style at the opulent Shadow Hostel.

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.

Showing cards 145 - 160 of 160.
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