34 Card Special Subset Set
Release Date: Nov 17th 2023
«»
Showing cards 1 - 48 of 56.

Lord of Atlantis

Lord of Atlantis
Lord of Atlantis
Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

2/2

Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator
Malcolm, Keen-Eyed Navigator
Legendary Creature — Siren Pirate

Flying

Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Partner (You can have two commanders if both have partner.)

2/2

Bridge from Below

Bridge from Below
Bridge from Below
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Mephidross Vampire

Mephidross Vampire
Mephidross Vampire
Creature — Vampire

Flying

Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

3/4

Pitiless Plunderer

Pitiless Plunderer
Pitiless Plunderer
Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"The trick to getting the biggest share is to be the last one standing."

1/4

Breeches, Brazen Plunderer

Breeches, Brazen Plunderer
Breeches, Brazen Plunderer
Legendary Creature — Goblin Pirate

Menace

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner (You can have two commanders if both have partner.)

3/3

Dargo, the Shipwrecker

Dargo, the Shipwrecker
Dargo, the Shipwrecker
Legendary Creature — Giant Pirate

As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.

Trample

Partner (You can have two commanders if both have partner.)

7/5

Rampaging Ferocidon

Rampaging Ferocidon
Rampaging Ferocidon
Creature — Dinosaur

Menace

Players can't gain life.

Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

Unlike their pack-hunting kin, ferocidons stalk in solitude and lash out at everything that approaches.

3/3

Underworld Breach

Underworld Breach
Underworld Breach
Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Carnage Tyrant

Carnage Tyrant
Carnage Tyrant
Creature — Dinosaur

This spell can't be countered.

Trample, hexproof

Outsiders may marvel at the Sun Empire's "domesticated" dinosaurs, but those who live alongside them know they can never truly be tamed.

7/6

Ghalta, Primal Hunger

Ghalta, Primal Hunger
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample

12/12

Polyraptor

Polyraptor
Polyraptor
Creature — Dinosaur

Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

If you see one, you're already surrounded.

5/5

Kalamax, the Stormsire

Kalamax, the Stormsire
Kalamax, the Stormsire
Legendary Creature — Elemental Dinosaur

Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.

Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.

4/4

Lord Windgrace

Lord Windgrace
Lord Windgrace
Legendary Planeswalker — Windgrace

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

−3: Return up to two target land cards from your graveyard to the battlefield.

−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.

Loyalty: 5

Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist
Mirri, Weatherlight Duelist
Legendary Creature — Cat Warrior

First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

3/2

Thrasios, Triton Hero

Thrasios, Triton Hero
Thrasios, Triton Hero
Legendary Creature — Merfolk Wizard

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

"When you go where the currents take you, you'll never run short of things to discover."

1/3

Mana Crypt

Mana Crypt
Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.

Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.

Mana Crypt

Mana Crypt
Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.

Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.

Mana Crypt

Mana Crypt
Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.

Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.

Mana Crypt

Mana Crypt
Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.

Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.

Mana Crypt

Mana Crypt
Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.

Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.

Mana Crypt

Mana Crypt
Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.

Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.

Mana Crypt

Mana Crypt
Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.

Many of the ancient civilizations beneath Ixalan were destroyed by outside forces. Others tapped into power they found they could not control.

Star Compass

Star Compass
Star Compass
Artifact

Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.

Ghostly Prison

Ghostly Prison
Ghostly Prison
Enchantment

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Fabricate

Fabricate
Fabricate
Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Show and Tell

Show and Tell
Show and Tell
Sorcery

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Tragic Slip

Tragic Slip
Tragic Slip
Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Victimize

Victimize
Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Gamble

Gamble
Gamble
Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Crashing Footfalls

Crashing Footfalls
Crashing Footfalls
Sorcery

Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Create two 4/4 green Rhino creature tokens with trample.

Tireless Tracker

Tireless Tracker
Tireless Tracker
Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2

Drown in the Loch

Drown in the Loch
Drown in the Loch
Instant

Choose one —

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Field of the Dead

Field of the Dead
Field of the Dead
Land

Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Stoneforge Mystic

Stoneforge Mystic
Stoneforge Mystic
Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

1/2

Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft
Brazen Borrower
Creature — Faerie Rogue

Flash

Flying

Brazen Borrower can block only creatures with flying.

3/1
Petty Theft
Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

Desertion

Desertion
Desertion
Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

"It is one thing to run away. It is quite another to escape your fate."

—Oko

Morbid Opportunist

Morbid Opportunist
Morbid Opportunist
Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

"It's downright selfish to die with full pockets."

1/3

Port Razer

Port Razer
Port Razer
Creature — Orc Pirate

Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.

Port Razer can't attack a player it has already attacked this turn.

"We're taking back what's ours. And a little bit of what's yours."

4/4

Scapeshift

Scapeshift
Scapeshift
Sorcery

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

"These people come from their cities and think to tame the wilderness. They forget that here, the wilderness has a head start."

—Selvala

Mystic Snake

Mystic Snake
Mystic Snake
Creature — Snake

Flash

When Mystic Snake enters the battlefield, counter target spell.

Travelers who have reached the headwaters of Fool's Fall say that strange serpents dwell in the waters there, though none can recall any more than that.

2/2

Notion Thief

Notion Thief
Notion Thief
Creature — Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

"All these childhood memories are getting in the way of the vault codes."

3/1

Desert

Desert
Desert
Land — Desert

{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

"Only a fool goes out there unprepared. If the heat doesn't get you, the time alone with your thoughts likely will."

—Ertha Jo, frontier mentor

Prismatic Vista

Prismatic Vista
Prismatic Vista
Land

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

When Kellan let his eyes wander to the horizon, he saw a land whose destiny was as uncertain as his own.

Prismatic Ending

Prismatic Ending
Prismatic Ending
Sorcery

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Sagas sing of realms long forgotten,

shattered by doomskars and cleaved

violently from the World Tree.

Dismember

Dismember
Dismember
Instant

({B/P} can be paid with either {B} or 2 life.)

Target creature gets -5/-5 until end of turn.

"No one has heard Drivnod speak. But we have seen him do unspeakable things. As he drifts over Ish Sah, a deathly whisper rides the wind. I can never watch for long—I turn away and hide."

—Kara Vrist, resistance spymaster

Persist

Persist
Persist
Sorcery

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

"I paid a price to one I will not name to escape the abyss. A bit of my soul for a second chance. And I'd do it again, and again—until I had nosoul left to trade."

—Tinua, Skirsdag cultist

Solitude

Solitude
Solitude
Creature — Elemental Incarnation

Flash

Lifelink

When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand.

3/2
Showing cards 1 - 48 of 56.
«»