Shadows of the Past

76 Card Reprint Set
Release Date: Mar 21st 2023
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Showing cards 1 - 48 of 76.

Angel of Flight Alabaster

Angel of Flight Alabaster
Angel of Flight Alabaster
Creature — Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

4/4

Avacyn, Angel of Hope

Avacyn, Angel of Hope
Avacyn, Angel of Hope
Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

8/8

Bonds of Faith

Bonds of Faith
Bonds of Faith
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Divine Reckoning

Divine Reckoning
Divine Reckoning
Sorcery

Each player chooses a creature they control. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Doomed Traveler

Doomed Traveler
Doomed Traveler
Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

1/1

Elder Cathar

Elder Cathar
Elder Cathar
Creature — Human Soldier

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

2/2

Feeling of Dread

Feeling of Dread
Feeling of Dread
Instant

Tap up to two target creatures.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fiend Hunter

Fiend Hunter
Fiend Hunter
Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

Lingering Souls

Lingering Souls
Lingering Souls
Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rally the Peasants

Rally the Peasants
Rally the Peasants
Instant

Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Requiem Angel

Requiem Angel
Requiem Angel
Creature — Angel

Flying

Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

5/5

Séance

Séance
Séance
Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Battleground Geist

Battleground Geist
Battleground Geist
Creature — Spirit

Flying

Other Spirit creatures you control get +1/+0.

3/3

Cackling Counterpart

Cackling Counterpart
Cackling Counterpart
Instant

Create a token that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Forbidden Alchemy

Forbidden Alchemy
Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Havengul Runebinder

Havengul Runebinder
Havengul Runebinder
Creature — Human Wizard

{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

2/2

Invisible Stalker

Invisible Stalker
Invisible Stalker
Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

1/1

Mist Raven

Mist Raven
Mist Raven
Creature — Bird

Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.

2/2

Murder of Crows

Murder of Crows
Murder of Crows
Creature — Bird

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

4/4

Mystic Retrieval

Mystic Retrieval
Mystic Retrieval
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Selhoff Occultist

Selhoff Occultist
Selhoff Occultist
Creature — Human Rogue

Whenever Selhoff Occultist or another creature dies, target player mills a card.

2/3

Silent Departure

Silent Departure
Silent Departure
Sorcery

Return target creature to its owner's hand.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage

Snapcaster Mage
Snapcaster Mage
Creature — Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1

Stitcher's Apprentice

Stitcher's Apprentice
Stitcher's Apprentice
Creature — Homunculus

{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

1/2

Barter in Blood

Barter in Blood
Barter in Blood
Sorcery

Each player sacrifices two creatures.

Bloodflow Connoisseur

Bloodflow Connoisseur
Bloodflow Connoisseur
Creature — Vampire

Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

1/1

Bloodline Keeper // Lord of Lineage

Bloodline Keeper
Lord of Lineage
Transform
Bloodline Keeper
Creature — Vampire

Flying

{T}: Create a 2/2 black Vampire creature token with flying.

{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.

3/3
Lord of Lineage
Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Create a 2/2 black Vampire creature token with flying.

5/5

Bump in the Night

Bump in the Night
Bump in the Night
Sorcery

Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Falkenrath Noble

Falkenrath Noble
Falkenrath Noble
Creature — Vampire Noble

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

2/2

Ghoulraiser

Ghoulraiser
Ghoulraiser
Creature — Zombie

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

2/2

Griselbrand

Griselbrand
Griselbrand
Legendary Creature — Demon

Flying, lifelink

Pay 7 life: Draw seven cards.

7/7

Increasing Ambition

Increasing Ambition
Increasing Ambition
Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.

Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sever the Bloodline

Sever the Bloodline
Sever the Bloodline
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Skirsdag High Priest

Skirsdag High Priest
Skirsdag High Priest
Creature — Human Cleric

Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

1/2

Tragic Slip

Tragic Slip
Tragic Slip
Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Unburial Rites

Unburial Rites
Unburial Rites
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Balefire Dragon

Balefire Dragon
Balefire Dragon
Creature — Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

6/6

Brimstone Volley

Brimstone Volley
Brimstone Volley
Instant

Brimstone Volley deals 3 damage to any target.

Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Devil's Play

Devil's Play
Devil's Play
Sorcery

Devil's Play deals X damage to any target.

Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Faithless Looting

Faithless Looting
Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Forge Devil

Forge Devil
Forge Devil
Creature — Devil

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

1/1

Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw
Terror of Kruin Pass
Transform
Kruin Outlaw
Creature — Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

2/2
Terror of Kruin Pass
Creature — Werewolf

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

Past in Flames

Past in Flames
Past in Flames
Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Skirsdag Cultist

Skirsdag Cultist
Skirsdag Cultist
Creature — Human Shaman

{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.

2/2

Traitorous Blood

Traitorous Blood
Traitorous Blood
Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

Vampiric Fury

Vampiric Fury
Vampiric Fury
Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Zealous Conscripts

Zealous Conscripts
Zealous Conscripts
Creature — Human Warrior

Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

3/3

Avacyn's Pilgrim

Avacyn's Pilgrim
Avacyn's Pilgrim
Creature — Human Monk

{T}: Add {W}.

1/1
Showing cards 1 - 48 of 76.
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