Angelic Page
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
Angelic Page
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
Ardent Militia
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
Ardent Militia
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
Blessed Reversal
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
Blessed Reversal
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
Breath of Life
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Breath of Life
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Castle
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
*Macbeth*
Castle
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
*Macbeth*
Circle of Protection: Black
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cloudchaser Eagle
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
Cloudchaser Eagle
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
Crossbow Infantry
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
Crossbow Infantry
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
Disenchant
Destroy target artifact or enchantment.
Disenchant
Destroy target artifact or enchantment.
Eager Cadet
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Eager Cadet
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Elite Archers
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
Elite Archers
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
Gerrard's Wisdom
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Gerrard's Wisdom
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Glorious Anthem
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Glorious Anthem
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Heavy Ballista
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
Heavy Ballista
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Honor Guard
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
Honor Guard
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
Intrepid Hero
{T}: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
Intrepid Hero
{T}: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
Kjeldoran Royal Guard
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
Kjeldoran Royal Guard
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
Knight Errant
Knights are quick to pledge their loyalty and even quicker to charge into battle.
Knight Errant
Knights are quick to pledge their loyalty and even quicker to charge into battle.