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Showing cards 1 - 9 of 9.
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Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3
ChecklistCard ImagesOracle Listing
Showing cards 1 - 9 of 9.

Homunculi? No, Homuncul-US!

Artisan Brewery: Jumping the Gun, Are We?

Artisan Saloon: Doc's Our Huckleberry

Thunder Junction: The Good, the Bad, the Ugly

Magic Printables

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Releases Jul 5th