Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Every rebirth looks like a death.
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
"Shiv hatched from a shell of stone around a yolk of flame."
—Viashino myth
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a *big* appetite.
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a *big* appetite.
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a *big* appetite.
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a *big* appetite.
Wildfire Awakener
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
Wildfire Awakener
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
Wildfire Cerberus
{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.
Wildfire Devils
When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Devils sow grief and harvest glee.
Wildfire Devils
When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Devils sow grief and harvest glee.
Wildfire Devils
When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Devils sow grief and harvest glee.
Wildfire Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
Wildfire Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
Wildfire Emissary
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, Vizier of Amiqat
Wildfire Emissary
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
Wildfire Emissary
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
Wildfire Emissary
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
Wildfire Emissary
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
Wildfire Eternal
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Wildfire Eternal
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Wildfire Eternal
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Wildfire Eternal
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.