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Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

Urban Evolution

Urban Evolution
Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

ChecklistCard ImagesOracle Listing
Showing cards 1 - 10 of 10.

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Releases Jul 5th