Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1220/m21/58305-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1221/m21/58306-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1223/m21/58307-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1225/m21/58308-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1227/m21/58309-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1273/m21/58332-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1277/m21/58333-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1279/m21/58334-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1280/m21/58335-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1222/pm21/59375-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1223/pm21/59376-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/8766/pm21/59471-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/8767/pm21/59472-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/8768/pm21/59473-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/8769/pm21/59474-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/8770/pm21/59475-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/8771/pm21/59476-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
![Teferi, Master of Time Teferi, Master of Time](/img/cards/1809/prm/92182-teferi-master-of-time-full.jpg)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.