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Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3

Teferi, Master of Time

Teferi, Master of Time
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty: 3
ChecklistCard ImagesOracle Listing
Showing cards 1 - 18 of 18.

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