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Urabrask's Anointer

Urabrask's Anointer
Urabrask's Anointer
Artifact Creature — Phyrexian Wizard

When Urabrask's Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.

"You were so eager to spy on my work, I assume you'll appreciate a hands-on demonstration."

4/2

Archway of Innovation

Archway of Innovation
Archway of Innovation
Land

"Arch of Innovation" enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{U}, {T}: The next spell you cast this turn has improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)

"Brims" Barone, Midway Mobster

Brims Barone, Midway Mobster
"Brims" Barone, Midway Mobster
Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.

"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

The capo of caps, the hitman of hats, the don of donning fashionable headwear.

5/4

"Brims" Barone, Midway Mobster

Brims Barone, Midway Mobster
"Brims" Barone, Midway Mobster
Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.

"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

5/4

"Brims" Barone, Midway Mobster

Brims Barone, Midway Mobster
"Brims" Barone, Midway Mobster
Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.

"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

The capo of caps, the hitman of hats, the don of donning fashionable headwear.

5/4

"Brims" Barone, Midway Mobster

Brims Barone, Midway Mobster
"Brims" Barone, Midway Mobster
Legendary Creature — Human Rogue

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.

"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

5/4

"Lifetime" Pass Holder

Lifetime Pass Holder
"Lifetime" Pass Holder
Creature — Zombie Guest

"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

2/1

"Lifetime" Pass Holder

Lifetime Pass Holder
"Lifetime" Pass Holder
Creature — Zombie Guest

"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

2/1

"Rumors of My Death . . ."

Rumors of My Death . . .
"Rumors of My Death . . ."
Enchantment

{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

By the fourth funeral, the mooks had gotten pretty good at them.

Scytheclaw Raptor

Scytheclaw Raptor
Scytheclaw Raptor
Creature — Dinosaur

Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.

4/3

Tenth District Hero

Tenth District Hero
Tenth District Hero
Creature — Human

{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

2/3

A Golden Opportunity

A Golden Opportunity
A Golden Opportunity
Enchantment — Saga

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)

I — Conjure a card named Gilded Goose onto the battlefield.

II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.

A Good Day to Pie

A Good Day to Pie
A Good Day to Pie
Instant

Tap up to two target creatures.

Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.

"What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?"

—Pietra, Crafter of Clowns

A Good Day to Pie

A Good Day to Pie
A Good Day to Pie
Instant

Tap up to two target creatures.

Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.

"What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?"

—Pietra, Crafter of Clowns

A Little Chat

A Little Chat
A Little Chat
Instant

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

A Tale for the Ages

A Tale for the Ages
A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.

A Tale for the Ages

A Tale for the Ages
A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

A Tale for the Ages

A Tale for the Ages
A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.

A Tale for the Ages

A Tale for the Ages
A Tale for the Ages
Enchantment

Enchanted creatures you control get +2/+2.

With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.

A-Ancestral Katana

A-Ancestral Katana
A-Ancestral Katana
Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

A-Ardent Dustspeaker

A-Ardent Dustspeaker
A-Ardent Dustspeaker
Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

3/2

A-Asari Captain

A-Asari Captain
A-Asari Captain
Creature — Human Samurai

Trample, haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

2/1

A-Baba Lysaga, Night Witch

A-Baba Lysaga, Night Witch
A-Baba Lysaga, Night Witch
Legendary Creature — Human Warlock

{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.

4/4

A-Binding Geist // A-Spectral Binding

A-Binding Geist
A-Spectral Binding
Transform
A-Binding Geist
Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.

Disturb {U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/1
A-Spectral Binding
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

A-Blessed Hippogriff // A-Tyr's Blessing

A-Blessed Hippogriff // A-Tyr's Blessing
A-Blessed Hippogriff
Creature — Hippogriff

Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

2/3
A-Tyr's Blessing
Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

A-Blood Artist

A-Blood Artist
A-Blood Artist
Creature — Vampire

Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.

0/1

A-Bretagard Stronghold

A-Bretagard Stronghold
A-Bretagard Stronghold
Land

Bretagard Stronghold enters the battlefield tapped.

{T}: Add {G}.

{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

A-Brine Comber // A-Brinebound Gift

A-Brine Comber
A-Brinebound Gift
Transform
A-Brine Comber
Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2
A-Brinebound Gift
Enchantment — Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

A-Cabaretti Charm

A-Cabaretti Charm
A-Cabaretti Charm
Instant

Choose one —

• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

A-Case the Joint

A-Case the Joint
A-Case the Joint
Sorcery

Draw three cards, then look at the top card of each player's library.

Steel doors and iron bars are child's play for an Obscura operative.

A-Celebrity Fencer

A-Celebrity Fencer
A-Celebrity Fencer
Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

After a brief but memorable incident at her first performance, she was never heckled again.

3/3

A-Celestial Regulator

A-Celestial Regulator
A-Celestial Regulator
Creature — Angel Advisor

Flying

When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

1/4

A-Circle of the Land Druid

A-Circle of the Land Druid
A-Circle of the Land Druid
Creature — Gnome Druid

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

2/1

A-Circuit Mender

A-Circuit Mender
A-Circuit Mender
Artifact Creature — Insect

When Circuit Mender enters the battlefield, you gain 3 life.

When Circuit Mender leaves the battlefield, draw a card.

2/3

A-Civil Servant

A-Civil Servant
A-Civil Servant
Creature — Cat Citizen

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.

2/3

A-Devoted Grafkeeper // A-Departed Soulkeeper

A-Devoted Grafkeeper
A-Departed Soulkeeper
Transform
A-Devoted Grafkeeper
Creature — Human Peasant

When Devoted Grafkeeper enters the battlefield, mill four cards.

Whenever you cast a spell from your graveyard, tap target creature you don't control.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2
A-Departed Soulkeeper
Creature — Spirit

Flying

If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.

3/1

A-Dorothea, Vengeful Victim // A-Dorothea's Retribution

A-Dorothea, Vengeful Victim
A-Dorothea's Retribution
Transform
A-Dorothea, Vengeful Victim
Legendary Creature — Spirit

Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

4/4
A-Dorothea's Retribution
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

A-Dragonborn Immolator

A-Dragonborn Immolator
A-Dragonborn Immolator
Creature — Dragon Shaman

{2}{R}: Dragonborn Immolator gets +2/+0 until end of turn.

Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."

2/4

A-Dragonborn Looter

A-Dragonborn Looter
A-Dragonborn Looter
Creature — Dragon Rogue

{1}, {T}: Draw a card, then discard a card.

1/2

A-Dreamshackle Geist

A-Dreamshackle Geist
A-Dreamshackle Geist
Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

3/2
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Magic Printables

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Releases Jul 5th