Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)